This thread was intended as a source to pool information and perhaps garner the attention of the community team so that they may address our concerns. The reality, however, seems as though it's turned into some bizarre form of Mortal Kombat. lol
This thread was intended as a source to pool information and perhaps garner the attention of the community team so that they may address our concerns. The reality, however, seems as though it's turned into some bizarre form of Mortal Kombat. lol
yeah honestly i dunno why they bothered with the lvl 25/30 dungeon if not with a cap... almost everyone has a much higher battleclass leveld and since the game lvl vs lvl scale is incredibly stupid i think a con friend (if you dont have one yourself) can burn down everything with a nice placed aoe in one shot. Or the zone gets "maraudered" with aoes....like you said, this will be true for every linkshell around. The lower content will be pointless, they should not even try to design anything interesting, just enter the dungeon and reward the free gears why don't they?
People just seem to think that if some wants to do it like that that they can and it doesn't forces others to do the same. Well even if it doesn't forces anyone to do it, people will just do it still since it's the easy way out. I still firmly believe that FFXI's cap on missions was the best feature that kept the game fun and a challenge throughout all these years. Even a casual player wants a challenge, giving the option to people to NOT have to go through that challenge the way the dungeon/mission was designed is just scrapping all the Dev's work for lower content.
Pointless work if no caps. Its sad but i start to lose hope in SE big time, everything they touch is a desaster. And crafting will get even more pointless after these dungeons. And THIS before the game even got out of late-beta stage... Good job SE
... where are the battle/class changes? they are much more important... its what everything builds on... /facepalm
Didn't know that Mortal combat was about on one side people who wants a ongoing challenge that provides satisfaction and a feel of accomplishment when beating the content and on the other side people who rather have everything handed to them with the option to faceroll through content.![]()
That's exactly what Mortal Kombat is all about! lolDidn't know that Mortal combat was about on one side people who wants a ongoing challenge that provides satisfaction and a feel of accomplishment when beating the content and on the other side people who rather have everything handed to them with the option to faceroll through content.
those who want the challenge can go do the 50 dungeon :PDidn't know that Mortal combat was about on one side people who wants a ongoing challenge that provides satisfaction and a feel of accomplishment when beating the content and on the other side people who rather have everything handed to them with the option to faceroll through content.
My XIVPad: http://xivpads.com?2031148
Level 50s DO want a challenge. That's why we are happy to see the new r50 Dungeon. However, I think some of us feel that now that we have gotten to 50, there is no reason why we shouldn't be allowed to steamroll the r30 Dungeon just for fun. We have waited long enough for content that this shouldn't be an unreasonable request.
Ok, don't flame me too much for this but how about level balancing factors for items, so if 3 rank 25's and 1 rank 50 enter a rank 30 raid the item reward is much less than if its 4 rank 25's. Make it so the higher the char lvl entered the worse the drops get so lets say with a rank 50 char in the group you only get rank 20 items but with 4 rank 25's chars you get rank 35 items or even make so the item percentage drop rate is much less with high level chars.
That might promote better groups/strategys etc.
I know Vedis and I understand completely your approach but you have to also see my side of things, you seem really set on your opinion and everytime someone, not just me, post good points about level capped content, you just replay the same argument which is not very strong : "let people play the way THEY want to".
Right now, the only content will be 2 dungeons. one level 30 and one level 50. Almost everyone and their mother has at least one level 50 as it is now and while the level 50 dungeon will be (hopefully) challenging, the level 30 dungeon that was designed will be there for nothing. Yes I know that they can level up another job/class and do that dungeon on appropriate level, but there is not incentive in doing so (maybe I'm wrong we will have to see) but no one will actually do it if they can just faceroll their way on their level 50 class/job. They could have just made 2 rank 50 dungeons then.
If you don't have a level 50 job/class, then what will happen is that you go in the dungeon with level 50 friends from your LS and again, just watch them (if you aren't too busy watching tv) clear everything for you while you reap the rewards of your unskillfulness. It's like rewarding dumbness. It's just bad design.
Then we will at one point have a cap raise and be able to go higher than 50.
You know what... as I am writing this I realise that I can do a compromise. Either they cap story missions and give a nice reward at the end like CoP rings in FFXI OR if the best gears come from dungeons cap the dungeons. If the story missions end up giving nice rewards of the like of CoP rings, I will be ok with uncapped dungeons even tho it's sad to design content that will get unchallenging everytime you release new content, like WoW (which is pretty much why this game gets so boring after a while)
How is that fun Monkey? You said yourself that you waited so long for content that you wish to just faceroll half they new content by being allowed to go in uncapped at 50. After your first run (max 60min) you'll have done half the new content and will have had no challenge in it and probably never enter there again. Seems a bit contradicting to me.. I'd rather have replay value while I wait for additional content :/Level 50s DO want a challenge. That's why we are happy to see the new r50 Dungeon. However, I think some of us feel that now that we have gotten to 50, there is no reason why we shouldn't be allowed to steamroll the r30 Dungeon just for fun. We have waited long enough for content that this shouldn't be an unreasonable request.
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