Page 15 of 25 FirstFirst ... 5 13 14 15 16 17 ... LastLast
Results 141 to 150 of 247
  1. #141
    Player
    Engineer's Avatar
    Join Date
    May 2011
    Location
    Limsa Lominsa
    Posts
    426
    Character
    Matyr Gustav
    World
    Hyperion
    Main Class
    Arcanist Lv 51
    Personally i dont think SE will Limit us to 1 class one job, for the simple fact that Yoshida is rehauling each class for class unequness. Classes are going to have roles in combat already, jobs will just be that additional push.

    i think its a good idea to let jobs use any class, or at least DOW jobs only use DOW classes and DOM jobs only use DOM classes, also there will be hybrids that can use both like RDM.. The battle system will be very enjoyable like this cause players can switch out weapons for given situations, like if we have to use piercing, or blunt etc..

    The issue on who is getting BLM or WHM between THM and CON will be solved. THM and CON will be effective at BLM since equiping the black mage job grants you high tier blm abilities, which on the other hand the equiped class acts kind of like a sub job..

    Also the current thinking is to not have the JOBS use cross class abilities, only enable the abilities from the class equipped. If you have a class equipped as your main, you would be able to equip cross class abilities...

    there is your balance people

    oh and as for RDM/LNC .... so what..... they will still be effective, the pole will act like a stave with a point on it lol..

    at the end of the day Jobs should act like your Main, and Classes should act as your sub...

    P.S. SE if you know whats best for the life of XIV and your fans Please dont lock jobs to one class, especially since your trying to fix what tanaka messed up, this decision would be worse than any decision tanaka has made..
    (2)
    Last edited by Engineer; 06-21-2011 at 01:41 PM. Reason: typo

  2. #142
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Davorok View Post
    I am not a big fan of the Armoury System. I think it is a convoluted mess that strips away the "Role" in Role-Playing-Game. All SE really did with this system is to allow people to play as a WAR/WHM, MNK/RDM, DRG/BLM or any other abomination of traditional (read effective) Party-Based Play without being ostracized, humiliated and bullied into changing their subjob.
    Which is a bad thing because...?

    Also, the role in role playing is more attached to the character you are controlling. You could be a nice guy in real life and decide to be the chaotic neutral psychopath while playing D&D. THAT is what role playing is about, not what job/class/calling you click on the character creation screen.
    Yes, elitism sux but that's just the way it is and always will be cuz PT's always want the most efficient party setups, whether it be for EXP, NM's or Raids. Do and be whatever you want for solo-play but everyone eventually has to conform to the standards of what is "best" for PTing.
    The leveling process needs to be free of the elitism of endgame. Elitism and "proper" builds are good for endgame because you're not pissing in anyone's cheerios as they level. XI created additional timesinks due to the "expectations" that came about thanks to forced partying, because you actually had to stop leveling and farm beehive chips for hours on end just to buy X piece that dropped from an NM that was over-camped and had a stupidly low drop rate, because even if you knew how to play your class, you were seen as a gimp without that piece.
    I could be wrong (I often am) and I am just speculating (along with everyone else) but I think the new "Jobs" are specifically designed to enhance Dungeon/Raid fights where specific monsters are fought and specific goals are met. In other words a "Paladin" would be very beneficial against a Dungeon Boss (perhaps required) but useless against random mobs in the open world (no real benefit so not even available).

    A "Thief" specialty would be very useful for getting that rare drop in a dungeon (Treasure Hunter) but useless in open world (TH does not affect "normal drops").
    This would be a return to the terrible design that plagued XI for those who did not play the "chosen jobs". I speak of anyone who wanted to play a THF, or RNG, BST or even a melee RDM.

    Singular and shallow "utility" is VERY bad design and is a mistake Yoshida's team should not be looking to reproduce. The damage dealers should be interchangeable so that the game doesn't destroy the choices and prefferences of the players in group content.
    they want to cater to them give them solo specific Jobs like Beastmaster. A Solo Player shouldn't play as a White Mage as a White Mage's role is to heal and buff people.
    I'm surprised you want to see the stupidity that surrounded BST intentionally repeated instead of the freak accident that it was in XI.

    And assuming Matsui and Yoshida remember how Afflatus worked for White Mage in XI, I would want to see that make a return. I always figured WHM in solo could play as a smite priest from WoW.
    (1)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  3. #143
    Player
    Griss's Avatar
    Join Date
    Mar 2011
    Location
    The Void
    Posts
    1,806
    Character
    Griss Stilgar
    World
    Sargatanas
    Main Class
    Machinist Lv 100
    Ya know what really butters my biscuits about this.

