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  1. #111
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Seraphita View Post
    really.... how hard can it be? healers have damn near infinate mana still XD
    untill they adress mana costs per cast or maximum mana pools they pretty much made this game a fly through.
    FF14 is just like Wrath of the Lich King Content in WoW. FACEROLL!
    (heres hoping they change it soon)
    omg a healer can heal a damage dealer omg the horror!!!!!
    (1)


    http://crystalknights.guildwork.com/

  2. #112
    Player
    _C-a-e-r-i-t-h_'s Avatar
    Join Date
    Jun 2011
    Location
    San d'Oria
    Posts
    346
    Character
    Laura Palmer
    World
    Ultros
    Main Class
    Archer Lv 50
    Quote Originally Posted by Richard View Post
    oh my god you have to be trolling. no one can be this retarded.
    I remember when I used to have faith in humanity.

    Quote Originally Posted by Elkwood View Post
    Good this the game isn't being developed for the American gamer then. All the American or Western Gamer wants is Ace Attorney Investigations 2 and Layton vs Ace Attorney to be localized.
    Fixed.

    Quote Originally Posted by Elkwood View Post
    Hell if Most of the Western Gamers had it there way they would start the game off with Max level and beat it in a week.

    This game is developed by the Japanese for the Japanese, if you dont like it then dont play, It is as simple as that.
    So I take it that Korea is in the West now?
    (0)

  3. #113
    Player

    Join Date
    Mar 2011
    Location
    Besaid
    Posts
    5,019
    Quote Originally Posted by darkstarpoet1 View Post
    just as an idea i think with all the hype they are building over this patch they would show some of the biggest and baddest thinks they have to build interest in the dungeons.

    what do they show instead? digga's, orobons, skeletons? really?
    .
    id rather be surprised if there is a cool boss at the end rather then them show him a week ahead of time...

  4. #114
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Seraphita View Post
    really.... how hard can it be? healers have damn near infinate mana still XD
    untill they adress mana costs per cast or maximum mana pools they pretty much made this game a fly through.
    FF14 is just like Wrath of the Lich King Content in WoW. FACEROLL!
    (heres hoping they change it soon)
    ehhh if you fight tough mobs healers mp can suffer, also the amount of monsters at once. and at least in the old battlesystem, poor strategy can wipe you even with healers, for example impish incantions positioned poorly, or 3 puks using tail chase at the same time. Its not all about healing dps versus moster damage in this game. positioning versus multiple mobs can lead to spike damage, or require a caster two groups that arent easily in range. say if you have to split the mobs so AoE doesnt land at the same time, or go in the wrong directions.

    course people could just try to rock sleep forever like ffxi, we ll have to see how they handle it, and since this is coming at the same time as battle changes, we really have no clue at all how it will all work
    (0)

  5. #115
    Player
    Pride's Avatar
    Join Date
    May 2011
    Posts
    72
    Character
    Pride Radeneau
    World
    Famfrit
    Main Class
    Arcanist Lv 55
    I really enjoy the time limits, and when I saw that these new dungeons were going to have time limits, a little spark of hope fluttered from my heart.

    If these "raids" happen to be anything like FFXI's, then I will be extremely excited. I also don't understand why everyone is being so salty about this being (perhaps) more directed towards the hard-core gamer. The idea behind the time limits is to award people who work together, and work together well. A bad group, should in theory not be able to do as well as a good and well put together group. SE is simply rewarding good game play, which is something this game needs.

    One thing that we lack right now are goals! We need some hardcore content so we can all work to obtain these goals of ours.

    I hate to use this example, however, in XI it took me roughly a year's worth of work to get just a handful of items, but I never complained about it. "Why?" you might ask, well it's because when I actually did get the items I wanted I felt like I joined this elite group of players who had also worked so hard to obtain these near-impossible items. It was FUN (Strong emphasis on FUN).

    Right now, any group play is more than welcome in my opinion, we need to start bringing the community closer together, and these raids have just the tools to do it!
    (1)

  6. #116
    Man, it's almost like...like...no MMORPG EVER has imposed a time limit of any kind of content. Damn SE get with the times!

    Some of you people I swear lol.
    (1)

  7. #117
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Pride View Post
    I really enjoy the time limits, and when I saw that these new dungeons were going to have time limits, a little spark of hope fluttered from my heart.

