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  1. #1
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
    Posts
    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by chocomaid View Post
    1. Those other MMO's might not have the traffic/popularity as FFXIV, so they don't need a timer since there is plenty room in their server. Forecast probably shows that traffic won't change in the foreseeable future.
    2. Those other MMO's HAD PLENTY OF TIME to adapt to the traffic. For example WoW, were you there at launch? And even a couple of years in, there were queues in the log-in screen. And timers weren't a problem then since the ease of "duty finder, dungeon finder" wasn't implemented yet.
    I would hope that SE is not repeating the same mistakes regarding server infrastructure that other MMOs made ten years ago (same goes for other aspects of game design). An industry is supposed to learn and grow. We should not have to retread the same learning period every single time a new MMO releases. (WoW, incidentally, does not have dungeon timers, and the only times I have ever received the "instance servers full" message were during the release of ToC following Ulduar, at the peak of the game's popularity, and a couple times in Cata with the release of a new dungeon. This message disappeared pretty much after a day or two each time.)

    @Tiggy below me: Nothing is stopping you from leaving a group if you decide it's too bad to continue. You are never trapped in a dungeon, with or without a timer.

    Quote Originally Posted by illuminapanic View Post
    I'm a little misinformed here. Can you direct me to any source stating that games have had severe issues with dungeon timers that it was immensely game breaking?
    A problem does not have to be "game breaking" to be a problem. What ever happened to consumers demanding improvements of the products they purchase? We should not allow MMOs the luxury of re-inventing the wheel every time a new one releases. Hundreds of MMOs have come before FFXIV; that's hundreds of opportunities to learn better system design.
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    Last edited by Naunet; 03-11-2014 at 08:42 AM.

  2. #2
    Player
    illuminapanic's Avatar
    Join Date
    Oct 2013
    Posts
    49
    Character
    Illumina Panic
    World
    Midgardsormr
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Naunet View Post
    Cut
    I'm a little misinformed here. Can you direct me to any source stating that games have had severe issues with dungeon timers that it was immensely game breaking?
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