I enjoyed both the Scythe and the Great sword for Dark Knights. I wonder if they will have Aspir and Drain spells as well with stat reducing abilities.![]()
I enjoyed both the Scythe and the Great sword for Dark Knights. I wonder if they will have Aspir and Drain spells as well with stat reducing abilities.![]()

I would think than BLM and SMN would get Aspir/Drain spells before DRK. This way Mage Cross Class have more MP recovery. I'd expect DRK to have more raw damage building attacks than anything. Sacrifice HP to deal more damage, lower the HP more damage dealt. Weapon wise, I'd like to see them kept to Sword and Shield. I mean a lot of them are just Knights that use forbidden techniques that require their own health to utilize. They have special swords that were unholy equivalents to most holy relics.


Great Sword. Not only for lore reasons, but also because we need a Great Sword class already.
Dark Knight would make a perfect debuff/DPS hybrid, with loots of weakining or even crowd control skills based on his HP levels and HP sacrificing for a bit of damage.


Great swords are for Dark Knights. Scythes are for Botanists.


i was reading all the comment but did stop because of this one, sorry but you know you are freaking wrong?
some example of farming tool that have become later weapon:
the Kama, at the start it was a tool for harvest that was changed later in weapon
"The origin of the nunchaku is unclear, although one popular belief is that nunchaku was originally a short South-east Asian flail used to thresh rice or soybeans." dixit wikipedia.
and you can find a loooooot of example of other farming tool that was transformed in weapon. human can be...quite creative in the way to kill other human, don't doubt it. and they are quite good for make it pratical.
an example of weapon that look quite deadly now, but that was quite unpatrical... the Rapiere, at the start if you look at it, it's not easy to use it. but do the spanish have think the same when they have create a new deadly sword style?
don't be too hasty to judge a weapon from it origine or how you think they can be used.


for come back to the subject, i'm good either with great sword or scythe, but not the sword+shield that some ask. in the old ff it was possible to put a shield almost on all character and jobs, if your remember (you can even do it on bravely default) that means nothing. and if a Dark knight must cast dark spell for cripples and kill him enemy while draining him own hp... him protection is the last of him priority. him main focus will to kill the target before he die of him own spell or damage taken.
It just sad that this Armory system only allows one weapon
Samurai Great Katana + Bow
Drk Great Sword + Scythe
Ranger Gun + Bow + Dual Wield
Grrr soooo limited.
I pretty much look at it like the WoW crowd hating on FFXI
It's even in Diablo 3 and like what Darksiders? Plenty of games use Scythes for "dark" characters and Dark Knight definitely fits that description.
Last edited by Doo; 03-10-2014 at 09:09 AM.


Great Sword - Tank or DPS
It can be either role. Whatever SE deems necessary and still retain some core lore of the series.
My opinion, not here to join the debate.
We're going to start over from the beginning. Complete recap in hidden block:I think you misunderstand. In this game, which feature the trinity. You don't get to have a job that does both healing and damage = to a full healer
and a full DD role. Its unbalanced. A support role, DOES NOT mean it needs to focus solely on support spells. I think this is what you're reading into.
Spot heals are actually a part of the core job design. Magic and melee are a part of the core job design. Support is not. I then responded:
Restated again: Aside from FF11, there are no jobs where these support abilities feature in the design (i.e. are a critical or remarkable part of the design). You then stated that it merely has had support abilities:
to which I again clarified that they do not feature in the design and are simply absorbed as part of the white and black magic sets:
I then went to answer what else does feature in Red Mage designs:
...which is to clarify the specific departure that was FF11's RDM. I then reiterated the unpopularity of FF11's attempts:
Which brings us to where we are now, which is lot of nothing and the statement that "some people liked [FF11] support stuff". You can say some people about a lot of things, like some people who think Elvis and Tupac are hanging out on an island in the Bahamas.
There's really no reason to make a new class. If you want the classic equipment (sword), you use Gladiator. If you want appropriate mechanics, you use Marauder (HP drain, HP pool extension = burst damage resource).
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, well it can be used as filter for Party finder if u know what i mean





