Page 11 of 13 FirstFirst ... 9 10 11 12 13 LastLast
Results 101 to 110 of 124
  1. #101
    Player
    Zaels's Avatar
    Join Date
    Aug 2013
    Posts
    453
    Character
    Aeryn Zael
    World
    Adamantoise
    Main Class
    Arcanist Lv 50
    So by "easier" you meant easier to complete while following the dungeon's intended mechanics then. Because generally higher level parties will still have an easier time with the dungeon. There's a reason why undergeared/inexperienced players often leave if they get PS in DR.

    And no, the first boss is not easier to deal with as an undergeared party unless the DPS is stupid. First boss HP markers will not be an issue if both DPS immediately stop DPSing boss and kill the adds first. You act as if higher item level DPS have no control over the damage they put out. If you ignore mechanics on this boss (aka ignore adds, focus boss, dont dodge aoes), both undergeared and overgeared parties are likely going to wipe.
    (1)
    Last edited by Zaels; 03-08-2014 at 06:51 AM.

  2. #102
    Player
    L-D-Omlette's Avatar
    Join Date
    Aug 2013
    Posts
    272
    Character
    Leona Thane
    World
    Behemoth
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Zaels View Post
    So by "easier" you meant easier to complete while following the dungeon's intended mechanics then. Because generally higher level parties will still have an easier time with the dungeon. There's a reason why undergeared/inexperienced players often leave if they get PS in DR.

    And no, the first boss is not easier to deal with as an undergeared party unless the DPS is stupid. First boss HP markers will not be an issue if both DPS immediately stop DPSing boss and kill the adds first. You act as if higher item level DPS have no control over the damage they put out.
    Fair enough, "easier" may have been poor word choice, but it really isn't any more difficult with people near the minimum iLvL. Not sure I buy itno the undergeared/inexperienced leaving any more than the opposite.

    Quote Originally Posted by SpookyGhost View Post
    Also, slimes don't split if you stun Divide. Dunno about Silence, but I assume that works too.
    Silence was more in reference to the ele's and hard hitting spell (Banish III?)

    Quote Originally Posted by Tiggy View Post
    People just love forcing their face through content and then get all in a hissy fit when they can't do that.
    Sums up all complaints about all content ever.
    (0)

  3. #103
    Player
    jars's Avatar
    Join Date
    Aug 2013
    Posts
    389
    Character
    Juni Esura
    World
    Sargatanas
    Main Class
    Astrologian Lv 70
    dogs will also die much faster and be less of an issue for a group with higher dps. this means you are far less likely to have the cause the real threat on the fight(explosions). same goes for all bosses in PS since they all have adds.
    (0)

  4. #104
    Player
    Garra's Avatar
    Join Date
    Dec 2013
    Posts
    21
    Character
    Garaa Sukoden
    World
    Zalera
    Main Class
    Arcanist Lv 50
    The problem with the ilvl being so low is the fact that now people in crappy gear can fully skip the content we all had to work on to develop our characters, and end up skipping the better part of the game. If SE wants any sort of longevity to their content, and want people to stick around, they need to stagger the ilvl requirements so that people can PROGRESS.If the ilvl req is indeed similar to that of PS and drops i90+ valued tomes/gear then SE is allowing people to basically skip half of the supposed ENDGAME 4 man dungeons.This is a joke imo. If they want to allow everyone to just gear up in three-four weeks by handing out free tomes, why not just give an allowance to each player and not require them to actually do any content.

    Instead, it should be that people need to progress to at LEAST i80 to do the new four mans... this will create at least a semblance of a progression system. Im appalled that SE hasn't realized that by handing out free near-endgame gear they are effectively creating a game where people play for the 3-4 weeks required to get to endgame and then quit because there is nothing to progress on. As it is right now, this is already basically the case when they remove caps and such on gear. Its funny to me that they decided to put in a "buff" into the first 5 turns of coil to help people "progress" through the content. I think the whole thing is silly. People should be required to work to move up in ilvl - ie. if you are a new 50, you should be progressing the same way we all did, especially with things like the duty finder now in place giving "free" tomes.

    Maybe its just me, but its getting a little bit ridiculous, and I feel like SE is shooting themselves in the foot with handing out basically free upgrades to everyone. I could understand if it was for an expansion and it came with an increase in level cap, but during regular patches... cmon.

