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  1. #11
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Tupsi View Post
    Fyi: XI was (and likely still is) the most profitable FF title to date, it doesn't matter what your opinion is when it comes to what how Dark Knight should be designed as FF classes evolves over time and XI gave more personality to them, usually you want it to evolve higher rather than regress and yes, you do come off as hating as XI didn't "ruin" anything.
    False. FFXI's design for DRK was borderline horrible when the only real worth the job had was kraken club zergs (which eventually got Souleater nerfed). It had next to no use for black magic yet had a spell list bloated with elemental magic spells that basically collected dust. The two-hander update and Hasso at most alleviated the problem and made the job's flaws a lot less glaring, but lets not pretend it was perfect by any stretch of the imagination.

    As far as RDM...my sig. Read it.
    The ironic thing is, XIV ruined Black Mage and Summoner.
    Both jobs are functional, both have solid mechanics, both are used in endgame. Sorry but FFXIV didn't ruin BLM and SMN. What it did is drop asinine notions like the "glass cannon that does nothing once its MP is used up" that interestingly enough is why no one wanted BLMs in parties in FFXI once the pointlessness of skillchain+magic burst came to light. Unlike FFXI, XIV gave us proper adaptations of both jobs fit for an MMORPG.
    Quote Originally Posted by Doo View Post
    lol cuz players just wanted it to be a magic fencer when FFXI made it support. Most rdms that I knew that played the job loved the easy invites for groups and the leverage it gave them in group content because it was a role no one liked to play.
    Fixed.
    (5)
    Last edited by Duelle; 03-09-2014 at 06:36 PM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)