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  1. #1
    Player
    Dhex's Avatar
    Join Date
    Aug 2013
    Posts
    1,006
    Character
    Jadus Salaheem
    World
    Ultros
    Main Class
    Marauder Lv 90
    Quote Originally Posted by therpgfanatic View Post
    What part about of our mitigation cooldowns only lasting a few seconds, while Warriors always have 3k+ more HP than Paladins, do you not understand?
    Paladins in Shield Oath take 20% less damage innately.

    Warriors have 25% more HP but take full damage.

    They equalize.

    6000HP PLD Shield Oath -> 5000 DMG (-20% Damage) -> 4000DMG = 2000 HP left (33.33% HP Total remaining)

    6000HP WAR +25% HP -> 7500 HP -> 5000DMG = 2500 HP left (33.33% Total HP remaining)

    It's called eHP.


    edit: Post above mine used more detailed numbers read that one.
    (2)
    Last edited by Dhex; 03-05-2014 at 04:28 AM.

  2. #2
    Player
    Synapse's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah - Sargatanas
    Posts
    793
    Character
    Synaptic Striker
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Dhex View Post
    They equalize...
    Tho the math looks logical on the paper, in real fight situation.. and In the long run the % reduction will win.

    Even in a scenario where a mobs uses 2 attack with 1 sec in between....just enough to throw a single cure.


    PLD:

    Monster does 5000dmg.

    PLD(6000HP) = remaining PLD(2000HP)

    Healer cures for 3000hp > PLD(5000HP)

    Monster Attacks 5000HP (Immediately following one cure).

    PLD(5000HP) > PLD(1000HP).


    WAR:

    Monster does 5000dmg.

    WAR(7500HP) = remaining WAR(2500HP)

    Healer cures for 3000hp > WAR(5500HP)

    Monster does 5000. (Immediately following one cure).

    WAR(5500HP) > WAR(500HP)


    Of course, i could have tweaked the numbers so the WAR would die and PLD would live with some HP.
    (0)
    Last edited by Synapse; 03-06-2014 at 05:09 AM.
    Goodbye, Final Fantasy...

  3. #3
    Player
    Pooky_Pasha's Avatar
    Join Date
    Feb 2012
    Location
    Gridania
    Posts
    134
    Character
    Pooky Pasha
    World
    Excalibur
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Synapse View Post
    snip
    If you're giving the PLD a 3000 cure, you need to give the WAR a 1.2x3000=3600 cure due to defiance healing bonus. Your numbers end up as:

    PLD:

    Monster does 5000dmg.

    PLD(6000HP) = remaining PLD(2000HP) ~33.33% HP remains

    Healer cures for 3000hp > PLD(5000HP)

    Monster Attacks 5000HP (Immediately following one cure).

    PLD(5000HP) > PLD(1000HP). ~16.67% HP remains


    WAR:

    Monster does 5000dmg.

    WAR(7500HP) = remaining WAR(2500HP) ~33.33% HP remains

    Healer cures for 3600hp > WAR(6100HP)

    Monster does 5000. (Immediately following one cure).

    WAR(6100HP) > WAR(1100HP) ~14.67% HP remains

    As a side note: if you heal the PLD to full from here, the WAR is left with 7100/7500 HP, or 94.67% HP remaining. If the fight continues this way, the gap gets wider. From my experience, however, it just means it's easier to overcure a PLD. Also, IB does a really, really good job of helping to close that gap.
    (3)
    Last edited by Pooky_Pasha; 03-06-2014 at 05:46 AM.