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  1. #91
    Player
    Delsai's Avatar
    Join Date
    Feb 2014
    Posts
    55
    Character
    Skyran Moon
    World
    Siren
    Main Class
    Archer Lv 61
    I enjoyed both the Scythe and the Great sword for Dark Knights. I wonder if they will have Aspir and Drain spells as well with stat reducing abilities.
    (0)

  2. #92
    Player
    XanderOlivieri's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lominsa
    Posts
    273
    Character
    Xander Olivieri
    World
    Cactuar
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Delsai View Post
    I enjoyed both the Scythe and the Great sword for Dark Knights. I wonder if they will have Aspir and Drain spells as well with stat reducing abilities.
    I would think than BLM and SMN would get Aspir/Drain spells before DRK. This way Mage Cross Class have more MP recovery. I'd expect DRK to have more raw damage building attacks than anything. Sacrifice HP to deal more damage, lower the HP more damage dealt. Weapon wise, I'd like to see them kept to Sword and Shield. I mean a lot of them are just Knights that use forbidden techniques that require their own health to utilize. They have special swords that were unholy equivalents to most holy relics.
    (0)

  3. #93
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Pylfer View Post
    Also the lack of a great sword class is of great concern for many people.
    i love Gsword as weapon, but im not really sure if i want a Gsword job in FFXIV. , well it can be used as filter for Party finder if u know what i mean

    loldrk , wannabeclouds everywhere blablbla
    (0)

  4. #94
    Player
    Alexander_Dragonfang's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,042
    Character
    Alexander Dragonfang
    World
    Zalera
    Main Class
    Lancer Lv 70
    Great Sword. Not only for lore reasons, but also because we need a Great Sword class already.

    Dark Knight would make a perfect debuff/DPS hybrid, with loots of weakining or even crowd control skills based on his HP levels and HP sacrificing for a bit of damage.
    (0)

  5. #95
    Player
    Marxam's Avatar
    Join Date
    Aug 2013
    Posts
    2,284
    Character
    Blackiron Tarkus
    World
    Leviathan
    Main Class
    Marauder Lv 90
    Great swords are for Dark Knights. Scythes are for Botanists.
    (3)

  6. #96
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by kasuke06 View Post
    It is my opinion that farming tools belong on a farm, not the battlefield. That is the place for tools that are called weapons.
    i was reading all the comment but did stop because of this one, sorry but you know you are freaking wrong?
    some example of farming tool that have become later weapon:



    the Kama, at the start it was a tool for harvest that was changed later in weapon



    "The origin of the nunchaku is unclear, although one popular belief is that nunchaku was originally a short South-east Asian flail used to thresh rice or soybeans." dixit wikipedia.

    and you can find a loooooot of example of other farming tool that was transformed in weapon. human can be...quite creative in the way to kill other human, don't doubt it. and they are quite good for make it pratical.

    an example of weapon that look quite deadly now, but that was quite unpatrical... the Rapiere, at the start if you look at it, it's not easy to use it. but do the spanish have think the same when they have create a new deadly sword style?

    don't be too hasty to judge a weapon from it origine or how you think they can be used.
    (3)

  7. #97
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    for come back to the subject, i'm good either with great sword or scythe, but not the sword+shield that some ask. in the old ff it was possible to put a shield almost on all character and jobs, if your remember (you can even do it on bravely default) that means nothing. and if a Dark knight must cast dark spell for cripples and kill him enemy while draining him own hp... him protection is the last of him priority. him main focus will to kill the target before he die of him own spell or damage taken.
    (0)

  8. #98
    Player
    Doo's Avatar
    Join Date
    Oct 2013
    Posts
    1,113
    Character
    Buster Posey
    World
    Coeurl
    Main Class
    Gladiator Lv 50
    It just sad that this Armory system only allows one weapon

    Samurai Great Katana + Bow
    Drk Great Sword + Scythe
    Ranger Gun + Bow + Dual Wield

    Grrr soooo limited.

    Quote Originally Posted by silentwindfr View Post
    i was reading all the comment but did stop because of this one, sorry but you know you are freaking wrong?
    some example of farming tool that have become later weapon:

    [
    I pretty much look at it like the WoW crowd hating on FFXI

    It's even in Diablo 3 and like what Darksiders? Plenty of games use Scythes for "dark" characters and Dark Knight definitely fits that description.
    (0)
    Last edited by Doo; 03-10-2014 at 09:09 AM.

  9. #99
    Player
    ReplicaX's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    1,020
    Character
    Methos Ranperre
    World
    Jenova
    Main Class
    Ninja Lv 70
    Great Sword - Tank or DPS

    It can be either role. Whatever SE deems necessary and still retain some core lore of the series.

    My opinion, not here to join the debate.
    (0)

  10. #100
    Player
    Gamemako's Avatar
    Join Date
    Aug 2013
    Posts
    795
    Character
    Elysia Mazda
    World
    Coeurl
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Volsung View Post
    I think you misunderstand. In this game, which feature the trinity. You don't get to have a job that does both healing and damage = to a full healer
    and a full DD role. Its unbalanced. A support role, DOES NOT mean it needs to focus solely on support spells. I think this is what you're reading into.
    We're going to start over from the beginning. Complete recap in hidden block:

    Quote Originally Posted by Volsung View Post
    RDM will ALWAYS be very polarizing to people. Some like the support stuff (buffs enfeebs)
    some like the back up curing abilities, some like that it can do so much, some like the idea
    of melee and magic.
    Spot heals are actually a part of the core job design. Magic and melee are a part of the core job design. Support is not. I then responded:

    Quote Originally Posted by Gamemako View Post
    Q: In what iteration of Final Fantasy does Red Mage feature buffs and debuffs?
    A: None of them except FF11.
    Restated again: Aside from FF11, there are no jobs where these support abilities feature in the design (i.e. are a critical or remarkable part of the design). You then stated that it merely has had support abilities:

    Quote Originally Posted by Volsung View Post
    I'm sorry but this statement is not true. Its ok if you dont like the fact it has support stuff, but
    the job has had support stuff since FF1.
    to which I again clarified that they do not feature in the design and are simply absorbed as part of the white and black magic sets:

    Quote Originally Posted by Gamemako View Post
    Except that all of them were merely inherited from Black Mage and White Mage. They were rarely used at all, let alone were they featured on Red Mage.
    I then went to answer what else does feature in Red Mage designs:

    Quote Originally Posted by Gamemako View Post
    ...in FF5, it earned the Doublecast ability for the express purpose of nuking. In 12i, it could wield a greatsword and use the second-most powerful nuke (Ardor is second after Scathe, which is unique to Black Mages). In TA/TA2, it retained doublecast for nuking.
    ...which is to clarify the specific departure that was FF11's RDM. I then reiterated the unpopularity of FF11's attempts:

    Quote Originally Posted by Gamemako View Post
    The portion of people who want or would be anything other than exceedingly annoyed by FF11 RDM are a tiny portion of the player population. You can't please everyone, but you sure can please the vast majority.


    Which brings us to where we are now, which is lot of nothing and the statement that "some people liked [FF11] support stuff". You can say some people about a lot of things, like some people who think Elvis and Tupac are hanging out on an island in the Bahamas.

    Quote Originally Posted by Pylfer View Post
    Pretty sure Yoshi-P mentioned something about Dark Knights in that if they did come back they would most likely NOT be getting the scythe. This was a couple of months ago I believe.
    There's really no reason to make a new class. If you want the classic equipment (sword), you use Gladiator. If you want appropriate mechanics, you use Marauder (HP drain, HP pool extension = burst damage resource).
    (0)

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