I dont mind if they implement this feature, but it has to apply to all class DPS heal include. FYI, imho the panalty is pretty pointless as you can complete bypass it by full pre-made group.
I dont mind if they implement this feature, but it has to apply to all class DPS heal include. FYI, imho the panalty is pretty pointless as you can complete bypass it by full pre-made group.
Honestly, I don't see DPS and healers leaving when the party first forms. I do see them leave in droves after a wipe though. Either way, at least they tried before quitting.
But you're right, it wouldn't be "fair" to impose such a penalty on only the tanks.
Implementing penalties on a Tank for leaving is counterproductive, the reason for your long Queue time as a DPS is directly related to the Tanks : DPS Ratio. Imposing Duty Lockout will only lessen the pool of tanks to pull from.
There is a number of things that could cause a person(not only tanks) to leave a duty; Real Life issues, Under Geared Characters, Connection Lost, Friends needing help with a Raid or Trial or they see your post on duty restrictions and leave immediately to troll you lmao
It sounds like what the OP really wants is the leaver status on most MOBAs. I first saw it on HoN (Heroes of Newerth). I think it could be a good addition to the duty finder system. Something along the line: every time you withdraw from a duty within the first few minutes, it calculates versus how many you've completed. At a certain %, let's say 5% or higher, you cannot queue in until your % becomes lower. It might also make party finder more viable as people with a high leave rate have to go into duties with a preformed group until their leave % is lowered.
If that tank is continually abandoning parties then it's counter-productive to not impose a penalty on the behavior. If the tank had real life issues that suddenly came up that needed attending to, that person shouldn't have a problem with an hour long lockout because theoretically they're busy doing whatever it is they need to do in real life. Under geared characters are to be expected in non-hard mode low level duty dungeons, and that is no excuse for a tank to leave because the DPS might take an extra 5 seconds to kill a mob. A connection lost is not abandoning your duty and you are still in the group until you are vote removed, meaning you would get no penalty. Friends needing help will understand you're busy in a duty. DPS'ers don't leave duty dungeons to help friends immediately (in most cases), because they had to wait an hour to get into the duty in the first place.
That sounds awesome.It sounds like what the OP really wants is the leaver status on most MOBAs. I first saw it on HoN (Heroes of Newerth). I think it could be a good addition to the duty finder system. Something along the line: every time you withdraw from a duty within the first few minutes, it calculates versus how many you've completed. At a certain %, let's say 5% or higher, you cannot queue in until your % becomes lower. It might also make party finder more viable as people with a high leave rate have to go into duties with a preformed group until their leave % is lowered.![]()
if it slows down the tank it slows down everyone else is the point i was making
Not if it's a tank that is abandoning duty finder often, it actually would slow down things more. Imagine a tank who abandons all dungeons he doesn't know, or abandons all dungeons that take more then 20 minutes to do. To the tank, it's not a big deal to abandon these because the tank really doesn't have to wait long to re-queue.
The healer the tank left behind will re-queue, and probably get into another party just before the tank's queue timer us up. So the tank wasted around 40 minutes of the healer's time.
The DPS'ers the tank left behind will re-queue, and probably get into another party an hour later. So the tank wasted around 120 minutes of the DPS'ers time.
In addition, we will have all queued again not lessening the burden of duty finder at all.
Why so long? Take into account that these people had to wait on not one, but two full queues before getting into the dungeon. And then they can only pray the next tank doesn't do the same thing.
^ This is an excellent idea. I'm all for attempting to only punish ragequitters and trolls rather than punishing everyone.It sounds like what the OP really wants is the leaver status on most MOBAs. I first saw it on HoN (Heroes of Newerth). I think it could be a good addition to the duty finder system. Something along the line: every time you withdraw from a duty within the first few minutes, it calculates versus how many you've completed. At a certain %, let's say 5% or higher, you cannot queue in until your % becomes lower. It might also make party finder more viable as people with a high leave rate have to go into duties with a preformed group until their leave % is lowered.
Then SE need to either give more incentive for tanks to play a dungeon they don't like or you could tank yourself and help to stop things like this from happening. MMO's are monkey see monkey do so if you want the players to be a certain way then lead by example, 80% of the tanks your encountering wouldn't be withdrawing if it had not happened to them in the past giving them the idea to do so
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