    Months back when the hot topic was, what was the buzz word.. Class Identity? A few of us, Op included were pushing for identifiers of a given skill load out. So what happens? well they tinker with it and give it to us under the name of "Jobs". All of a sudden its like there trying to hand out blankets infected with small pox.

    Really makes me chuckle.
    (2)
    An Aware, Informed, and Critical community is vital for the success of a game.
    ~ John "Totalbiscuit" Bain

  4. #144
    Player
    Cairdeas's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,759
    Character
    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Duelle View Post
    Which is a bad thing because...?

    Also, the role in role playing is more attached to the character you are controlling. You could be a nice guy in real life and decide to be the chaotic neutral psychopath while playing D&D. THAT is what role playing is about, not what job/class/calling you click on the character creation screen.
    The leveling process needs to be free of the elitism of endgame. Elitism and "proper" builds are good for endgame because you're not pissing in anyone's cheerios as they level. XI created additional timesinks due to the "expectations" that came about thanks to forced partying, because you actually had to stop leveling and farm beehive chips for hours on end just to buy X piece that dropped from an NM that was over-camped and had a stupidly low drop rate, because even if you knew how to play your class, you were seen as a gimp without that piece.
    This would be a return to the terrible design that plagued XI for those who did not play the "chosen jobs". I speak of anyone who wanted to play a THF, or RNG, BST or even a melee RDM.

    Singular and shallow "utility" is VERY bad design and is a mistake Yoshida's team should not be looking to reproduce. The damage dealers should be interchangeable so that the game doesn't destroy the choices and prefferences of the players in group content.
    I'm surprised you want to see the stupidity that surrounded BST intentionally repeated instead of the freak accident that it was in XI.

    And assuming Matsui and Yoshida remember how Afflatus worked for White Mage in XI, I would want to see that make a return. I always figured WHM in solo could play as a smite priest from WoW.
    I loved playing War Priest in WH and Cleric in D&D
    (2)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  5. #145
    Player
    Davorok's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Duh
    Posts
    640
    Character
    Davorok Byrmwilf
    World
    Excalibur
    Main Class
    Gladiator Lv 52
    Quote Originally Posted by Aldarin View Post
    I feel that this attitude is very small-minded. Granted, there are no specifics for party role specification, but that doesn't mean the solution is over-specification. Many people like to explore in games and have freedom, which is why games like Fallout 3 are so popular.
    While not traditional plays, the aforementioned job/class combinations all bring benefits to the party. A Paladin/Lancer would lack some of the defensive power of a traditional Paladin/Gladiator, but would also make up for it with increased damage and use of Speed Surge or Life Surge, providing greater regeneration over time. A Paladin/Pugilist is the equivalent of a PLD/NIN in FFXI, which would have been awesome if it could hold hate, and was the solo choice for many a paladin player. It was also used in some raids as the preferred main/sub of choice for a tank As for Dragoon/Conjurer, mixing a melee and a mage class doesn't tend to work well, but I can still remember the fun times I had with my DRG/BLU, where with another DRG/Mage we could keep a party healed even without a Healer. Add in a DNC or /DNC for aspir drain and there was literally no downtime for the party.
    My post probably came across as an Anti-Solo rant which it is not. I actually solo most of the time (as an Archer) because I can and I enjoy it. I like that peeps can solo effectively as (almost) any Class-Combo they desire. I have no problem with that and encourage it.

    I am simply trying to point out that as more Party-Based Content becomes available and especially because Yoshi has stated that this content will be challenging and will reward "Strategy and Effort" that we will most likely end up with "elitism" in PT setups, Gear Setups and Ability Setups. And I also have no problem with this either.

    Just because I can do whatever I want while Soloing, does not mean I can do whatever I want in a Party. I fully expect to be "bullied, scoffed and shamed" into adhering to what a party desires if I am going to join them for a tough fight. That's just the way it is.

    In it's current state (which we all seem to agree sux) FFXIV is just a "Zerg-Fest" like WoW, and others. It doesn't matter what your job/class/skills are (except you almost always need a tank & healer). The majority (vocal majority anyway) wanted more well defined classes/jobs to defeat well designed monsters/dungeons that require strategy over DD (zergs).

