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  1. #141
    Player Shioban's Avatar
    Join Date
    Sep 2012
    Location
    Bastok
    Posts
    1,564
    Character
    Shio Ban
    World
    Twintania
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Tupsi View Post
    Ignoring? Not really as they clearly reused numerous assets including unused assets resting in XIV 1.x's data for up to 3 years, which means the engine development aside, they still managed to create 3 new entities:

    All of the crap that I'm saying doesn't really matter here;


    Most of the assets used in ARR are either remade or brand new.

    Animations, sounds, gear, abilties, battle effects, cutscenes, NPCS and overall concepts were completely scratched from 1.23. So "re-using" assets wasn't really something Arcanist has the luxury of. T

    The only thing that really remains from the original Arcanist is the name and the guild. (As the original 1.23 concept for Arcanist wasn't anything similar)

    Quote Originally Posted by Tupsi View Post
    Actually...In XIV 1.0 development interviews they stated they could pump out assets a lot easier in XIV than they could with XI including a deformer to easily and quickly create armors for the races which dramatically cut down production time. Iirc, over on XI forum they stated it takes about the same time to create assets for that game as it does this game. Asset creation is usually dependent on the engine itself which by common sense, you'd think it'd be MUCH more easier to create assets for ARR than XI since even Yoshi said recently they literally had zero issues working with the PS3 or PS4 which means there's really no "barriers" that would make the assets difficult - Hell, it's more streamlined than ever these days compared to when XI was developed.

    Quote Originally Posted by Tupsi View Post
    Asset creation is usually dependent on the engine itself which by common sense,
    Not really, it depends on the type of assets, the amount of assets, the quality, the production targets you've set.
    The engine is just a basis, however 1.23 had some interesting ways to cut things down.

    Your engine bears no weight on actually changing to asset-pipeline for certain segments, these still take a long time, and it's something that many companies who previously developed in the PS1>2 era found difficult to deal with when transitioning from the PS2>3.

    FFXIV actually had considerably more to do overall and in a shorter period of time which is why they buckled under the pressure of bad planning and communication in the first place. Unless you can find me an official quote to state otherwise, that was simply mis-information. In terms of the overall production (assets too) there is a lot more to be done now than lets say 5-10 years ago, and the process can take just as long if not longer on occasions to produce content of a higher quality (and of more detail).

    FFXIV could have produced everyhthing they intended (all the classes, quests, events, gameplay mechanics/content) if they'd set production targets and managed their development with (as the new team use) the 'American Development Cycle' for games. You set a target for "Conjurer Cutscenes: 23rd May", you work, cut corners and ignore the frill to meet the target. 1.23s development team did not do this which is why you missed out on all the extra classes and additions on launch.

    As for working with the PS3/PS4, I don't knwo why you're telling me this, the console itself would have no bearing at all on content creation, only implementation. (And that quote in itself is a lie, as the PS3 has currently reached its floating memory limit already before patch 2.2 has even dropped. There are a lot of segments of this game that simply cannot change now due to this, a list longer than I feel the need to populate here.

    Quote Originally Posted by Tupsi View Post
    Actually...In XIV 1.0 development interviews they stated they could pump out assets a lot easier in XIV than they could with XI including a deformer to easily and quickly create armors for the races which dramatically cut down production time.
    The mesh deformer simply allowed them to lets say, put a boot over a pair of long trousers, the topology of the trousers would 'slip' inside of the boot.
    Things like that sped it up, but creating the original content from Concept > Engine is a longer processes than it was (which is why they invested so much time in 1.23 finding ways to speed it up).



    The most important thing and the only thing I need to get across is;

    1.0 - Bad Planning/Management
    1.0 > 1.23 - New team brush up 1.0 along side creating 2.0
    2.0 - 2 year development cycle.
    2.0 > 2.2 - 3-4 Months behind target schedules, priority on new playable content.

