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  1. #1
    Player
    Seifu's Avatar
    Join Date
    Nov 2013
    Posts
    61
    Character
    Seifur Almasy
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Lemon8or View Post
    1. I see that your "Warrior" is level 19. Tell us more about how you find Inner Beast is not balanced. Your proposed changes makes it much much worse than original Inner Beast. It's effectively what we heal now without the 20% damage reduction.
    2. Bad idea to have a skill potency to be related to an item stats. It means it'd be very hard to balance for all contents level.
    3. CoS already has effectively 250 potency. You want a 5% chance to make it 350? Not happening.
    1. Look up "Taal Kheru" for the account I play on.
    2. You do realize every action's damage is based of of your weapon, right?
    3. Then remove/reduce the damage, it's to bring PLDs up to WARs aoe management levels.
    (0)

  2. #2
    Player
    Lemon8or's Avatar
    Join Date
    Aug 2013
    Posts
    1,304
    Character
    Lemon Nate
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Seifu View Post
    2. You do realize every action's damage is based of of your weapon, right?
    Yes I do realize that but the actions' potency are kept the same. Think potency y as the multiplier for your damage x. Scaling damage is done by scaling the weapon damage which affects x already but if you're scaling the multiplier y as well, that results in very varying damage.
    Quote Originally Posted by Seifu View Post
    3. Then remove/reduce the damage, it's to bring PLDs up to WARs aoe management levels.
    I have had no problem with aoe hate management on PLDs and the only content I haven't beaten is turn 5. Have done adds many times and never lost hate.

  3. #3
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,842
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Seifu View Post
    2. You do realize every action's damage is based of of your weapon, right?
    See that was the problem with warrior before. Abilities scaled off gear and not content. That's why the damage reduction was important, it scales with content.

    War has better AoE threat. PLD has better mitigation. I have a hard time thinking about where there would actually be a problem with this..
    (0)

  4. #4
    Player ReiszRie's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    386
    Character
    Reisz Rie
    World
    Tonberry
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by whiskeybravo View Post
    See that was the problem with warrior before. Abilities scaled off gear and not content. That's why the damage reduction was important, it scales with content.

    War has better AoE threat. PLD has better mitigation. I have a hard time thinking about where there would actually be a problem with this..
    Mitigation is gradually becoming a non-issue with WAR being able to use Storm's Path for a perpetual 10% damage mitigation or chain Storm's Path and Inner Beast to get 30% damage mitigation when required and the ability to self heal via Storm's Path, Inner Beast and Thrill of Battle, this is on top of WAR's existing 25% extra max HP boost. This is why WARs are a preferred choice for T5 MT.
    (0)

  5. #5
    Player
    Surian's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    468
    Character
    Surian Bedivere
    World
    Behemoth
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by ReiszRie View Post
    Mitigation is gradually becoming a non-issue with WAR being able to use Storm's Path for a perpetual 10% damage mitigation or chain Storm's Path and Inner Beast to get 30% damage mitigation when required and the ability to self heal via Storm's Path, Inner Beast and Thrill of Battle, this is on top of WAR's existing 25% extra max HP boost. This is why WARs are a preferred choice for T5 MT.
    That's exactly the thing.

    Warrior and Paladin are equal in mitigation, up to the point of it being neglible. The only difference is that Warrior does FAR more damage, has a far greater arsenal of attacks, self-heals and naturally has 25% more HP.

    It's completely unfair and unbalanced. All they needed was the curing buff moved off their combo, which they had, but then they went overboard and got ridiculous buffs they never should have gotten :/

    Paladin needs a huge buff to mirror that.
    (0)

  6. #6
    Player Tiggy's Avatar
    Join Date
    Aug 2013
    Posts
    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    Quote Originally Posted by Surian View Post
    That's exactly the thing.

    Warrior and Paladin are equal in mitigation, up to the point of it being neglible. The only difference is that Warrior does FAR more damage, has a far greater arsenal of attacks, self-heals and naturally has 25% more HP.

    It's completely unfair and unbalanced. All they needed was the curing buff moved off their combo, which they had, but then they went overboard and got ridiculous buffs they never should have gotten :/

    Paladin needs a huge buff to mirror that.
    False on so many points. Wars do not do significantly more damage. In my Twintania static we have myself a i90War and my MT is a i90Pld. He and I bounce top tank DD back and forth. It changes each fight. War does not do "significantly more." That's a myth.

    Self Heals now are so negligible you can't really rely on that as an edge anymore. Bloodbath isn't very useful for healing in single target fights. It's best against a group of enemies with overpower spam. Against Twintania it is very negligible. Even Thrill of Battle as an emergency heal is nice, but it's not something to rely on. Even inner beast is incredibly small now. Warriors simply can not reliably self heal. At best I can handle one spike heal by throwing thrill of battle + blood bath + inner beast, but that isn't something I can do very often at all. The vast majority of my healing comes from healers.

    Having more HP is also pointless. The paladin has up front mitigation wheras warrior does not. This means that the pld doesn't take hits as hard as a warrior, and in effect our hp are effectively the same. Warriors must receive their boost on the back end via the healing buff. In the end we both get hit just as hard.

    The only thing you were right about is having a better arsenal of attacks. Everything else is very balanced with paladin.
    (1)
    Last edited by Tiggy; 03-04-2014 at 11:58 PM. Reason: Limit Break