    If these "raids" happen to be anything like FFXI's, then I will be extremely excited. I also don't understand why everyone is being so salty about this being (perhaps) more directed towards the hard-core gamer. The idea behind the time limits is to award people who work together, and work together well. A bad group, should in theory not be able to do as well as a good and well put together group. SE is simply rewarding good game play, which is something this game needs.

    One thing that we lack right now are goals! We need some hardcore content so we can all work to obtain these goals of ours.

    I hate to use this example, however, in XI it took me roughly a year's worth of work to get just a handful of items, but I never complained about it. "Why?" you might ask, well it's because when I actually did get the items I wanted I felt like I joined this elite group of players who had also worked so hard to obtain these near-impossible items. It was FUN (Strong emphasis on FUN).

    Right now, any group play is more than welcome in my opinion, we need to start bringing the community closer together, and these raids have just the tools to do it!
    ehhh i felt better naming my cmode weapons and adding effects. a year is too long to acheive something in a game. and spending massive hours doing it. bleh
    im all for hard content and time challenges, but something that requires you do the same thing for 365 days, and can only attempt it once every three days, is.... uh..... kind of wack
    (0)

  8. #118
    Player
    Perrin_Aybarra's Avatar
    Join Date
    May 2011
    Posts
    925
    Character
    Rand Al'thor
    World
    Excalibur
    Main Class
    Conjurer Lv 38
    I don't know if it was mentionned in another post since I just scanned quickly but there is one thing that worries me. The time limit is fine, it has it's good points. What worries me is that there is no talk of level cap. So that means that for the dungeon that requires you to be level 25 to enter there is nothing preventing you from taking 2-3 of your level 50 friends and just hack away your way to the loot. I really wish they would put a level cap (say 30 for the lower dungeon and 50 (of course) for the higher one) because if they don't then,
    1: their low level dungeon will just be outdated after day 1 of release
    2: the game will start to feel like WoW where every low content because outdated quickly with further content, there will be no strategy involved for the lower content because let's face it, no one will voluntarily turn away a higher level that offer his help.
    3: There is no replay value (in terms of challenge and thrills) for the higher level that come and help LS friends.

    I know they removed the caps in FFXI from what I heard, but maybe it's because the game is old now but they need to put them in FFXIV if they want the game to survive.
    (2)

  9. #119
    Player
    Seraphita's Avatar
    Join Date
    Apr 2011
    Location
    Ul'Dah
    Posts
    116
    Character
    Seraphita Raziel
    World
    Behemoth
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Physic View Post
    ehhh if you fight tough mobs healers mp can suffer, also the amount of monsters at once. and at least in the old battlesystem, poor strategy can wipe you even with healers, for example impish incantions positioned poorly, or 3 puks using tail chase at the same time. Its not all about healing dps versus moster damage in this game. positioning versus multiple mobs can lead to spike damage, or require a caster two groups that arent easily in range. say if you have to split the mobs so AoE doesnt land at the same time, or go in the wrong directions.

    course people could just try to rock sleep forever like ffxi, we ll have to see how they handle it, and since this is coming at the same time as battle changes, we really have no clue at all how it will all work
    i see what you mean but the only means of challenges is when a group of mobs AoEs and your group pretty much gets 1 shot lol (which theres nothing you can do about it for the most part unless you CC, but idiots just wake them or something LOL)
    (0)

  10. #120
    Player
    Shika's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    298
    Character
    Ellana Trevelyan
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Seraphita View Post
    really.... how hard can it be? healers have damn near infinate mana still XD
    untill they adress mana costs per cast or maximum mana pools they pretty much made this game a fly through.
    FF14 is just like Wrath of the Lich King Content in WoW. FACEROLL!
    (heres hoping they change it soon)
    /sigh... I'm sorry but I've seen quite a few of your posts on the forum now and all of them have made me roll my eyes. Mana regeneration may be faster now for mages, but in a tough fight where for example you have the difficulty up maybe slightly too high, and your tank is keeping hate on two or three mobs, and the thing does annoying AoE damage spells/abilities and as a mage you are trying to heal, rebuff, sleep/crowd control etc and the fight drags on.... then yes mp can get pushed to the limit. If dungeons are like that, then "how hard can it be?"- with a single healer it could be quite a challenge depending on the situation.
    (2)

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