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  1. #11
    Player
    XzaviyrVL's Avatar
    Join Date
    Oct 2013
    Location
    Gridania. But only because I love DRG. My heart lies with Limsa!
    Posts
    105
    Character
    Y'suke Nunh
    World
    Goblin
    Main Class
    Lancer Lv 60
    Quote Originally Posted by XzaviyrVL View Post
    I'm all for this but, and I may be wrong in saying this, but wouldn't we lose some damage if the other 4 non dps classes (considering we're in an 8 man)haven't leveled a DPS to obtain a damage LB? You'd lose roughly 50% of the potency a group LB supplies. If they could find a way to scale it so that the available # of DPS LB's total the full 9k a group one would then that'd be perfect!
    What I'm basically saying is if you divide the total LB potency by 8, you don't get it all back unless all 8 members do it at one point or another.
    (0)

  2. #12
    Player
    Tonkra's Avatar
    Join Date
    May 2011
    Posts
    2,084
    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59
    i doubt that this system is possible.. each character having his own LB's would mean that they have to rebalance all bosses over again.

    which is very unlikely. Limit Break to me is really something special and a strategical thing... if you would have around 8 limit breaks per boss fight it would be quiet pointless.. oh dear... 4 times meteor in a row, which do not that much more damage when i perform a flare attack...

    awful idea.


    and if you fear the abuse of limit break then better built up your own party via PF and not via DF... there can always be players who disregard the group's strategy... but that is not just a limit break thing.. a tank can also run into all aeos and wipe the party.. quiet the same..


    and even every player having his own LB wouldnt you prevent from that. "Tank why didnt you used your LB?!"



    every player having his own LB would make it more chaotic. i would like the idea quiet more when they just would add different and appropriate visuals for the classes.
    for example that monk does not swing a bastard sword (omni slash)


    and they should change, that bard counts in the healer limit break role. i mean he counts as a damage dealer in duty finder? but well.
    (2)
    Last edited by Tonkra; 03-07-2014 at 10:50 PM.

  3. #13
    Player
    Crimen's Avatar
    Join Date
    Mar 2012
    Location
    Ul'dah
    Posts
    407
    Character
    Crimen Vereor
    World
    Sargatanas
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Tonkra View Post
    There have been plans in the past for summoning Ifrit, Garuda etc. once in the openfield pvp by a GC.

    And that even the weather will change that everybody can see that a primal was summoned..

    dunno if these plans have been dismissed already...
    I was also looking forward to this, but they never mentioned it again =|
    (0)

  4. #14
    Player
    seannykun's Avatar
    Join Date
    Mar 2014
    Posts
    8
    Character
    Bulk Slabhead
    World
    Leviathan
    Main Class
    Marauder Lv 60
    Everything about this idea is bad and you should be ashamed of yourself for having it.
    (3)

  5. #15
    Player
    Xandim's Avatar
    Join Date
    May 2012
    Location
    Ul'dah
    Posts
    139
    Character
    Iskandar Emmerich
    World
    Behemoth
    Main Class
    Gladiator Lv 50
    I prefer LB the way it is now, it adds a little more strategy to the battle (when in a pug, you might wanna save for tank or healer's lb just in case). Besides, you should divide LB in 4, instead of 8, because its rare to have a party of 8 mnk/drg =P
    (4)
    Iskandar Emmerich - Behemoth Server

  6. #16
    Player
    Ravinous's Avatar
    Join Date
    Dec 2012
    Location
    Limsa Lominsa
    Posts
    17
    Character
    Ravinous Kalin
    World
    Diabolos
    Main Class
    Marauder Lv 42
    I love this idea. I would to see the more infomus limit breaks be epic quests that make you do things all over Eorzea. Make you have re-enter dungeons, travel all over the place in search of this new skill. Also to keep things in presepective there would have to be penalties if in raid group or party every decided to activate their LB all at once. There would have to be some sore of in place dmg reduction for each LB activated at a single time. Like a paladins shield LB didn't block as much, each dps LB wouldn't do that much dmg, etc...

    Or even put in a timer penalty until you can use the next limit break. Say like a 5 minute timer or something. Can't make it a huge penalty. That way it keeps dps in a raid group from casting their LB one right after another. You would still have to strategically figure out when to use each limit break out side of that timer penalty.
    (1)
    Last edited by Ravinous; 03-07-2014 at 11:59 PM.

  7. #17
    Player
    ForteXX's Avatar
    Join Date
    Aug 2013
    Posts
    792
    Character
    Fhorte Dakwhil
    World
    Cactuar
    Main Class
    Thaumaturge Lv 50
    Ya, sounds like a good idea, but overall I think it isn't. On seeing the topic I thought this was going to be another "class/job specific LB animation" threads (which I support)
    (0)

  8. #18
    Player Akiza's Avatar
    Join Date
    Oct 2013
    Posts
    1,377
    Character
    Rhel Eryut
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Personal limit breaks are a good idea as long as we can store up to 3 limit breaks and we can chain them.
    (1)

  9. #19
    Player
    tezzeret's Avatar
    Join Date
    Aug 2013
    Posts
    6
    Character
    Tez Zeret
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Tonkra View Post
    4 times meteor in a row, which do not that much more damage when i perform a flare attack...
    This is true.

    Flare is 260 Potency vs the OP's proposed 225 on LB1. This makes LB1 quite useless save for maybe an mp saver which BLMs have no issues with anyway.

    Also, on fights like Twintania when you want a massive AoE spell to kill the snakes, you will have to have multiple mages to get it rather than just one.
    (0)

  10. #20
    Player
    Alipoprocks's Avatar
    Join Date
    Mar 2013
    Posts
    456
    Character
    Sam Witch
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    The op's idea is interesting, but doesn't really fit with the rest of this oversimplified game's mechanics.
    (0)

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