@Edellis, who are you to dictate what the dev team should and should not work on? Fixing this would not derail the development of new content. I don't think YOU know how game development works :/
Edit: Great post Jynx
@Edellis, who are you to dictate what the dev team should and should not work on? Fixing this would not derail the development of new content. I don't think YOU know how game development works :/
Edit: Great post Jynx
Last edited by AmyNeudaiz; 03-02-2014 at 06:51 AM.
While I can't say I'm clamoring for this exact request better character models and textures in general would be great.
Anyone including you who pretend to know anything about game development need to stop pretending to be athorities on the subject unless you can show us you worked on a AAA budget game then just push that argument aside. Nobody here truely knows what SE's development cycle is like for all we know Yoshida throws a dart at a board to decide what primal is released next, what class gets nerfed/buff, what hairstyle they work on next....so on.
What we can however do is explain why we think ______ would be good for the game, or why you feel time should be spent elsewhere.
See how easilly that makes us have a civil discussion? If you feel the development time should be spent on the actual equipment then tell us so without trying to raise yourself above everyone with snide remarks and insults.
I do agree that the models had to be changed to get ARR out on time, and that it would be a pretty extensive update due to having to refit leg gear. The models are meant to be clothed, but very often leg equipment is very tight and meant to compliment the physique, but the actual physique being complimented is off just enough that everything looks a little awkward from many angles. Every (I think) new piece of leg gear that wasn't already in 1.x is covered nearly entirely by the body piece of the same set, or it's a skirt that matches the old proportions enough to be worn with body gear and not look awkward. Shirt-type equipment flairs out at the hip much further than the current hip-shape would naturally allow unless you go out of your way to find a skirt to wear under it to hide the gap. A glaring example of the problem can be seen by wearing any set of the coatee-styled gear for crafting. Even the skirt that was made to be worn with it doesn't fill the giant gap left by the reduction.
I'm not saying it's urgent or needs to be fixed right now (though sooner would help me to enjoy the content they add while I'm playing it) but I must point out that the presentation is off and the fact that it was rushed is apparent to those who will see it. I just want it to be updated, even if it's pretty far down the road or after the 1st expansion. I do love this game more than any other mmo, despite flaws I might point out so I won't be going to another game. I just want the best to be brought back to my favorite game.
http://www.youtube.com/watch?v=PirscKRxHHI this video shows the coatee-set back in 1.x, which fit much more naturally even with the tight skirt. The pants worn by one of the miqo'te fits incredibly well too and while it may seem subtle to some, it's a huge difference from my perspective.
Last edited by Knives; 03-02-2014 at 06:59 AM. Reason: Text limit
Last edited by Battlewrench; 03-03-2014 at 11:49 PM.
When the developers told us that they had to change quite a bit on the character models to pump out gear designs faster, I have to admit confusion.
Anyone who bought the original Collector's Edition of the game probably watched that included "the making of" DVD and realized they had a system in place that could automatically deform the character model/gear mesh at it's contact points.
If I remember correctly, the designer at the time claimed that this system allowed them to make gear faster because it did most of the work for them. What ever happened to that?
To answer my own question or guess at it, I would suppose that when they threw aside Crystal Tools they had to scrap that system as well and implement an entirely new one that requires everything be done by hand.
I have some pictures/videos of people pulling off some really interesting looks using armor/cloth/leather together and I never saw clipping in that game except for when their physics system was on the fritz (It would freeze anything that could move in an unmovable state).
Last edited by Kittra; 03-02-2014 at 07:31 AM.
Actually I do, it's my job as previously stated, if you'd even slightly read my post you'd have realised that.
Adding a mesh deformer would be a simpler fix this, there are many other options and solutions on how you could fix this without a huge error margin or largely consuming development time . It was easier in 1.23 to implement a mesh deformer (as a decent one already existed in the client), sadly what they're using in 2.0 would make this a slightly more cumbersome task and whether it would suit the task of deforming Body Mesh > Clothes or Clothes > Body Mesh would be a different issue.
People can complain if they want to, even if it doesn't get changed. If you don't like what's been changed why sit on your buttocks.
A slightly exagerated explanation of the process of "Complaining versus Sitting and not saying anything"
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Everyone knows why it was changed, it was already previously explained (moot point) that doesn't mean at any time in the future it cannot be changed.
When people originally asked the World of Warcraft development team to change the models/textures for characters they wouldn't do it, people said "This is silly, why change it? Don't be stupid they'll never change it" and now they're actually doing it.
They were designed to wear clothes??? NO WAY! (/gasp)
The development team (as with any good development team) is segregated into departments and 'assignment' teams.
In ARR you have multiple teams working on various tasks, some teams would be considerably further ahead of the others due to the nature of their work.
No-one can assume exactly how little or much time they have to spend on miscellaneous tasks such as this for implementation, but from experience this department is usually miles ahead of the rest in terms of preparation for implementation so there's a slight possibility in the distant future when there's a gap between development stages that tasks like this get considered.
That may be the case for most people in this thread, but they all know fine rightly that if you request something enough over a long enough period of time it gets changed.
That's a fact. If you want something changed that badly (regardless of how small or benign it is) it will be considered EVEN if it's been declined in the past.
That being said, it's a low priority, and should be treated as such, this is something that would be considered when it's an actual possibility to spend the time to create/apply/adjust and test.
Last edited by Shioban; 03-06-2014 at 04:36 AM.
allright a buttpost!
So i shall post my recent discovery after i crashed & got back into game earlier today!
Enjoyz!
I agree with the OP.
They need to fix the behinds on the characters because really, it's just too jarring otherwise.
Mind you, it's not so bad when the behind is covered by armor but for gear that does emphasize the behind.... well... it's just painful to see it missing. =\
They really should fix behinds and clipping if there is going to be any emphasis on the vanity system, heck for some non vanity items the two issues are really bothersome. =_=;
Last edited by Anapingofness; 03-02-2014 at 12:55 PM.
Last edited by Kallera; 03-02-2014 at 08:44 PM.
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