Page 14 of 19 FirstFirst ... 4 12 13 14 15 16 ... LastLast
Results 131 to 140 of 182
  1. #131
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Shioban View Post
    -snip-
    FFXIV - 2010.
    FFXIV Job System - 2012
    FFXIV ARR - 2013.

    FFXI - 2002, 6 jobs. Patch shortly after launch (I believe 2-3 months) Summoner gets introduced.
    FFXI Zilart - 2003 (New jobs and Avatars for SMN that came in a patch.)
    FFXI Treasures of Aht Urghan - 2006 - New jobs
    FFXI Wings of the Goddess - 2007 - New Jobs
    FFXI Seeker's of Adoulin - 2013 - New Jobs.

    Yes, new jobs can 'make or break a system' but they had almost 4 years, it could have been developed, instead we got a DoT DPS with vanity Pets (SMN.) As proven with XI, sometimes jobs are hit or miss or require an update to "catch up" to the current game standard, but it doesn't stop them from implementing jobs. The only "unused" job in XI for example is Puppetmaster because of how expensive and skillful you need to be with it. It's also a H2H user with not as good gear as MNK, so that slows it down end-game.
    (2)

  2. #132
    Player Shioban's Avatar
    Join Date
    Sep 2012
    Location
    Bastok
    Posts
    1,564
    Character
    Shio Ban
    World
    Twintania
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Tupsi View Post
    As proven with XI, sometimes jobs are hit or miss or require an update to "catch up" to the current game standard, but it doesn't stop them from implementing jobs.

    FFXI didn't have to remake the game from scratch and reshuffle the entire development eating up a potential 3 years of time.
    You're completely ignoring the fact that FFXIV was almost completley re-made which ate up 2 years development time.

    We were very lucky in that we managed to even get Arcanist on release which (if you recall) was quite a pressured situation for them to get it ready, finalised and done for launch.
    (As a whole it's quite a rushed and cobbled together class/job development and it shows, but thankfully has an overall/use and enjoyment)

    If FFXIV on launch had been as it was now, we'd have had new jobs, new areas, new cities, new races all well over a year or two ago now.
    When you have to completley rebuild everything in your game it doesn't leave a lot of time to add in new jobs.

    I'm not saying they couldn't have made time, but there were most definitely other priories to sort out beside adding in new jobs/classes. However the time has come for a new class/job and they're aware of that so 2.2 or 2.3 will most likely nurture this point.


    Another point would be that asset creation in FFXI was a much simpler process, the development overall for FFXI was a simpler process (which is why FFXIV had such difficulty originally as the developers for FFXIII and XIV couldn't cope with large teams in the old development style they were used to). FFXIV's asset production pipeline is much more fiddly and require more time on the developers part, so it's understandable that FFXI was able to churn out a new set of jobs much quicker. But yet again to re-iterate, they weren't having to rebuild an entire game from scratch either (as well as having to churn out new content ASAP to maintain subscriber interest)
    (0)
    Last edited by Shioban; 03-08-2014 at 03:47 AM.

  3. #133
    Player
    XanderOlivieri's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lominsa
    Posts
    273
    Character
    Xander Olivieri
    World
    Cactuar
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by BloodPact View Post
    See? But that's contradictory, because in recent answers (more recent than that) they've said that there's no cap increase until the expansion. So, job only when cap increase, then job in patch and cap increase in expansion? Best bet is to just no hold for it and then you'll be super exited once it gets announced.
    There was no contradiction there. It was never said that adding a Job and increasing the Level cap would happen at the same time. It was said that IF they decided to add new jobs, they could also possibly increase the level cap at the same time. They did not say that when they added a new Class/Job, they would, without a doubt, increase the level cap as well. They've said it a few times that they want to add more jobs and Classes before the Expansion in favor for Legacy Players. They never said they'd increase the level cap for them though.
    (1)

  4. #134
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,887
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    Quote Originally Posted by XanderOlivieri View Post
    There was no contradiction there. It was never said that adding a Job and increasing the Level cap would happen at the same time. It was said that IF they decided to add new jobs, they could also possibly increase the level cap at the same time. They did not say that when they added a new Class/Job, they would, without a doubt, increase the level cap as well. They've said it a few times that they want to add more jobs and Classes before the Expansion in favor for Legacy Players. They never said they'd increase the level cap for them though.
    Ya Yoshi-P is only considering increasing level cap with new class/Jobs but offically he will only increase level cap if he deems that the game is ready to have new class/job skills as stated back in his old announcements during 2.2 update discussions when people were still asking about Leviathan Egi summon for Summoner.

    New class/jobs will be added in the game eventually via Major Update and Expansion but when will always be unknown.

    So far we know Yoshi-P has plans for some new class/job to be introduced in future Major updates but a good amount of new classes and Job will certainly come from expansions since expansions will introduce new areas to add new class guilds for those new classes and Jobs trainers.

    Introduction to new class and jobs through Major Update is most likely going to be determined by what they currently have in the game and there is the possibility that they do not release all the new class/jobs in the expansion being that some new class Guilds may still remain closed once the expansion is released and won't be accessable until a Major Update.

    For example they can release a Two-handed Sword Class Guild in first expansion but it remains closed until 3.X update because it is not ready yet. SE does have separate teams working on different content after all.
    (0)
    Last edited by EdwinLi; 03-09-2014 at 12:36 AM.