    This appears to be what we are getting with the new Job System, Dungeon Raids and possibly Company Quests as well. The current Class System will remain relatively intact for Solo-play (sandbox mode) but the higher tier Dungeons will likely devolve into Specific Party Setups and Class/Job Skills, especially due to the 60 min. time constraint. People want to Win, not laugh about Epic Fails due to someone who refuses to "conform" to what works.

    I am mostly thinking of random PT's though. I am sure LS mates will have a blast trying to win with "Frankenstein Monster Abominations" And I am ok with that too.
    (0)

    Papa was a rolling stone...wherever he laid his barbut was home.





  6. #146
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Davorok View Post
    In it's current state (which we all seem to agree sux) FFXIV is just a "Zerg-Fest" like WoW, and others. It doesn't matter what your job/class/skills are (except you almost always need a tank & healer). The majority (vocal majority anyway) wanted more well defined classes/jobs to defeat well designed monsters/dungeons that require strategy over DD (zergs).
    Have you actually fought things in WoW? I mean beyond just Deadmines or Ragefire Chasm. That's a pretty bold claim, and one that would also get you laughed out of any raiding guild.
    the higher tier Dungeons will likely devolve into Specific Party Setups and Class/Job Skills, especially due to the 60 min. time constraint.
    Again, why does it have to be this way? Why must the choices of individual players get tossed out the window? A job system is not an excuse for such a thing to happen. Was not in XI and is not here.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  7. #147
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    296
    Quote Originally Posted by Duelle View Post
    Have you actually fought things in WoW? I mean beyond just Deadmines or Ragefire Chasm. That's a pretty bold claim, and one that would also get you laughed out of any raiding guild.
    Again, why does it have to be this way? Why must the choices of individual players get tossed out the window? A job system is not an excuse for such a thing to happen. Was not in XI and is not here.
    But it happened. And it will happen again. Because of the distribution of personality types drawn to MMOs.
    (0)

  8. #148
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Lerris View Post
    But it happened. And it will happen again. Because of the distribution of personality types drawn to MMOs.
    Again, this won't happen or will be very minimal if you balance the classes and jobs in a way that they're interchangable in their respective roles. You facilitate pigeonholing when you design classes poorly (FFXI's BST and SMN being examples), leave lingering problems unresolved (Red Mage's innability to melee in party content), or simply sit on your thumbs for no good reason (blink tanking). The worst of it comes when you create shallow utility for a job, like THF had to endure being there only for treasure hunter, though were otherwise worthless during a boss encounter.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  9. #149
    Player
    Zenaku's Avatar
    Join Date
    Mar 2011
    Location
    FL,Hialeah
    Posts
    5,526
    Character
    Zenaku Yamada
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by nintendo414 View Post
    I'm new to these forums to the point of just finding out you don't need to have the game to be on the forums. Anyway, despite me just registering I have been on these forums for months reading watching paying attention because although I can't play right now (all I got is a low end laptop waiting for ps3) I want to play this game and would love to play now if I could. OP, I have read and usually agree with your posts. Despite what was recently said on another forum, I remember that yoshida stated that the job system was basically a play style. In this reasoning it would not make sense to have only one playstyle (job) to each class (weapon) it would take away from the main idea of the job system in the first place. I do disagree that we should scrap the armoury system as honestly this is what attracts me so much to this game and the fact that it isn't trying to be wow or xi or any other crap. The armoury system is a unique concept that doesn't constrict a person into one way of playing or the usual (oh, warrior sounds cool......crap this is less cool than I though should of been a pug but I still like my character OH THE DRAMA)lol. Anyway sorry for this post but I just thought I should put in a word from an outsider. P.S stop trolling zenaku lol
    Once again i don't troll sorry i can understand you use to troll but am not one i say what on my mind.
    (0)
    Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner

  10. #150
    Player
    Cairdeas's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,759
    Character
    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Griss View Post
    Ya know what really butters my biscuits about this.

    Months back when the hot topic was, what was the buzz word.. Class Identity? A few of us, Op included were pushing for identifiers of a given skill load out. So what happens? well they tinker with it and give it to us under the name of "Jobs". All of a sudden its like there trying to hand out blankets infected with small pox.

    Really makes me chuckle.
    Every system I suggested allowed for cross classing to what ever job system.

    You want to be a thief?

    Equip what ever weapon you want, equip steal, blindside, and some other similar abilities and you get the title of thief and attacking from behind has a huge bonus to damage.

    I never suggested that a specific job ever be locked to only using one weapon class.
    (0)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

Page 15 of 25 FirstFirst ... 5 13 14 15 16 17 ... LastLast