1. Look up "Taal Kheru" for the account I play on.1. I see that your "Warrior" is level 19. Tell us more about how you find Inner Beast is not balanced. Your proposed changes makes it much much worse than original Inner Beast. It's effectively what we heal now without the 20% damage reduction.
2. Bad idea to have a skill potency to be related to an item stats. It means it'd be very hard to balance for all contents level.
3. CoS already has effectively 250 potency. You want a 5% chance to make it 350? Not happening.
2. You do realize every action's damage is based of of your weapon, right?
3. Then remove/reduce the damage, it's to bring PLDs up to WARs aoe management levels.
Yes I do realize that but the actions' potency are kept the same. Think potency y as the multiplier for your damage x. Scaling damage is done by scaling the weapon damage which affects x already but if you're scaling the multiplier y as well, that results in very varying damage.
I have had no problem with aoe hate management on PLDs and the only content I haven't beaten is turn 5. Have done adds many times and never lost hate.


See that was the problem with warrior before. Abilities scaled off gear and not content. That's why the damage reduction was important, it scales with content.
War has better AoE threat. PLD has better mitigation. I have a hard time thinking about where there would actually be a problem with this..
Mitigation is gradually becoming a non-issue with WAR being able to use Storm's Path for a perpetual 10% damage mitigation or chain Storm's Path and Inner Beast to get 30% damage mitigation when required and the ability to self heal via Storm's Path, Inner Beast and Thrill of Battle, this is on top of WAR's existing 25% extra max HP boost. This is why WARs are a preferred choice for T5 MT.See that was the problem with warrior before. Abilities scaled off gear and not content. That's why the damage reduction was important, it scales with content.
War has better AoE threat. PLD has better mitigation. I have a hard time thinking about where there would actually be a problem with this..

That's exactly the thing.Mitigation is gradually becoming a non-issue with WAR being able to use Storm's Path for a perpetual 10% damage mitigation or chain Storm's Path and Inner Beast to get 30% damage mitigation when required and the ability to self heal via Storm's Path, Inner Beast and Thrill of Battle, this is on top of WAR's existing 25% extra max HP boost. This is why WARs are a preferred choice for T5 MT.
Warrior and Paladin are equal in mitigation, up to the point of it being neglible. The only difference is that Warrior does FAR more damage, has a far greater arsenal of attacks, self-heals and naturally has 25% more HP.
It's completely unfair and unbalanced. All they needed was the curing buff moved off their combo, which they had, but then they went overboard and got ridiculous buffs they never should have gotten :/
Paladin needs a huge buff to mirror that.
False on so many points. Wars do not do significantly more damage. In my Twintania static we have myself a i90War and my MT is a i90Pld. He and I bounce top tank DD back and forth. It changes each fight. War does not do "significantly more." That's a myth.That's exactly the thing.
Warrior and Paladin are equal in mitigation, up to the point of it being neglible. The only difference is that Warrior does FAR more damage, has a far greater arsenal of attacks, self-heals and naturally has 25% more HP.
It's completely unfair and unbalanced. All they needed was the curing buff moved off their combo, which they had, but then they went overboard and got ridiculous buffs they never should have gotten :/
Paladin needs a huge buff to mirror that.
Self Heals now are so negligible you can't really rely on that as an edge anymore. Bloodbath isn't very useful for healing in single target fights. It's best against a group of enemies with overpower spam. Against Twintania it is very negligible. Even Thrill of Battle as an emergency heal is nice, but it's not something to rely on. Even inner beast is incredibly small now. Warriors simply can not reliably self heal. At best I can handle one spike heal by throwing thrill of battle + blood bath + inner beast, but that isn't something I can do very often at all. The vast majority of my healing comes from healers.
Having more HP is also pointless. The paladin has up front mitigation wheras warrior does not. This means that the pld doesn't take hits as hard as a warrior, and in effect our hp are effectively the same. Warriors must receive their boost on the back end via the healing buff. In the end we both get hit just as hard.
The only thing you were right about is having a better arsenal of attacks. Everything else is very balanced with paladin.
Last edited by Tiggy; 03-04-2014 at 11:58 PM. Reason: Limit Break
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