As amazingly helpful as this would be, I can't help but wonder the possible issues that would come up with this.
For example: What would happen if you died via falling damage vs Titan or Demon Wall? Do you get resurrected at the bottom of the drop with no way back up?


Die from falling damage, no raise allowed. The system already knows how you die. Make that a condition on the raise effect. I think it's a horrible idea to limit something just because of a small handful of instances that can easily be avoided by a simple system check and a description on the item.
"Item will cast raise on yourself after being defeated in battle. (Except if death is caused by fall)."
So, the only instances it wouldn't work is: Knocked off by Deamon Wall, Knocked off by Titan, Coil Turn 3 the weird times you use the jump platforms and die on landing. And umm...I think that's the only instances where the exception would apply? Oh, I guess if you have agro and fall from great heights. Then again if you let that happen, it's your own fault.
The fact the item has a limited way of getting it makes it even better since it's not something that can just be simply made or farmed to death. As it stands now, only being able to use it outside of battle is pretty damn worthless, especially since either a healer will be near by or in your party, you don't have to return to an entry spot to do content (yay instant warp with duty finder) except for Coil entry, so teleporting back to your home point really isn't a penalty.
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