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  1. #1
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Davorok View Post
    In it's current state (which we all seem to agree sux) FFXIV is just a "Zerg-Fest" like WoW, and others. It doesn't matter what your job/class/skills are (except you almost always need a tank & healer). The majority (vocal majority anyway) wanted more well defined classes/jobs to defeat well designed monsters/dungeons that require strategy over DD (zergs).
    Have you actually fought things in WoW? I mean beyond just Deadmines or Ragefire Chasm. That's a pretty bold claim, and one that would also get you laughed out of any raiding guild.
    the higher tier Dungeons will likely devolve into Specific Party Setups and Class/Job Skills, especially due to the 60 min. time constraint.
    Again, why does it have to be this way? Why must the choices of individual players get tossed out the window? A job system is not an excuse for such a thing to happen. Was not in XI and is not here.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  2. #2
    Player

    Join Date
    Mar 2011
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    Limsa Lominsa
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    296
    Quote Originally Posted by Duelle View Post
    Have you actually fought things in WoW? I mean beyond just Deadmines or Ragefire Chasm. That's a pretty bold claim, and one that would also get you laughed out of any raiding guild.
    Again, why does it have to be this way? Why must the choices of individual players get tossed out the window? A job system is not an excuse for such a thing to happen. Was not in XI and is not here.
    But it happened. And it will happen again. Because of the distribution of personality types drawn to MMOs.
    (0)

  3. #3
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Lerris View Post
    But it happened. And it will happen again. Because of the distribution of personality types drawn to MMOs.
    Again, this won't happen or will be very minimal if you balance the classes and jobs in a way that they're interchangable in their respective roles. You facilitate pigeonholing when you design classes poorly (FFXI's BST and SMN being examples), leave lingering problems unresolved (Red Mage's innability to melee in party content), or simply sit on your thumbs for no good reason (blink tanking). The worst of it comes when you create shallow utility for a job, like THF had to endure being there only for treasure hunter, though were otherwise worthless during a boss encounter.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)