    This was a lot of work, and a huge pressure. More-so than you can imagine.
    From the get-go to now the team have been pushed to get content out as fast as possible, with the only break and breather in-sight coming after the Expansions release.

    Adding is a new class/job did not fit into any of this. Arguing otherwise is stupid.
    If there was time to add in another class/job(s) that were carefully planned out, we'd have seen it by now.
    (1)
    Last edited by Shioban; 03-09-2014 at 03:31 AM.

  2. #142
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,887
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Shioban View Post
    If there was time to add in another class/job(s) that were carefully planned out, we'd have seen it by now.
    I wouldn't say something like that considering Yoshi-P plans to keep all the big contents a secret until release time or near release time.

    Anything minor things like level cap increase is easily discussed to prevent too much hype.

    We most likely won't see any info about new class/jobs until they're ready or near release too prevent people from going all hype train and constantly asking when it will be released and what will the gameplay be like.

    2.2 Live stream, for example, had only revealed the information we already know about for part 1 of 2.2 reveal livestream but all content we don't know about will be revealed in Part 2 arriving this month. I'm not saying they're reveal any new class/job but it just a example on how they are handling revealing content by keeping the already known new content reveal early while keeping the Unknown new content a secret for near release reveal to prevent too much hype.

    Also with different teams working on different content in SE we don't know the progress of anythings. Whole knows what the Team working on Class/Jobs have finished while the other teams working on other things like the team working on Dungeons and the team working on Monster designs have progressed.
    (2)
    Last edited by EdwinLi; 03-09-2014 at 05:07 AM.

  3. #143
    Player
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    327
    Here is a sentence taken off from he PAXPrime 2013 article ( " He also laughed and mentioned that there's a "high possibility" of new jobs debuting prior to future expansions." )
    (4)

  4. #144
    Player Shioban's Avatar
    Join Date
    Sep 2012
    Location
    Bastok
    Posts
    1,564
    Character
    Shio Ban
    World
    Twintania
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by EdwinLi View Post
    I wouldn't say something like that considering Yoshi-P plans to keep all the big contents a secret until release time or near release time.

    Anything minor things like level cap increase is easily discussed to prevent too much hype.
    My thoughts would've been that it'd be in the media kit (unless there's another embargo date set for revealing information AFTER the live-letter is done.
    (Such as the patch release date/new class/race/fire-hoop jumping pomeranians)

    Sorry I didn't re-itterate that again in my previous point, but seeing as 2.1 > 2.2 were 'catch-ups' for the 3-4 month delay in content the chances were very slim.

    Quote Originally Posted by EdwinLi View Post
    Also with different teams working on different content in SE we don't know the progress of anythings. Whole knows what the Team working on Class/Jobs have finished while the other teams working on other things like the team working on Dungeons and the team working on Monster designs have progressed.
    I'm very aware of the various sub-set teams working on various content, but even with that there simply hasn't been time until recently (as it's usually the battle team that seem to work on new class/jobs implementation).
    (And going based on how rushed Arcanist/SCH/SMN were, it was a safe bet that we wouldn't being anything until 2.2 or 2.3.


    But, I'm just speculating same as anyone else, I could be very wrong.

    If I was to completely ignore what the potential development cycle is at the moment and go on a whim I'd be thinking;

    MUSKETEER FOR 2.1 PLEASE BASED YOSHI-P
    (0)

  5. #145
    Player
    Scorpius's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    95
    Character
    Rioc O'donnaile
    World
    Tonberry
    Main Class
    Archer Lv 60
    I only read a couple of pages in this post, but i'm more concerned with this:

    Gilgamesh Battle
    In his never-ending quest for power and glory, Gilgamesh─self-styled warrior of legend and collector of fine weaponry─now roams the lands of Eorzea.
    When a series of events leads to confrontation with this formidable foe, you must prove your mettle or see your blade lost to his ever-growing collection.

