While thats true that you could get good gear for your own character for when he levels other jobs, it's a far better compromise then letting rank 50's farm th rank 25 dungeon making it a cash farm.That works in other MMOs like WoW so that you can't twink raid gear to your lower level alts.
But FF14 is not WoW. All our alt classes are on the same character. That means you can twink yourself by using your high rank class to farm raid gear for your lower rank class.
No r50 is going to start with the r30. Try again.
That's what we all hoped for and trying to push for, even compromising to make it optional and reward greater rewards for doing it while capped, but they confirmed it was uncapped.In my personal opinion, and the way i thought this was going to work, was that R25 Dungeon was going to have a level cap, and should.
Otherwise, if a R50 is in the party, mob level should be scaled up. Drop rates stay the same, etc. Just as long as the difficulty is balanced from the highest rank in the party.
i am against it because i am against ANYTHING that segregates one group from another when it comes to drops for doing the same contentYeah but sliders ends up the same, the content is doomed to trivial at some point because you'll be higher than level 50 one day. Just increasing the drop rate is a riddiculous incentive at best. Why are you so against HQ version of drops if the dungeon is beaten under cap? If you want to undergo the challenge to get the HQ version of the gear which will look the same as the non HQ just slightly better stats, then you do. If that challenge is too hard or just a hassle for you, you do it uncapped, have friend high level to come help and get normal gears.
a self imposed "level penalty" or cap, should not mean you get better drops
especialy if the main issue at hand is the challenge behind it
your reward is the challenge you so duely wanted
My XIVPad: http://xivpads.com?2031148
This would be the best of both worlds. XI vets, didnt Moblin Maze Monger dungeons do this? I forget.In my personal opinion, and the way i thought this was going to work, was that R25 Dungeon was going to have a level cap, and should.
Otherwise, if a R50 is in the party, mob level should be scaled up. Drop rates stay the same, etc. Just as long as the difficulty is balanced from the highest rank in the party.
"There are many difficult times ahead, but you must keep your sense of humor, work through the tough situations and enjoy yourself".
http://neogaf.guildwork.com//
Part of the achievement is knowing the standards for success.
With R50's squatting all over a R30 dungeon, there is no standard for success.
Gimps shouldn't succeed. That is mastui's new mantra.
And yet R50 gimps will succeed here. Makes no sense.
Last edited by Xophious; 06-22-2011 at 06:13 AM. Reason: Post edited due to the violation of the Forum Guidelines.
No, not a safe assumption.that is pure assumption as well. Who said you would not be forced to choose a Job when entering a dungeon (paladin, whm, blm, etc.) and then you have certain abilities locked up and some level 50 abilities not available at level 30? Didn't see any mention of that. And since they forced you to go in groups in those dungeons and specified that Jobs were strickly for grouping, it's safer to assume you'll go in there with jobs rather than classes no?
1) will we even have the job system with 1.18?
2) will players who haven't done their job quest be locked out of the dungeons? If, as everyone assumes, jobs are unlocked at 30, and the dungeon is available at 25...
3) This would not be a good thing if a group has no DD available except for the second gladiator.
Dont forget, with higher ranks, SP will probably be lowered for the entire party, putting a dampener on the dungeon battles.
"There are many difficult times ahead, but you must keep your sense of humor, work through the tough situations and enjoy yourself".
http://neogaf.guildwork.com//
And this is the best reason why even r50s will run this dungeon. Not for the gear. Not for the prestige. Simply put, we will do anything that doesn't require grinding leves!
If people are mainly complaining about the lack of a cap because it means that rank 50 players will get the gear faster than rank 30 players.... well, I don't really see how to get around this and keep both sides happy- you can't really impose a cap fighting an NM outside of a dungeon and therefore imposing a no drop/low drop after a certain rank in a dungeon is not really fair either.
For example most of my other classes are around 15-20 (only been concentrating on THM and CON for now), what if some awesome gear was available for my PUG that I wanted to level in the near future, but the closest rank I could do the dungeon on was my CON at 39. With a low drop/no drop restriction that would force me to get my PUG high enough to take in, in order to get the drop. But, what if the other people that you could get to do the dungeon with you did not have other complimentary classes e.g. a healer within the same level range? Then the content becomes unavailable to you until everyone has a suitable class of rank. Players will argue that this is not fair for "casual" players.
If people are mainly complaining that a rank 30 dungeon will not present them with a challenge on their rank 50 class.... well either level another class at a lower level/take in a lower level class. Does it all have to be about a challenge to a rank 50 in a lower level dungeon? Go do the higher level dungeon?
Or SE impose a cap, then some rank 50s will complain that their freedom of choice is taken away and that they are being made to play the game and content in a way that they don't want to.
Do players really want the choice taken away and be forced to do everything restricted to a certain level/rank? Genuine question- I'm not being funny at all- I just wondered why some people are so against one side of the argument or the other.
Me- well if I want a challenge I will do the 50 dungeon.
If I want some of the gear in the 30 dungeon and want a challenge I will do it on a class of appropriate rank. If a few lower rank LS members want me to help out then I will group with them at the appropriate rank and do the dungeon with them. If one day a few of us are feeling really lazy and want to go through the lower dungeon on a higher rank just to burn it and have a bit of light hearted content/fun then I wouldn't actually be hurting someone else or their drops.
I personally probably will never do this, but I don't think the choice should be necessarily be taken away from the people that do. However, as I said before- if they want to cap the ranks according to the dungeon requirements then fine.
Can there actually be a compromise?
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