  5. #105
    Player
    Teuciont's Avatar
    Join Date
    Oct 2011
    Posts
    369
    Character
    Teuciont Arbedechi
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Felis View Post
    Do you suggest that people should ignore every gear between ilevel 55-80 and go direct into coil 1-4 (coil 5 don't get the echo buff) with AF1?
    What is if people don't want gear for the ilevel, but for vanity? What is if the gear in the new dungeons have only ilevel 75, but look amazing?
    The Vanity system is coming with 2.2, the new dungeons are a good place to put in new vanity gears for people to farm for the vanity system.
    6 months after 1-5 was implemented? With an echo buff making it incredibly easy? With unlocked currency on i90 gear? Yeah, I do. I really do. Vanity gear is a really stupid excuse to make 3 entire dungeons completely worthless.
    (1)

  6. #106
    Player
    Deedsie's Avatar
    Join Date
    Aug 2013
    Location
    Garlemald
    Posts
    353
    Character
    Deedlit Blanchimont
    World
    Excalibur
    Main Class
    Red Mage Lv 70
    dogs will also die much faster and be less of an issue for a group with higher dps. this means you are far less likely to have the cause the real threat on the fight(explosions). same goes for all bosses in PS since they all have adds.
    This is on the assumption that they know to focus the dogs when they pop. I recall having to repeat myself three times from wipes on one run in there.
    (0)

  7. #107
    Player
    Garra's Avatar
    Join Date
    Dec 2013
    Posts
    21
    Character
    Garaa Sukoden
    World
    Zalera
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Teuciont View Post
    6 months after 1-5 was implemented? With an echo buff making it incredibly easy? With unlocked currency on i90 gear? Yeah, I do. I really do. Vanity gear is a really stupid excuse to make 3 entire dungeons completely worthless.
    100% agree.... haha. Cutest reason to give everyone the same gear and remove all progression i've ever seen. I bet people who think this way will be here for a month maximum, make their character look cool/cute, get bored and then move to a different game. Sadly, I have a strong feeling that SE seems to agree with people who think this way, its pretty funny and ironic that they want people to stick around and continue to pay subscriptions but then create a situation where people leave after 1-2 months cause they hit a wall and there is nothing to do.

  8. #108
    Player
    Cigaran's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    218
    Character
    Cigaran Lanarik
    World
    Faerie
    Main Class
    Paladin Lv 50
    Glad to see that new content isn't being relegated to the "don't it all and now have nothing to do" crowd or those who do nothing but grind, grind, and grind some more. Will it mean that some may be able to get geared up without following the same exact path that everyone and their mother has already done? Hopefully so because the more options there are for players, the more players and play styles the game will draw in.
    (0)

  9. #109
    Player
    Garra's Avatar
    Join Date
    Dec 2013
    Posts
    21
    Character
    Garaa Sukoden
    World
    Zalera
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Cigaran View Post
    Glad to see that new content isn't being relegated to the "don't it all and now have nothing to do" crowd or those who do nothing but grind, grind, and grind some more. Will it mean that some may be able to get geared up without following the same exact path that everyone and their mother has already done? Hopefully so because the more options there are for players, the more players and play styles the game will draw in.
    Actually your whole point that this will prevent the "grind, grind, grind" that currently exists is the exact thing that will cause it to continue. This doesn't add any additional options for players, it just washes out the old content and makes it completely unnecessary to touch. They might as well throw away all of the other lvl 50 instances and just allow us to play the new ones. That's basically what is happening with this patch from the looks of it. The only way making this dungeon require such a low ilvl will make sense is if the content is extremely difficult (on the level of T5) or it will become zerged in the first week by us all in i90 and then you will be stuck in this same circle we are currently facing in the game.

  10. #110
    Player
    Yurimi's Avatar
    Join Date
    Apr 2012
    Posts
    661
    Character
    Nixi Sarcia
    World
    Leviathan
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by Kayo View Post
    I cut the quote simply for the character limit requirement thing. Maybe it wasnt your intention or just playing devils advocate but saying "well, only about 25% of low ilvl players will actually be good enough" sounds a lot like justification for kicking a player for ilvl alone. Even if its true that only 25% will be good enough, thats still 25% of players being picked on and mistreated before even testing the waters. Not to mention how everyone deserves the right at least try and learn. /shrug
    I dont remember once in my post stating that said person should be kicked I merely stated the likely hood of a person skilled enough at their job while barely making the iLv requirement is slim. I don't kick people who want to try and learn nor am I against helping new people get stuff done, however like I said for the first while my tank and healer will be strictly friend only for this because I can already see the issues that will pop up of its anything like Pharos. When I run a dungeon I don't just pop in look at people and if I don't like it vote kick or drop the party I give every party a chance. If the persons who barely meet the requirements (or anyone in general is having issues) I ask them if there is something I can do to help them. If they can't or won't improve to make it manageable to get through THEN I consider my options. A good example is hauke manor regular (lv. 28 dungeon) when your tank is using the doll festival earrings dps accessories and gear that is barely up to par for sastasha and their best itemized thing they have on is the lv. 1 starter ring that has vit on it to the point you the whm have more than 20% hp than them after you die to the first boss a few times because the tank dies faster than you can spam cure 2 which is healing for their entire hp bar would you continue to keep trying ? That would be a waste of your time and theirs. And as much as I hate to be the bad person here if they are carebeared through it and not told what's wrong they are going to think its fine and maybe not even think they need to improve.
    (0)
    Last edited by Yurimi; 03-08-2014 at 08:40 AM.

Page 11 of 13 FirstFirst ... 9 10 11 12 13 LastLast