It's certainly doable at i57 - if everyone knows what they're doing, and 99 out of 100 times, at least one person doesn't know what they're doing.
It's certainly doable at i57 - if everyone knows what they're doing, and 99 out of 100 times, at least one person doesn't know what they're doing.
70 is too high, you need to do Titan HM to have the relic, and probably the relic to be 70. Usually the problem is not the gear, but that there are one or two dead people before the heart dies, and DPS is not enough. If everybody is at minimum ilevel it gets harder, but usually people have several DL, some CT, etc. Philo tomes are easy with Main Story Roulette. Normally if too many people die before the heart, after the heart it will be worse, since it gets much harder. If all are alive during heart phase the chances are the heart dies, and people are probably skilled, so probabilities are higher.So this i think is something everyone has had the unfortunate experience of. You Q for Titan HM and get placed on a team of BARELY item level 57 and that simply is NOT sufficient for taking down titan. VERY seldom do you get a team that can pull the DPS required to make it past heart phase, afterwards it really is just a skill check. To avoid the DPS check I think the item requirement needs to be bumped up to 70, that way the only thing you need to worry about is people actually working through the game mechanics.
This is the most productive idea.
The first few times I went to Titan HM in DF, I was bad. I "knew" the fight from reading strategies and watching videos... but I'm just not that good at executing a strategy I haven't done before. I really wish there were (repeatable) attunement that allowed me to practice dodging all the crap.
Also, the first time I went in Titan HM I was all ilv 70+ gear, and there were several players in much worse gear that were better at... everything... so, even requiring ilv 70+ wouldn't solve the problem of bad players in titan hm.
I half wonder if it should just be removed from DF??
Last edited by Simaril; 03-03-2014 at 09:58 PM.


If you have problems with Titan HM in DF, try using the PF to put together a party.
In PF I usually request i65+ and people that have experience (not necessary to have beaten, just know the fight and have tried it before).
My Titan HM record:
WHM, 3 visits to clear for Thyrus
SCH, 2 visits to clear for Omnilex
SMN, 2 visits to clear for The Veil of Wiyu
In PF you can set single tank requirement as dual tank isn't necessary, and even 3 healer if you get good DPS.
If u think u need ilvl 70 for titan hm, u are extremely unskilled player. I can understand increasing it to ilvl 60, but not higher.
Some people do play with friends, and with free companies (which is more or less the point of playing an MMO btw), and personnaly, I would hate to have to increase more my ilvl just to be able to have another relic. I know the fight and my ilvl won't change my skill. It will only change my HP. Before asking to SE changing the ilvl, you can :
- Go to the fight with people you trust (even if you don't have friends or FC, you can still add in FL/linshell some people you tried with, who were performing consistently)
- Use the party finder to set up your own ilvl.
isn't it enough?
PS : 70 means you are full DL, and have a farmed a good weapon....It's just plain stupid to force people to have more than this. And actually, you can absolutely do this with a way lower ilvl........
Stop thinking that overgearing a fight will be a smart compensation for the lack of people skill. It's false, especially for this fight. You would only have people with the same lack of knowledge of the mechanics, but they would hurt more/have more HP. Dodging plumes and landslides isn't something you learn with some ilvl, you just learn it by training at it
Last edited by leprov; 03-04-2014 at 12:32 AM.
Some people think that to get higher level gear you must have some skill. In older games that was often true. In this game you can craft ilv70 without entering a dungeon.
I would say if you can get a 8 man party together than you ilvl shouldnt be changed from what its at already but when you enter alone on a solo bias than it should be 10 lvls higher than that. ilvl may not mean skills but it does show you have been in some tough situations to earn the ilvl you are wearing right now.

yeah, i remember those days, i was using a garuda book, i was so exited when we beat it, ilvl its not the matter, the mechanics are, repetition, repetition, repetition, thats itWhen me and my friends were first attempting/clearing Titan HM back around a month after launch, we were mostly in the iLvl 60 gear the dropped from AK (I guess now its dropped in the hard mode dungeons), with maybe a few pieces of Dark Light, and a mix of Ifrit/Garuda weapons. We didn't have free CT i80 drops each week and we didn't have a plethora of relic DPS on the server to come help us out, and we still managed.
I think the iLvl requirement is completely appropriate.
This. I can't tell you how many groups i've run with a SMN where me (as SCH) was the one using shadow flare/DoT'ing. The worst part? even after seeing me do this, they still wouldn't do it.....BLM that only do blizzard "so they don't run out of mp", PLD that rotate Riot Blade and flash with no oath up, WHM and SCH that are constantly oom because of overhealing, SMN that don't use all of their dots or fester...
I'm going to stop here. There is more to be said, but simply put, No, the item level requirement does not need to be increased to buffer groups that will have a more difficult time in completing content.
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