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  1. #11
    Player
    Tanama's Avatar
    Join Date
    Aug 2012
    Location
    Phorampa Wildwood, Valeria
    Posts
    626
    Character
    Jenity Dionysus
    World
    Hyperion
    Main Class
    Archer Lv 80
    Quote Originally Posted by paradigmfellow View Post
    they are coming back, but for time mage.

    While I would love to see Time Mage make an appearance in FFXIV:ARR, I am betting that outfit you showed will be a casting or healing set.
    (0)

  2. #12
    Player
    Starkbeaumont's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    758
    Character
    Raegen Beaumont
    World
    Spriggan
    Main Class
    Dark Knight Lv 90
    I miss the old Thaumaturge (was hoping arcanist would have been like that but sadly not). And their story was much better too. Old conjurer was nice too, being healer and caster at once. this would have been nice to decide between WHM or BLM.

    Hopefully we get a similar job in the future though the only one fitting would be Mystic from FFTactics ( http://finalfantasy.wikia.com/wiki/Mystic_%28Tactics%29 or the unique Beowulf version http://finalfantasy.wikia.com/wiki/T..._%28Tactics%29 ) and I don't see how this would work with the Tank/Healer/DPS thing we have atm, since it's more a debuff-support class.
    (1)

  3. #13
    Player
    Spyrit's Avatar
    Join Date
    Aug 2013
    Posts
    159
    Character
    Spyrit Moon
    World
    Exodus
    Main Class
    Thaumaturge Lv 50
    Those are red mage spells!
    (0)

  4. #14
    Player Eidolon's Avatar
    Join Date
    May 2011
    Posts
    1,373
    Character
    Muhau Nbolo
    World
    Mateus
    Main Class
    Warrior Lv 90
    Time mage will already be here now because they will bend space and time to be here once they are released to being here now. So really, you guys just haven't leveled your Time Mage yet. I know mine is already will be am level 50 and I love it.
    (0)

  5. #15
    Player
    Roelle's Avatar
    Join Date
    Mar 2014
    Posts
    4
    Character
    Hiina Itoya
    World
    Balmung
    Main Class
    Arcanist Lv 51
    As someone who's been absent during 1.0, I'm really curious. So, was the thaumaturge essentially a mage that juggled light and darkness?

    Levelling a THM in ARR feels bizarre and out of place, because the guild treats thaumaturgy not as elemental magic, but rather a source of terrifyingly taboo magic. Evil spellcasters also always THMs, casting shadowy spells at you and summoning intimidating voidsent creatures. And yet the player is the odd one out, flinging fireballs and icicles. It seems like the change from Dark/Light to Ice/Fire is entirely visual and they could have kept 2.0's THM with the morbid Dark/Light aesthetics retained.

    Did the devs ever explain why they changed that particular aspect? Was 1.0's THM too dark and morbid for the intended setting?
    (0)

  6. #16
    Player
    Gamemako's Avatar
    Join Date
    Aug 2013
    Posts
    795
    Character
    Elysia Mazda
    World
    Coeurl
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Roelle View Post
    Evil spellcasters also always THMs, casting shadowy spells at you and summoning intimidating voidsent creatures.
    Actually, you'll see a powerful summoner do that as well. All of the casters are dabbling in powerful magics -- even White Magic is a forbidden art because its abuse drained the land. Some voidsent like the ahriman use earth spells (conjury) almost exclusively.
    (0)

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