


So you want to give a bonus to the role with the highest queue so more people join in as that role to increase the queue?Dev teams' thoughts on changing reward bonus to classes that have to sit around for 30+ minutes waiting for a group to form (DPS mostly) from the instant queue tank/healer jobs? I understand the bonus is there to get people to join as the classes that are in most need, but it's bonus enough to be insta-queued for duty I think.
Let's toss those that sit around and wait the longest a little extra exp or rewards please?
You can level up a crafting class or gathering class while you wait in the queue. A tank can't do it.
Last edited by Felis; 02-27-2014 at 12:01 AM.
Yes, and no. If you think the 750gil bonus reward is going to cause a huge spike in queue times you most likely are dead wrong. Take the negative elsewhere, no real logic can support your claim that queue times will rise drastically.
I have i88 paladin and during the entire time playing I have never once joined a group thinking, 'Man, I better take paladin or I'll miss out on that extra gil!'
The argument of what the rewards are, and what they should be, is a separate one all together. Who they go to on the other hand, the reward should go to the person that has the hardest time getting a group, not the people that have the easiest.
I like paladin, I like bard, I like black mage; I also like pizza, and hot wings, and cold beer... I certainly do not want this combination every time I go out to eat though, there's nothing wrong with me not wanting the same thing every time I run an in-game instance.
Last edited by waldo; 02-27-2014 at 12:14 AM.
Well if you like to play Paladin, you don't need the bonus reward and you said 750 gils are not much.
Give them to me then every time you log as a Tank in DR![]()
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