Except some people keep taking it so personal for whatever reason and thinking it's a direct attack to the mechanics and the way the combat system works. I mean sure some people would rather have a much faster GCD or just faster or slower combat or more action or more tactical or whatever, but that's not the case that's being argued here.
The main issue here is responsiveness and input feedback, an instant skill or pretty much any action should fire off or start casting the exact moment a key is pressed, no excuses and no delay, if they don't want it to be instant and fire off exactly when it's used then put a cast bar and timer on it, problem solved. It's also silly how some keep repeating how skillful it is to predict stuff when there are a couple of things you can't predict like crits and Awareness only lasts for so long, spike damage, or even something like the tank accidentally getting hit by an AoE for whatever reason even if some people would rather go "well maybe that baddie shouldn't get hit, I'm not going to do my job and waste my emergency heal on him, it's his job to dodge stuff" or "well maybe that baddie should have healed me faster, I'm not going to do my job and waste my emergency cooldowns, it's his job to heal me" than get the underlying issue with responsiveness fixed in the first place.


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