omg a healer can heal a damage dealer omg the horror!!!!!really.... how hard can it be? healers have damn near infinate mana still XD
untill they adress mana costs per cast or maximum mana pools they pretty much made this game a fly through.
FF14 is just like Wrath of the Lich King Content in WoW. FACEROLL!
(heres hoping they change it soon)
http://crystalknights.guildwork.com/
I remember when I used to have faith in humanity.
Fixed.
So I take it that Korea is in the West now?
id rather be surprised if there is a cool boss at the end rather then them show him a week ahead of time...
My XIVPad: http://xivpads.com?2031148
ehhh if you fight tough mobs healers mp can suffer, also the amount of monsters at once. and at least in the old battlesystem, poor strategy can wipe you even with healers, for example impish incantions positioned poorly, or 3 puks using tail chase at the same time. Its not all about healing dps versus moster damage in this game. positioning versus multiple mobs can lead to spike damage, or require a caster two groups that arent easily in range. say if you have to split the mobs so AoE doesnt land at the same time, or go in the wrong directions.really.... how hard can it be? healers have damn near infinate mana still XD
untill they adress mana costs per cast or maximum mana pools they pretty much made this game a fly through.
FF14 is just like Wrath of the Lich King Content in WoW. FACEROLL!
(heres hoping they change it soon)
course people could just try to rock sleep forever like ffxi, we ll have to see how they handle it, and since this is coming at the same time as battle changes, we really have no clue at all how it will all work
I really enjoy the time limits, and when I saw that these new dungeons were going to have time limits, a little spark of hope fluttered from my heart.
If these "raids" happen to be anything like FFXI's, then I will be extremely excited. I also don't understand why everyone is being so salty about this being (perhaps) more directed towards the hard-core gamer. The idea behind the time limits is to award people who work together, and work together well. A bad group, should in theory not be able to do as well as a good and well put together group. SE is simply rewarding good game play, which is something this game needs.
One thing that we lack right now are goals! We need some hardcore content so we can all work to obtain these goals of ours.
I hate to use this example, however, in XI it took me roughly a year's worth of work to get just a handful of items, but I never complained about it. "Why?" you might ask, well it's because when I actually did get the items I wanted I felt like I joined this elite group of players who had also worked so hard to obtain these near-impossible items. It was FUN (Strong emphasis on FUN).
Right now, any group play is more than welcome in my opinion, we need to start bringing the community closer together, and these raids have just the tools to do it!
Man, it's almost like...like...no MMORPG EVER has imposed a time limit of any kind of content. Damn SE get with the times!
Some of you people I swear lol.
ehhh i felt better naming my cmode weapons and adding effects. a year is too long to acheive something in a game. and spending massive hours doing it. blehI really enjoy the time limits, and when I saw that these new dungeons were going to have time limits, a little spark of hope fluttered from my heart.
If these "raids" happen to be anything like FFXI's, then I will be extremely excited. I also don't understand why everyone is being so salty about this being (perhaps) more directed towards the hard-core gamer. The idea behind the time limits is to award people who work together, and work together well. A bad group, should in theory not be able to do as well as a good and well put together group. SE is simply rewarding good game play, which is something this game needs.
One thing that we lack right now are goals! We need some hardcore content so we can all work to obtain these goals of ours.
I hate to use this example, however, in XI it took me roughly a year's worth of work to get just a handful of items, but I never complained about it. "Why?" you might ask, well it's because when I actually did get the items I wanted I felt like I joined this elite group of players who had also worked so hard to obtain these near-impossible items. It was FUN (Strong emphasis on FUN).
Right now, any group play is more than welcome in my opinion, we need to start bringing the community closer together, and these raids have just the tools to do it!
im all for hard content and time challenges, but something that requires you do the same thing for 365 days, and can only attempt it once every three days, is.... uh..... kind of wack
I don't know if it was mentionned in another post since I just scanned quickly but there is one thing that worries me. The time limit is fine, it has it's good points. What worries me is that there is no talk of level cap. So that means that for the dungeon that requires you to be level 25 to enter there is nothing preventing you from taking 2-3 of your level 50 friends and just hack away your way to the loot. I really wish they would put a level cap (say 30 for the lower dungeon and 50 (of course) for the higher one) because if they don't then,
1: their low level dungeon will just be outdated after day 1 of release
2: the game will start to feel like WoW where every low content because outdated quickly with further content, there will be no strategy involved for the lower content because let's face it, no one will voluntarily turn away a higher level that offer his help.
3: There is no replay value (in terms of challenge and thrills) for the higher level that come and help LS friends.
I know they removed the caps in FFXI from what I heard, but maybe it's because the game is old now but they need to put them in FFXIV if they want the game to survive.
i see what you mean but the only means of challenges is when a group of mobs AoEs and your group pretty much gets 1 shot lol (which theres nothing you can do about it for the most part unless you CC, but idiots just wake them or something LOL)ehhh if you fight tough mobs healers mp can suffer, also the amount of monsters at once. and at least in the old battlesystem, poor strategy can wipe you even with healers, for example impish incantions positioned poorly, or 3 puks using tail chase at the same time. Its not all about healing dps versus moster damage in this game. positioning versus multiple mobs can lead to spike damage, or require a caster two groups that arent easily in range. say if you have to split the mobs so AoE doesnt land at the same time, or go in the wrong directions.
course people could just try to rock sleep forever like ffxi, we ll have to see how they handle it, and since this is coming at the same time as battle changes, we really have no clue at all how it will all work
/sigh... I'm sorry but I've seen quite a few of your posts on the forum now and all of them have made me roll my eyes. Mana regeneration may be faster now for mages, but in a tough fight where for example you have the difficulty up maybe slightly too high, and your tank is keeping hate on two or three mobs, and the thing does annoying AoE damage spells/abilities and as a mage you are trying to heal, rebuff, sleep/crowd control etc and the fight drags on.... then yes mp can get pushed to the limit. If dungeons are like that, then "how hard can it be?"- with a single healer it could be quite a challenge depending on the situation.really.... how hard can it be? healers have damn near infinate mana still XD
untill they adress mana costs per cast or maximum mana pools they pretty much made this game a fly through.
FF14 is just like Wrath of the Lich King Content in WoW. FACEROLL!
(heres hoping they change it soon)
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