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  1. #1
    Player
    TheUltimate3's Avatar
    Join Date
    Jan 2014
    Posts
    620
    Character
    Daiza Auvec
    World
    Behemoth
    Main Class
    White Mage Lv 80
    Incredibly stupid thought. Would heavier taxes prevent undercutting? Like lets say you put a stack of items on the market board that has a market value of lets say 100gil, and someone puts a new item for 50gil. That 50gil item would be taxed heavily, leading to an end price of maybe 150 gil that the purchaser has to pay, and only a 50 gil profit for the crafter.

    I am a computer scientist, i don't pretend to fathom how economics work, but from an outside looking in perspective, wouldn't this solve the undercutting issue?

    (Though I'm still a fan of removing all items after 10-15 from NPC vendors)
    (0)

  2. #2
    Player
    Nekodar's Avatar
    Join Date
    Feb 2013
    Location
    Ul'dah
    Posts
    2,104
    Character
    Nyaano Nohea
    World
    Midgardsormr
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by TheUltimate3 View Post
    Incredibly stupid thought. Would heavier taxes prevent undercutting? Like lets say you put a stack of items on the market board that has a market value of lets say 100gil, and someone puts a new item for 50gil. That 50gil item would be taxed heavily, leading to an end price of maybe 150 gil that the purchaser has to pay, and only a 50 gil profit for the crafter.

    I am a computer scientist, i don't pretend to fathom how economics work, but from an outside looking in perspective, wouldn't this solve the undercutting issue?

    (Though I'm still a fan of removing all items after 10-15 from NPC vendors)
    Something that would help a little against undercutting is charging a fee directly when putting up an item instead of removing that fee from what you get when the item is sold.
    As it is now, you could look at the market board and as soon as someone undercuts you, you change price on your own sales to undercut again without the change costing anything.
    (1)