    Is he a world boss like Odin and Behemoth?
    Does that mean if we lose to him, we lose our weapons??
    I cant imagine people would be happy with doing relics 10 times over.....

    Could be good for crafters tho, i can see peeps going in with best purchasable weapons, so losing them would be no worry...
    (0)

  6. #146
    Player Mhaeric's Avatar
    Join Date
    Apr 2012
    Location
    Vancouver, BC
    Posts
    2,141
    Character
    Mhaeric Llystrom
    World
    Balmung
    Main Class
    Red Mage Lv 97
    Quote Originally Posted by AdvancedWind View Post
    To be fair we didn't have any kind of information about scholar before it was released. Even summoner was a bit "hidden" amidst some artworks, but scholar was never anywhere until release.
    I think you're forgetting the huge kerfuffle over this image:
    (3)

  7. #147
    Player
    BlueMage's Avatar
    Join Date
    Apr 2012
    Posts
    618
    Character
    Raine Jaeger
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Nathan061111 View Post
    Hi Tupsi, just a small point. If you are referring to vanity in the same way as most people see it, i.e. something which is purely aesthetic but has little to no affect on gameplay. Then I'm afraid you are wrong on SMN pets being vanity, as can be seen from this video in which a parser is used:
    http://m.youtube.com/watch?v=gDOVuexZeGg

    The at the end of the fight the egi contributed 24.7% (rounded) of the SMN and egi combined. Therefore not vanity.

    Just a small point

    Sorry for going slightly off topic there. Personally I'd love MSK but think it unlikely, fingers crossed guys.

    PS on mobile hope the quote and link work OK, see you in Eorzea
    Summoning only being less than 25% of a Summoner's power is pretty sad, actually.
    (2)

  8. #148
    Player
    Bamadeus's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    19
    Character
    Brandon Amadeus
    World
    Lich
    Main Class
    Conjurer Lv 70
    I've noticed mobs and such in the world with names like gunner that have weapons that are clearly not guns. I'd say that's more of a tease than something that's been in the game since it started.

    There are gunner npcs in upper la noscea, on the western side in the camp where the fates spawn. Go check them out. They're clearly not using any guns. My guess is that they will eventually be gunners but the assets for the npcs outside of guild-members/key characters have not been made or implemented yet.

    I highly expect MSK to be in the game before 3.0, especially because there's already the guild in the game and there's only 1 dex class.

    I'd love for it to be in the game already, but I always assumed that the very earliest we'd see it would be 2.3, so I have my fingers crossed for the next patch.
    (0)
    Last edited by Bamadeus; 03-09-2014 at 12:17 PM.

  9. #149
    Player Mhaeric's Avatar
    Join Date
    Apr 2012
    Location
    Vancouver, BC
    Posts
    2,141
    Character
    Mhaeric Llystrom
    World
    Balmung
    Main Class
    Red Mage Lv 97
    Quote Originally Posted by Bamadeus View Post
    I've noticed mobs and such in the world with names like gunner that have weapons that are clearly not guns. I'd say that's more of a tease than something that's been in the game since it started.

    There are gunner npcs in upper la noscea, on the western side in the camp where the fates spawn. Go check them out. They're clearly not using any guns. My guess is that they will eventually be gunners but the assets for the npcs outside of guild-members/key characters have not been made or implemented yet.
    In these cases, I would suspect it to be simply a reference to their position on a ship. I.e. when at sea, they operate the cannons. Ergo, they're the gunners. I highly doubt their equipment is just a place-holder for content that has yet to released.
    (1)

  10. #150
    Player
    Inosaska's Avatar
    Join Date
    Jun 2013
    Posts
    451
    Character
    Lotharius Lionheart
    World
    Cactuar
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Sholah View Post
    I think the bigger clue to a new job is the character from Doma. Doma is Cyan's country in FF6, and he was a samurai.
    Bring on the Samurai tank oh yeah!
    (0)

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