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  1. #11
    Player Shioban's Avatar
    Join Date
    Sep 2012
    Location
    Bastok
    Posts
    1,564
    Character
    Shio Ban
    World
    Twintania
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Edellis View Post
    No, you guys really have absolutely no clue how game development works to suggest anything is a "simple fix" if it isn't on a schedule to be done. Knowing how to round out the ass on a model does not suggest you know shit about game development.
    Actually I do, it's my job as previously stated, if you'd even slightly read my post you'd have realised that.

    Adding a mesh deformer would be a simpler fix this, there are many other options and solutions on how you could fix this without a huge error margin or largely consuming development time . It was easier in 1.23 to implement a mesh deformer (as a decent one already existed in the client), sadly what they're using in 2.0 would make this a slightly more cumbersome task and whether it would suit the task of deforming Body Mesh > Clothes or Clothes > Body Mesh would be a different issue.

    Quote Originally Posted by Edellis View Post
    And i don't know why people are still complaining about this. The models were changed on purpose and nothing short of an extensive graphical update would say otherwise. The models are designed to be clothed, and thats what the dev team is (and should be) focusing their attention.
    People can complain if they want to, even if it doesn't get changed. If you don't like what's been changed why sit on your buttocks.

    A slightly exagerated explanation of the process of "Complaining versus Sitting and not saying anything"


    Everyone knows why it was changed, it was already previously explained (moot point) that doesn't mean at any time in the future it cannot be changed.

    When people originally asked the World of Warcraft development team to change the models/textures for characters they wouldn't do it, people said "This is silly, why change it? Don't be stupid they'll never change it" and now they're actually doing it.

    They were designed to wear clothes??? NO WAY! (/gasp)

    Quote Originally Posted by Edellis View Post
    The models are designed to be clothed, and thats what the dev team is (and should be) focusing their attention.
    The development team (as with any good development team) is segregated into departments and 'assignment' teams.
    In ARR you have multiple teams working on various tasks, some teams would be considerably further ahead of the others due to the nature of their work.

    No-one can assume exactly how little or much time they have to spend on miscellaneous tasks such as this for implementation, but from experience this department is usually miles ahead of the rest in terms of preparation for implementation so there's a slight possibility in the distant future when there's a gap between development stages that tasks like this get considered.

    Quote Originally Posted by Edellis View Post
    No, you guys really have absolutely no clue how game development works to suggest anything is a "simple fix" if it isn't on a schedule to be done. Knowing how to round out the ass on a model does not suggest you know shit about game development.
    That may be the case for most people in this thread, but they all know fine rightly that if you request something enough over a long enough period of time it gets changed.
    That's a fact. If you want something changed that badly (regardless of how small or benign it is) it will be considered EVEN if it's been declined in the past.

    That being said, it's a low priority, and should be treated as such, this is something that would be considered when it's an actual possibility to spend the time to create/apply/adjust and test.
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    Last edited by Shioban; 03-06-2014 at 04:36 AM.