Quote Originally Posted by Dreadnought View Post
i also dissagree with the time limit, whats the point? whoes it hurting? why does it matter how long anything takes?
what if you decide to completely change plans, classes (if possible... we dont know this yet) things like that can take time.

also, what if a party member DC's or just leaves the group, i hope there is a system of re inviting or replacing that person. this is another thing that can take time.
so why the 60 mins?
they must be very small dungeons.
Why, in a nutshell:

Instances take up server resources. The game can only offer so many instances of any given area at a time.

Remember the BCNMs for the companion quests in FFXI? Or when people realized Splitting Heirs was profitable? Or primetime Nyzul and Salvage? Or anytime Limbus and Dynamis? If you did any of those, you probably spent some time waiting for the people inside to finish. Maybe you even lined up for it.

Now imagine if those instances had no time limit. Want to do that BCNM? Got your people together for a KS99? Tough shit, somebody decided to have a picnic in there. Maybe come back tomorrow, they might be done.

Time limits are necessary for instances. Otherwise you'd have idiots and trolls wasting everyone else's time by locking the instance.

Kinda makes you wonder about the motivations of the people complaining about time limits.