

ilvl too low, which indicates that difficulty and rewards aren't as proportionate (ala Pharos Sirius). I will await the patch note day and complain some more.
I'm hoping that more endgame players voice their concern as well regarding how the development of this game is going. At least on this forum, I see the general consensus had always been MORE FUN AND REWARDING CHALLENGING CONTENTS. Which is simple to say but difficult to grasp. Still, in no way am I pleased that new dungeons are designed for fresh lvl50 players than the loyal regulars that's been sitting here for 6 months supporting this game and SE with much trust and faith.
Sad to say that the trust is slowly going down the drain.
maybe it's because people are tired of that mind set? players should be screwed over because they started later? good one.


Explain to me how they are screwed when myth will be uncapped and they will be able to farm their way to ilvl90 without restriction as soon as they hit lvl50.
Once they do that then they're on the same playing field as everyone at the start of 2.2. What's screwing them over then?


I believe that comment was made against people that WANT the game to screw over people that start later, and are AGAINST how the game actually works.Explain to me how they are screwed when myth will be uncapped and they will be able to farm their way to ilvl90 without restriction as soon as they hit lvl50.
Once they do that then they're on the same playing field as everyone at the start of 2.2. What's screwing them over then?



How does anyone get screwed over if they start late? Because they can't hit level 50 and 10 mins later start farming the highest End Game content available at that time?
Higher ilvl requirements are only going to stop a new player for a few days a week at the most. If someone can't be bothered to spam a few dungeons to get Gear and Tomes to increase their ilvl to do another dungeon then something is wrong. Its not like getting higher ilvl gear is extremely hard to obtain. You're a fresh 50 buy some ilvl70 gear off the MB, Do Crystal Tower, Spam AK/WP for Phil/Myth Tomes.
Why Do people think gearing in this game is hard? Everything is handed to us, You just have to put in the time.


you seem to have missed my post after that one.How does anyone get screwed over if they start late? Because they can't hit level 50 and 10 mins later start farming the highest End Game content available at that time?
Higher ilvl requirements are only going to stop a new player for a few days a week at the most. If someone can't be bothered to spam a few dungeons to get Gear and Tomes to increase their ilvl to do another dungeon then something is wrong. Its not like getting higher ilvl gear is extremely hard to obtain. You're a fresh 50 buy some ilvl70 gear off the MB, Do Crystal Tower, Spam AK/WP for Phil/Myth Tomes.
Why Do people think gearing in this game is hard? Everything is handed to us, You just have to put in the time.
my comment was about her saying someone playing for 6months deserves more then someone who just started. and i feel that is wrong how are you supose to get new players if you ignore them till they become as loyal as others? now i am not saying being loyal means nothing i am just saying someone who has played 6 months is not more important then someone who just started because they can be loyal too, just they started later.
Except for that's not deserving more o_O and new players aren't getting ignored since they have a ton of content to do.


Understandable but you gotta realize it's more realistic that most players, even the bleeding edge end game players, care about the game development overall. There's very little people that have the mentality of shutting out newbies without giving them a rope to catch up. From what I've seen, the rope is there, they just gotta start pulling to catch up. SE does not need to hand out more ropes but start making interesting stuffs that is worth it once you finish climbing.
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