  5. #135
    Player
    Nathan061111's Avatar
    Join Date
    Nov 2013
    Posts
    152
    Character
    Aladdin Sane
    World
    Odin
    Main Class
    Marauder Lv 50
    Sadly I think one thing that may delay the introduction of a Musketeer (or other classes) is US, the community.

    Musketeer is released, DEX based ranged DPS, with some quirks that balances out 2 VIT tanks, 2 STR DPS, 2MND Healers, 2 INT Casters.

    Everyone says thank you SE we love you Musketeer is awesome.

    1 week later: SE you're so stupid the trinity is already broken why bring out another DPS class when DPS are so overplayed, we need tank classes not DPS, UNSUB!

    Therefore they may wait till they have till they have a tank and/or healer to release with it for balance so the more toxic elements of the community don't do their thing. (Assuming MSK is a DEX DPS of course.)
    (3)

  6. #136
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by BloodPact View Post
    See? But that's contradictory, because in recent answers (more recent than that) they've said that there's no cap increase until the expansion. So, job only when cap increase, then job in patch and cap increase in expansion? Best bet is to just no hold for it and then you'll be super exited once it gets announced.
    They don't need a level cap increase for Musketeer. It would be a starting class of course.
    (1)

  7. #137
    Player
    Ecks007's Avatar
    Join Date
    May 2013
    Location
    Limsa Lominsa
    Posts
    1,064
    Character
    Ecks Grimoirath
    World
    Diabolos
    Main Class
    Arcanist Lv 90
    Probably been linked before, but yeah.. Merlwyb has always used dual pistols. One of a few reasons I am proud to call her my Admiral (and the fact that she's a total badass). https://www.youtube.com/watch?v=nvXSHLPB1aM
    (1)

  8. #138
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Shioban View Post
    FFXI didn't have to remake the game from scratch and reshuffle the entire development eating up a potential 3 years of time.
    You're completely ignoring the fact that FFXIV was almost completley re-made which ate up 2 years development time.
    Ignoring? Not really as they clearly reused numerous assets including unused assets resting in XIV 1.x's data for up to 3 years, which means the engine development aside, they still managed to create 3 new entities:

    Arcanist's New form (it originally was a staff user that had potent buffs and used traps.)
    Scholar
    Summoner

    Now - We know that Summoner, as I said, is basically a DoT DPS with a vanity pet since let's be honest, most of your damage comes from the Summoner itself. Scholar is a healer with 2 pixies. Now, "completely ignoring" would be what SE did when they completely ignored Musketeer that's been waiting there for 3 years. What prevented them from finally finishing that class/job but had the resources to retoool Arcanist along with adding two brand new jobs..? No, I didn't ignore anything.

    We were very lucky in that we managed to even get Arcanist on release which (if you recall) was quite a pressured situation for them to get it ready, finalised and done for launch.
    The only thing I remember is them saying Arcanist wouldn't be ready for public testing but will be ready for launch.

    I'm not saying they couldn't have made time, but there were most definitely other priories to sort out beside adding in new jobs/classes.
    Something something Arcanist something Scholar something Summoner...

    Another point would be that asset creation in FFXI was a much simpler process
    Actually...In XIV 1.0 development interviews they stated they could pump out assets a lot easier in XIV than they could with XI including a deformer to easily and quickly create armors for the races which dramatically cut down production time. Iirc, over on XI forum they stated it takes about the same time to create assets for that game as it does this game. Asset creation is usually dependent on the engine itself which by common sense, you'd think it'd be MUCH more easier to create assets for ARR than XI since even Yoshi said recently they literally had zero issues working with the PS3 or PS4 which means there's really no "barriers" that would make the assets difficult - Hell, it's more streamlined than ever these days compared to when XI was developed.
    (1)

  9. #139
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    what? every new job in FFXI was a whole new experience

    Blue mage itself : learning skills from mobs , slotting the spells , getting passive traits when u combine them , amazing work

    Puppetmaster : a new pet that is customizable , equiping slots for head & body (pld, whm ,rdm , blm, ranger parts), equiping puppet gear that give pet new skills or boost maneauvears ect , one of the most engaging jobs ever

    FFXIV arcanist lawl.....
    (1)

  10. #140
    Player
    Nathan061111's Avatar
    Join Date
    Nov 2013
    Posts
    152
    Character
    Aladdin Sane
    World
    Odin
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Tupsi View Post
    Now - We know that Summoner, as I said, is basically a DoT DPS with a vanity pet since let's be honest, most of your damage comes from the Summoner itself.
    Hi Tupsi, just a small point. If you are referring to vanity in the same way as most people see it, i.e. something which is purely aesthetic but has little to no affect on gameplay. Then I'm afraid you are wrong on SMN pets being vanity, as can be seen from this video in which a parser is used:
    http://m.youtube.com/watch?v=gDOVuexZeGg

    The at the end of the fight the egi contributed 24.7% (rounded) of the SMN and egi combined. Therefore not vanity.

    Just a small point

    Sorry for going slightly off topic there. Personally I'd love MSK but think it unlikely, fingers crossed guys.

    PS on mobile hope the quote and link work OK, see you in Eorzea
    (2)

Page 14 of 19 FirstFirst ... 4 12 13 14 15 16 ... LastLast

Tags for this Thread