Page 10 of 13 FirstFirst ... 8 9 10 11 12 ... LastLast
Results 91 to 100 of 124
  1. #91
    Player
    L-D-Omlette's Avatar
    Join Date
    Aug 2013
    Posts
    272
    Character
    Leona Thane
    World
    Behemoth
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Sessurea View Post
    This post is in response to the heros who think all content is clearable at minimum ilvl, which I disagree with until I see full titanEX in ilvl 67 video =D
    I don't think there is an instance in this game that can't be cleared by a group of quality players at the minimum iLvL. This is the reason skill comes into the conversation.

    Quote Originally Posted by Sessurea View Post
    all this talk of skill.....*disappointed*

    Its so much simpler than that. This is a game focused on on 2 things. Clearing content, and gaining ilvl. Think of ilvl as getting something you need from part A, in order to be able to complete part B. Why not have to NEED a certain amount of gear to complete a dungeon? As I said a few times: progression... to make gear actually required, and not just something that makes content go faster/less forgiving.

    My last mmo was tera. Its last major patch provided endgame gear far surpassing previously available gear, gained from content that was hugely easier than the current hardest content at the time of that patch. As you might have guessed, people who enjoyed the pve aspect of tera soon quit. You guys wanna see that happen to ff? I hope coil t6+ has massive gear checks..
    So all content should only need to be cleared once? Am I missing something? The minimum iLvL requirement is explicitly saying "have to NEED a certain amount of gear to complete." (for the sake of argument let's assume these numbers are 100% accurate, I suspect they aren't, but that's beside the point)

    For example, if I can't beat Titan EX at i67, then I need to get better, or get gear from "part A" (let's say myth tomes from dungeons) so I can have a better opportunity at "part B' (in this example Titan EX).

    Yes, the dungeons they are adding are i55 minimum required. This is higher than any other dungeon we currently have. This is still forward progression.

    Quote Originally Posted by illuminapanic View Post
    Snip
    Best way to fix this is to sync content to a specific gear range. This would force everyone to do their part and contribute.
    (1)
    Last edited by L-D-Omlette; 03-08-2014 at 05:00 AM.

  2. #92
    Player
    TwoEggs's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    84
    Character
    Two Eggs
    World
    Midgardsormr
    Main Class
    Conjurer Lv 50
    maybe u would like the instances difficulty to scale with grip ilvl ?
    (0)

  3. #93
    Player PArcher's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    2,580
    Character
    Kytre Ashaer
    World
    Gilgamesh
    Main Class
    Warrior Lv 70
    Quote Originally Posted by TwoEggs View Post
    maybe u would like the instances difficulty to scale with grip ilvl ?
    That would be nice too. Just Dungeons though (4-mans specifically)
    (1)

  4. #94
    Player
    Zaels's Avatar
    Join Date
    Aug 2013
    Posts
    453
    Character
    Aeryn Zael
    World
    Adamantoise
    Main Class
    Arcanist Lv 50
    After seeing Pharos Sirius's required ilvl to enter (48 or 49), I don't trust the ilvl requirements to be accurate indicators of the dungeon's difficulty.
    (0)
    Last edited by Zaels; 03-08-2014 at 06:04 AM.

  5. #95
    Player
    L-D-Omlette's Avatar
    Join Date
    Aug 2013
    Posts
    272
    Character
    Leona Thane
    World
    Behemoth
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Zaels View Post
    After seeing Pharos Sirius's required ilvl to enter (48 or 49), I don't trust the ilvl requirements to be accurate indicators of the dungeon's difficulty.
    Pharos is actually easier if everyone isn't super over-geared, especially DPS. I think they designed it to counter the speed-run mindset.
    (0)

  6. #96
    Player
    Zaels's Avatar
    Join Date
    Aug 2013
    Posts
    453
    Character
    Aeryn Zael
    World
    Adamantoise
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by L-D-Omlette View Post
    Pharos is actually easier if everyone isn't super over-geared, especially DPS. I think they designed it to counter the speed-run mindset.
    No it's not. You're kidding, right?

