Results 1 to 10 of 13

Hybrid View

  1. #1
    Player PArcher's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    2,580
    Character
    Kytre Ashaer
    World
    Gilgamesh
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Fendred View Post
    Crafts are really not that easy to level. It takes a large number of man hours and you end up doing mind numbing repetitive tasks to raise the level of the craft. At least SWTOR had the sense to give you minions to do the crafting and gathering for you while you do other things. Also, the materia system isn't even being used at all, and for the brief time that we had access to only ilvl90 or ilvl70 gear people hardly ever used resistance materia. It was just more efficient to know how to dodge incoming attacks and invest in other stats than worry about resistances.
    Crafting is hard to level? You don't even need to craft anything to get to 50 if you really don't want to...

    I've taken ALC and WVR to 50 faster than any combat class...much faster. Not even Fate Grinding was as efficient as leveling a crafter is.

    Also, "materia isn't used"? Then why are all my Quicktongue, Battledance, Savage Aim, Savage Might, and Vitality materia selling like mad when I put them on the market?
    (0)

  2. #2
    Player
    Fendred's Avatar
    Join Date
    Jun 2011
    Posts
    956
    Character
    Valentyne Laska
    World
    Balmung
    Main Class
    Dancer Lv 100
    Quote Originally Posted by PArcher View Post
    Crafting is hard to level? You don't even need to craft anything to get to 50 if you really don't want to...

    I've taken ALC and WVR to 50 faster than any combat class...much faster. Not even Fate Grinding was as efficient as leveling a crafter is.

    Also, "materia isn't used"? Then why are all my Quicktongue, Battledance, Savage Aim, Savage Might, and Vitality materia selling like mad when I put them on the market?
    Reread my post. I was referring to resistance materia. They provided a useless option since most consider it tactically suicide to try eating an end game boss's elemental attacks at the expense of stats that raise damage, health, or healing.
    (0)

  3. #3
    Player PArcher's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    2,580
    Character
    Kytre Ashaer
    World
    Gilgamesh
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Fendred View Post
    Reread my post. I was referring to resistance materia. They provided a useless option since most consider it tactically suicide to try eating an end game boss's elemental attacks at the expense of stats that raise damage, health, or healing.
    No you weren't, as Viridiana pointed out.

    Its almost always bad for a non-tank to try to tank something...a DPS's job is to DPS, a healer's job is to heal. If they are sacrificing stats that improve their main focus to tank...they're gimping themselves. Its not that hard to understand...
    Yes, you can eat one attack here and there to keep focusing on your job instead of dodging...but...that causes heals to have to focus on YOU, which means they're not focusing on the tank...which can lead to a wipe. A good DPS or Heal is able to dodge and do their job; poor DPS/Heals are the ones who need these defensive "boosts" to survive. I'm also having a hard time thinking of anything that can straight-up OHK (which would "necessitate" this materia) a properly geared and positioned DPS or Heal while the main tank has hate. Sure, some tank-targeting attacks can OHK DPS and/or Heals...but they're not supposed to be getting hit by them at all...
    (0)