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  1. #21
    Player
    Deroth's Avatar
    Join Date
    Aug 2013
    Posts
    46
    Character
    Deroth Regnar
    World
    Adamantoise
    Main Class
    Gladiator Lv 50
    From what I've seen mid iL 50s can clear to last boss but it is highly unlikely they'll beat last boss.

    However, I've been in quite a few groups where both dps were in the mid iL 60s that were able to beat the last boss as long as they worked together on the adds (rarely got the adds health completely down but it was still low enough the healers could manage.)
    (0)

  2. #22
    Player
    Maero's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    4,781
    Character
    I'shtola Maqa
    World
    Leviathan
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Hitokirinomad View Post
    Overkill. Anything around 60 will be fine. That doesn't require any myth or CT pieces. For weapon just farm mog king, relic isn't needed. You said you don't need to be overgeared, then suggested they get an i80 weapon, and i90 gear before going into a dungeon that drops ilvl 60?
    I must agree, our group has done Haukke in ilv 60 before just 70 or higher would make it easier.
    And final boss usually best to take on the left add and bring it down to about 25% health and move on to the next one or can get either a drg or Monk to lb
    (1)
    Last edited by Maero; 03-05-2014 at 04:18 AM.

  3. #23
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    The adds are HP based and it seems like the boss gets ready to eat them when they reach a certain % then she eats them after a moment or so. It's possible with lesser-geared DPS you just need to be good with adds and as Maero said, focus on getting that set of double adds to low HP instead of to 0.

    Copperbell is basically nothing but gimmick fights where DPS doesn't matter too much and the only issue with fresh-50 DPS would be running out of rocks at the end which shouldn't be too big of a deal as with even full DL dps you can finish with like 1-2-1/3 of the rocks remaining.

    Even Pharos is do-able but the mechanics are likely too complicated for low iL parties unless they have had a lot of practice and are good at their job.
    (0)
    Last edited by Estellios; 03-05-2014 at 05:08 AM.

  4. #24
    Player
    NintenPyjak64's Avatar
    Join Date
    Jun 2012
    Location
    Gridania
    Posts
    1,187
    Character
    Evercy Warclan
    World
    Leviathan
    Main Class
    Warrior Lv 70
    Got into Haukke HM today with a tank that was relatively poorly geared (Full AF1, HQ Mailbreaker and Darksteel shield/belt unmelded, PvP accessories and Masster GLA ring) and never ran the dungeon before. Ended up one shotting all the bosses. It's a miracle what a little coaching before a pull can do for undergeared players
    (1)

  5. #25
    Player
    kukurumei's Avatar
    Join Date
    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    i50-55 is really bad for Manor hard because it's very streamlined towards certain things.

    A perfect group composition can do it, but a skewed one would be pounded their head against the wall. thankful getting suck a bad luck ilvl average is not that easy. You will usually have someone better and someone worse.

    for low ilvl teams:
    1: sch = crap... : because most of the dungeon and especially the last boss is all magical and burst-ish. without mdef protect, you are going to be hit harder then you want and getting healed never enough

    2: Pld and brd, yes please : Since they are all casting and hp based, it's a protracted fight. As long as you can heal up, MP up and eat through it, you're fine. Otherwise crap. Silence is godly, and shield bash is next to spectacular since chain stunning adds isn't a resist problem (they die anyway)

    3: LB when?: On normal group you meteor the twins or LB the the last add, for speed and safety, but what about a low ilvl group that can't make the 4 charm race? LB... Thus without a LB for the adds, you have to live through them with the jobs above.

    High ilvl changes the strats but the fight is really unfair to certain job combinations if you can't hit the dps check, which is sad. Pld, whm, brd, (drg) is probably the "low level winner" for manor fight.

    Adds is possible if all 4 people gang up on the adds, but given the amount of damage they dish out, tt's really hard on lower ilvls.
    (0)
    Last edited by kukurumei; 03-05-2014 at 05:27 AM.

