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  1. #1
    Player
    lackofwords's Avatar
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    Mar 2011
    Posts
    431
    Character
    Dalimin Dataru
    World
    Hyperion
    Main Class
    Thaumaturge Lv 90
    @OP: Yeah, I agree it's weird that they don't have that already. Though I don't think I've noticed it since I do all my repairs myself.

    @Sotek: I agree with the switching classes to repair is rather tedious, but they did do a player poll vote that is somewhat relevant to this.

    http://forum.square-enix.com/ffxiv/t...922.1391594196

    Q3. Right now, only the class used to craft an item can repair that item. What do you think of this?


    I think it’s fine as is.
    JP 71.5%
    NA 77.2%
    GB 77.8%
    FR 80.6%
    DE 85.0%
    I think any crafting class should be able to repair anything.
    JP 28.5%
    NA 22.8%
    GB 22.2%
    FR 19.4%
    DE 15.0%
    I found the result here quite intriguing. From the standpoint of convenience, it’s clearly better to do away with class restrictions for repairs. However, an overwhelming number of you—nearly 80%—said that you’re fine with things the way they are.

    Question 1 under the Synthesis section revealed that around 70% of players are interested and/or involved in crafting. On the other hand, 80% indicated that they are fine with the current class restrictions for repairs. We can take this to mean that a third of the 30% who have no interest in synthesis prioritize immersion over convenience. We were thinking to do away with class restrictions depending on demand, but in light of this result, we’ve decided to stay our hand and keep an eye on trends for a while.
    I knew this issue was going to pop up. What I wish they have asked, was whether or not if we have to actually literally switch to the class.
    I would have voted no to the required class switch, but they didn't ask the right question.
    (1)
    Last edited by lackofwords; 03-07-2014 at 09:00 AM.

  2. #2
    Player
    Almalexia's Avatar
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    Mar 2011
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    856
    Character
    Almalexia Indoril
    World
    Hyperion
    Main Class
    Pugilist Lv 70
    immersion over convenience
    If I remember correctly, one of the arguments against "repair all" was economical - basically, anyone could repair anything at a profit, whether or not you had the appropriate class. But now that we can't repair other people's gear it's solely a matter of self-sufficiency.

    That said, if the immersion folks want to tediously repair their own equipment, let them. Give the rest of us a repair-all feature.
    (0)

  3. #3
    Player
    lackofwords's Avatar
    Join Date
    Mar 2011
    Posts
    431
    Character
    Dalimin Dataru
    World
    Hyperion
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Almalexia View Post
    If I remember correctly, one of the arguments against "repair all" was economical - basically, anyone could repair anything at a profit, whether or not you had the appropriate class. But now that we can't repair other people's gear it's solely a matter of self-sufficiency.

    That said, if the immersion folks want to tediously repair their own equipment, let them. Give the rest of us a repair-all feature.
    Well, I'm not sure who these 'immersion folks' are or if they even still exist, and not one has popped up in this thread yet. But when I read that question, I thought more along the lines of 'economical'.

    I feel a good chuck of the voters were also thinking more along the lines economics rather than immersion. There was no indication during the poll that player to player repair service would have been removed.
    Such as you've stated, repairs was a profit when we could help others repair. It was really one of the only few useful distinction between the crafts to provide a service other players. Otherwise, might as well have one crafting class to do everything.

    Since that service doesn't even exist any longer, and there doesn't seem to be any mention of returning it, it is only a nuisance to have to switch to the appropriate class for self-repairs.

    Just in case if anyone happens to show up later that argues that it isn't that big of a deal. Here's a run down of my usual repair regiment.
    1. Check each item for repair type
    2. Switch to class to repair said item
    3. Can't switch class, is your armory full?
      Yes, clean up armory, and return to (2).
      No, continue on repairing (4).
    4. Do you still have more different class items to repair?
      Yes, jump to back to (2).
      No, you're done -> (6)
    5. Did you finish repairing all your gear?
      Yes, I'm done -> (6)
      No, I've missed something. Jump back to (2).
    6. I'm done.

    How this any different when you're repairing other people's gear?
    It's because you normally don't repair everything for them.

    Back when it was still possible, you would have multiple people repair your gear at one of the market alleys. Usually the crafter would just be sitting there on their class doing their crafting business. If you by any chance need repairs on their class, they would do it for you. On the off chance someone might switch class to repair for you, but most of the time you can't switch classes fast enough to take up their offer.

    Out on the field, repairs occur outside of dungeon instances. Again multiple people would help you repair your gear. But, in this case there might be less competition, so it's entirely possible that one person could have swept up all the repair profits. Still it's really whoever could have grabbed them fast enough.
    (0)
    Last edited by lackofwords; 03-07-2014 at 10:05 AM.

  4. #4
    Player

    Join Date
    Dec 2012
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    Quote Originally Posted by lackofwords View Post
    I knew this issue was going to pop up. What I wish they have asked, was whether or not if we have to actually literally switch to the class.
    I would have voted no to the required class switch, but they didn't ask the right question.
    Honestly, I think Yoshi's conclusion was pretty valid.

    I wouldn't mind not having to change classes for repairs, but given the choice, I do prefer the immersion of having to be on the correct class to do repairs.
    (0)

  5. #5
    Player
    DoctorPepper's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominza
    Posts
    922
    Character
    Doctor Pepper
    World
    Cactuar
    Main Class
    Samurai Lv 70
    Quote Originally Posted by lackofwords View Post
    http://forum.square-enix.com/ffxiv/t...922.1391594196

    I knew this issue was going to pop up. What I wish they have asked, was whether or not if we have to actually literally switch to the class.
    I would have voted no to the required class switch, but they didn't ask the right question.
    Yeah given the questions they asked I would have gone with the majority vote as well. It's really only the class switching that needs to be changed, it would be really handy if I could just repair my armor because I have the appropriate DoH job leveled, regardless of my currently equipped job. To be honest, until they make a change like that I will keep using the vendor rather than repairing my own gear since it's a lot more convenient, even without a repair all button.

    P.S. There is no sotek in this thread :P
    (2)
    Last edited by DoctorPepper; 03-08-2014 at 01:22 AM.