    First boss: prioritize adds. easy. overleveled parties can really ONLY fail here if they ignore adds. and this is made up for in the second boss, where ignoring adds benefits an overgeared party.
    Second boss: ignore eggs, let them all hatch, tank picks up every add, burn boss. easy.
    Third boss: lol
    Siren: definitely easier with an over-geared party. an undergeared healer will have a significantly harder time. over-geared black mages can one-shot adds with firestarter procs.

    All trash mobs: dies faster with an overgeared party. slimes don't even stay alive long enough to multiply.
    (0)
    Last edited by Zaels; 03-08-2014 at 06:31 AM.

  7. #97
    Player
    jars's Avatar
    Join Date
    Aug 2013
    Posts
    389
    Character
    Juni Esura
    World
    Sargatanas
    Main Class
    Astrologian Lv 70
    can someone in ilevel65 gear even survive garuda's aoe
    (0)

  8. #98
    Player
    L-D-Omlette's Avatar
    Join Date
    Aug 2013
    Posts
    272
    Character
    Leona Thane
    World
    Behemoth
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Zaels View Post
    No it's not. You're kidding, right?
    1st boss: adds spawn at certain boss hp markers. Slower DPS means slower add spawn. Easier to deal with.
    2nd boss: need to kill one egg at a time, can kill two when three are gonna hatch. Enrage gets ignored completely, and only ever have to deal with a single add.
    3rd boss: still lol, just have more adds over time to deal with.
    4th boss: under-geared healer only has a harder time if rest of the party is not playing their roles for the fight. Silence Lunatic voice and prioritize crawler adds. Tanks can pick up other adds.

    Trash: of course they die faster, but they aren't difficult when under geared. Again, party members should be doing their job and know mechanics. Silence and Stun are in the game for a reason.

    This dungeon is the perfect example of learning mechanics instead of trying to ignore them. Should have to complete this before doing any other 50 dungeon IMO.
    (2)

  9. #99
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Every boss in PS works based on health %. The likelyhood of an overgeared party pushing a phase over an undergeared one is way higher. Since stacks are on a timer for the first boss you can end up with someone easily reaching 3 stacks even if you only touched the boss once the adds died - this especially gets hectic at the final phase. Burning Zu is fine but you're still going to have to deal with the fly phases and the tank keeping AOE aggro on all the adds - this can get hectic but is perfectly doable. Siren is the easiest boss in the dungeon, no question - undergeared or overgeared it's simply down to killing the crawlers and stunning Lunatic Voice. Siren also does everything at health % - the only problem with this is that you could potentially push one of her jumps over an add phase.

    Also, slimes don't split if you stun Divide. Dunno about Silence, but I assume that works too.
    (0)

  10. #100
    Player Tiggy's Avatar
    Join Date
    Aug 2013
    Posts
    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    Quote Originally Posted by L-D-Omlette View Post
    1st boss: adds spawn at certain boss hp markers. Slower DPS means slower add spawn. Easier to deal with.
    2nd boss: need to kill one egg at a time, can kill two when three are gonna hatch. Enrage gets ignored completely, and only ever have to deal with a single add.
    3rd boss: still lol, just have more adds over time to deal with.
    4th boss: under-geared healer only has a harder time if rest of the party is not playing their roles for the fight. Silence Lunatic voice and prioritize crawler adds. Tanks can pick up other adds.

    Trash: of course they die faster, but they aren't difficult when under geared. Again, party members should be doing their job and know mechanics. Silence and Stun are in the game for a reason.

    This dungeon is the perfect example of learning mechanics instead of trying to ignore them. Should have to complete this before doing any other 50 dungeon IMO.
    This is 100% true.
    This dungeon is about mechanics. Not difficulty. People just love forcing their face through content and then get all in a hissy fit when they can't do that.
    (0)

Page 10 of 13 FirstFirst ... 8 9 10 11 12 ... LastLast