  6. #26
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Starkbeaumont View Post
    What's the appropriate way to handle haukke, copperbell and pharos for a party consisting of ilv48 ppl armed with ilv55 weapons?
    I've seen nothing in Copperbell that requires fast dps, and everything I've heard about Pharos is that it actually gets harder if you over-dps the boss. Haukke first two bosses still shouldn't be an issue; last boss might require saving some CDs, actually knowing how to play your job, and some extra stoneskin/succor from the healer.
    (1)

  7. #27
    Player
    Andevom's Avatar
    Join Date
    Aug 2013
    Posts
    720
    Character
    Andevom Vonskivaux
    World
    Diabolos
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Viridiana View Post
    I've seen nothing in Copperbell that requires fast dps
    You generally want to take the first boss down as fast as you can, lest you run out of room and he burns the whole bridge. Slow DPS whilst taking DoT from the fire can't end well.
    (1)

  8. #28
    Player
    dspguy's Avatar
    Join Date
    Aug 2013
    Posts
    1,667
    Character
    Jain Farstrider
    World
    Leviathan
    Main Class
    Marauder Lv 100
    Last boss is a DPS check. The other adds, if you don't kill them, cause decent AOE damage scaled to the HP they have left when the main boss absorbs them. These unavoidable AOEs may tax your healer. But the last add, I "think" it is death if it isn't fully killed. Maybe if you hold limit break until that add pops, maybe you can burn kill it in time.
    (0)

  9. #29
    Player
    LalaRu's Avatar
    Join Date
    Nov 2013
    Location
    Limsa Lominsa
    Posts
    2,408
    Character
    Mi An
    World
    Phantom
    Main Class
    Paladin Lv 80
    Just done it today. I confirm that on 60's the other members and me 53, all gone smooth. The less dps respect overgeared means only I need to jump and run more time at last boss, that isn't a dps check but a whack-a-mole check. You are the mole!!!!

    Yes, healer have much pressure there and needs do a lot of group heal.

    Side note: as DPS, we were 2 BRD so none had a dps lb, and we done this without even using it.
    (2)
    Last edited by LalaRu; 03-05-2014 at 08:31 AM.

  10. #30
    Player
    givemeraptors's Avatar
    Join Date
    Jan 2014
    Location
    Limsa Lominsa
    Posts
    481
    Character
    Felendis Vreer
    World
    Leviathan
    Main Class
    Arcanist Lv 60
    lol I can't believe I just read three pages of people agreeing that the dungeon is too hard with ilvl 50s. Are you all terrible players or just that unwilling to slow down and teach the fight to newcomers?

    Haukke HM won't be a cakewalk if your ilvl is in the 50s but all you need is a group willing to take it a bit slow.

    --Take mobs one at a time. Especially if the Manor Warden is patrolling around.
    --Make sure to kill the adds that spawn during the boss that puts on a lightshow. Also, stay away from the void portal as it will randomly blast people nearby.
    --Last boss, focus on each add. Save your LB and CDs for this moment. Keep in mind that Blood Rain's damage only scales with how much HP they have left. It will not kill you outright if they are not totally down to 0. If you have a WHM, patching up the party will be easier. If you have a SCH, group together under Sacred Soil and pre-cast Succor + use all your fairy abilities Fey Illumination/Rouse/Whispering Dawn/Fey Covenant.

    The people who left probably just wanted to speed run. I've done the dungeon as all three classes in various states of preparedness and have never lost. It's like people who take a look at your gear in Pharos and say "Nope, I'm outta here." The dungeons are all doable at their ilvl requirement. People who act like they aren't and leave are only looking to faceroll content to get their myth/philo/whatever in as little time as possible. The only place I can think of where you want to be overgeared is Ultima HM, mostly due to the high chance that people will make several otherwise fatal mistakes over the course of the fight due to the sheer number of mechanics at play.
    (2)

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