That would cause balancing issues.
Perhaps and extra (optional) key press during the targeting? Kind of like now, but not sticky. And since you always have to explicitly hit it, you're not likely to accidenlty AOE things.
By giving mages only AoE version of spells does not really cause balancing issues that I can see? If they are removing the toggle, which people were complaining about as another step in casting a spell, then another "optional" key press during targeting is just putting us back to square one. I use macro's pretty much exclusively on my mages so I don't accidently AoE things- with no toggle I want to know that they are going to give us more macro functionality and action points to set appropriate AoE version of spells that will be required.
The only balancing issue I see is perhaps the emnity generation for AoE versions (which should of course be higher than non AoE), but they are overhauling the algorithms for hate as part of the job and battle system reworking anyway.
NO! not accidentally AOE things is your own responsibility as a player, not the systems responsibility to hold your hand.
15 abilities each? what is this... Kindergarten?A jack of all trades WHM... what is this 1989?
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