
Originally Posted by
notebene
I guess I'd reserve judgement until I saw it in action, and then made a decision about whether that is appealing to me and stay or go, but on the surface, it seems like taking away one of the things that drew me to the game.
On the one hand, I had to re-think being an altaholic, because quite frankly, I couldn't afford it (charging per alt is frankly every bit as unnerving as the way the cable industry and the cellphone industry operate). When I found out you could 'be' everything, problem solved. I picked one of my 3 characters from beta, picked a starting outfit based on class, and came into the world on a boat. That was fun.
Now, I'm mostly a Con, but have some Thm in there too. However, I mostly solo, and find the times I do group are when I happen to be around for one of the hourly camp runs (no, I don't remember the term for them off the top of my head, and I'm not going to go look it up). If later on I get into a guild or decide to do PUG dungeons or what have you, I'd like to be a healer, but when I'm mostly soloing, I need to take care of myself. If you make me build a talent tree, I'm stuck. I'd have to build a tree that was a mish-mash of white and black (as you put it) and be worthless at each, but be mildly amusing while I solo, I guess.
Beyond that, I also had dreams of making it big as a conjurer getting all the way to the end, or far enough along until I got bored, and then move to Gridania and become an archer and start working more on my carpentry and leatherworking. If I'm stuck with my one tree, and I don't get a tree every time I change my class, well that's horrible. All that does is make me need alts, and a mail system, and I can't afford that in this game (when they turn that faucet back on, and they will).
As it stands now, I'm happy to give them $13/mo to move forward with one character that can be anything I want at the flip of a switch, but if you start making specialized classes that you can't change at the drop of a hat, it won't be the fun "sand box" any more.
The next year will be interesting to watch, or maybe 6 months. They made a sand box, and it was 'really' nice to see a sand box in a sea of strict class based amusement park MMOs which liter the landscape these days. Even the 'new' game to remain nameless beside the 'old' game to remain nameless is that same model. Granted, the 'new nameless' has done some interesting things with classes, but it's still very linear, and you can't just be 'whatever' by moving stuff around. The only other games I can remember that were more of a sand box were UO and the original SWG - but those suffered from long grinds to flip.
I think FFXIV did something interesting with their classes, and while I'll reserve judgement, it seems like what a lot of you are asking for is to undo that sand box, for whatever reason, and it's a bit sad.