
They better not add new gear, i've already grinded (ground?) 2 sets and going for a 3rd. If i have to replace it all in 2.2 i'm going to be real madThe plans for 2.2 are stated in previous live letters and more info will be released on the 21st with the next live letter. That being said yes they are adding matchmaking for pvp based on ranks also rated arena matches as well as adding in tweaks and balancing issues. Also stated in the recent game watch interview with yoshi p he said the req for ilvl 90 pvp gear will not be rank 30 anymore which leads me to believe that higher ilvls and higher ranks and or incentives are coming very soon.
Last edited by Pentara; 03-11-2014 at 05:50 AM.
There will certainly be another updated set, but I think it will take a few weeks to prevent the player from using this set in new PVE content.
It is better to update set from 70 to 90 and second from 90 to new ilvlcap but I'm pretty sure that sound bad and we will grind new set and spend millions gils again to meld materia on it...
There is nothing to suggest a new set will be unveiled for PvP in 2.2. The Wolves' Den isn't even a bullet point in the producer's updates which leads me to believe there will be very minor changes and nothing groundbreaking like 8v8 or ranked arena, both of which would warrant the implementation of better rewards and increased ranks.
My guess is they will raise the rank from 30 to 50 (or some equally trifling amount), change a few things with matchmaking and have us sit on our hands until 2.3.
GW: In patch 2.15 it was mainly adjustments related to PvP.
Y: I think with the last 2.15 patch, it spread it out. There is one staff that’s always doing Wolves’ Den but if you watch that staff he plays in different variety, says the WHM is now strong. We’ll continue to observe the situation, and we’re going to put in rating match in patch 2.2.
GW: What kind of regulations will the rating system have?
Y: Right now we’re looking into what to split the entrance. But we’re going to make adjustments so those who just started PvP won’t get matched up with those who has tons of points already. Top ranking players with Dire gear is too strong, so we’re going to make it where players can get that at lower rank and make it where they’ll gradually get stronger. We’ve put in detailed changes here, so we’re planning to explain this in the next live letter or at the timing when we read the patch notes.
if you need more clarification bbt
this means he will either talk about them in the live letter or on patch day when he reads the full live patch notes
Direwolf being available to lower ranked players is wonderful. Even if it is potentially scaled down to a weaker item, the gear gap is diminishing and that's a good thing for this community.
What information we've been given on the rating system is still ambiguous and needs clarification. It can be something as complex as a matchmaking rating that totals your individual performance, weighing and pairing you accordingly. It can be as basic as a binary rank filter where only your level matters, herding the populous low ranks together while high ranks have a very limited pool to draw from (this is a niche, after all). Both of these can produce largely different outcomes, especially when you factor in nuances like population density, queue times, rank distribution, player incentive, and so on and so forth.
Just have to wait for more information to come before any conclusions can be made.
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