Don't get me started on Shoulder Tackle... also how it stuns, it can mess up stun-rotations... I think it should Bind rather (tradeoff could be higher potency or reduced CD), besides how buggy it is.



Don't get me started on Shoulder Tackle... also how it stuns, it can mess up stun-rotations... I think it should Bind rather (tradeoff could be higher potency or reduced CD), besides how buggy it is.

Bind might be interesting and worth it. I don't really like the Shoulder Tackle stun, as its only a few seconds instead of the 6 of others, and is a waste of a DR. In cases where it matters, its better not to Shoulder Tackle so someone can get the full 6 second stun.
I'm certainly no expert, but you'd think SE could put in some form of lag compensation, or client side hit detection for the initial hit alone. I get so tired of seeing half the animation go off and it get canceled, when it should be a simple "out of range" or not. If the hit is correctly positioned to trigger animation, it should finish.
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