

We raided 6 nights a week and always had people on standby lol... of course there were lots more raids, dkp.. and the raids were much longer....lol, this guy would have been REALLY lost in EQ with our 72 man raids...
I know, shocking, 6-7 nights a week we were able to find not only 7 other people, but 71 other people and raid for 5-8 hours a night.
I cannot even fathom how finding 7 other people is difficult...
Raid dungeon in FFarr- is CT. Raid dungeon (in my opinion) is a kind of dungeon, where mistakes of some players are not visible. You can agree, that in CT 1/3 of players can just stay and do nothing (I'm not talking about pushing buttons- it is very simple)- other 2/3 players will do all the job. And yes, in such kind of RAID you can take any player- very easy to find. But I repeat, that my 1st post was about main content dungeons, first of all high-end hard core dungeons where mistake of just one player very often means wipe. Such dungeons (and trials) are not raid dungeons (CT is a raid dungeon)- they are CONST-PARTY dungeons (I hope you all know what is const-party). All I want to say- 8-player group is too big formation for stable party- const-party. It is a biggest SE's mistake to make such big formation for const-parties to chase content
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