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  1. #51
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Sonic_the_Hedgehog View Post
    How does having a time limit going against having to coordinate and strategize? In fact I think it enforces it, especially if it's difficult content! Think about it, if your party has only 60 mins to complete a dungeon, wouldn't you try to have a plan before hand? Also having non-timed dungeons wouldn't keep people from rushing through.
    can you name one thing yoshi and his group has released that could qualify as a challenge? ok now take it a step further. can you name one thing in this game that is challenging? now take the answers of no and no and wonder why people are skeptical that this will have any kind of challenge to it. most feel this is nothing more than an instanced leve. you get a party and rush your leves because the time limits are so high that even the most unskilled party could complete it. if they can a decent group could complete it in half the time and a good group could do it in a few minutes.

    they may release it and change the opinions, but at this point i do not blame anyone for being skeptical.
    (3)


    http://crystalknights.guildwork.com/

  2. #52
    Player
    Munba's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,395
    Character
    Munba Lunru
    World
    Ragnarok
    Main Class
    Warrior Lv 60
    It would be neat if we'll have the possibility to extend the time (similar to Abyssea), doing particular things in the dungeon.
    (1)

  3. #53
    Player
    Shika's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    298
    Character
    Ellana Trevelyan
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    If they put in a system like Dynamis where you could extend the time limit, this would in my opinion cater to both types of players. Those who want to spend hours and hours doing an event will be able to push hard and "farm" more time possibly in order to open up longer access, and "casual" players that maybe that day do not have as much free time can still do the dungeon but just spend the hour time limit in it and still achieve something.

    I am interested to see if they implement something similar to Nyzul as well, other than just having the "kill all mobs" objective to a dungeon - e.g. kill a number of a certain mob family, find and kill an NM within a group of mobs, maybe even a "lantern" type objective with spires... I dunno I am also hoping that similar to Nyzul the dungeon layout changes each time that you enter it, rather than having just one set map.

    Interesting stuff either way ^^
    (2)

  4. #54
    Player

    Join Date
    Jun 2011
    Location
    Limsa Lominsa
    Posts
    15
    The time limit and conditional awards make it an FF thing and not a WoW thing.

    Looks good to me.
    (3)

  5. #55
    Player
    _C-a-e-r-i-t-h_'s Avatar
    Join Date
    Jun 2011
    Location
    San d'Oria
    Posts
    346
    Character
    Laura Palmer
    World
    Ultros
    Main Class
    Archer Lv 50
    Quote Originally Posted by darkstarpoet1 View Post
    can you name one thing in this game that is challenging?
    Finding the motivation to play?

    But seriously, how much has Yoshi-P actually done that's in-game? Unless I missed some big content push, all that's been added since he took over is a handful of quests (which are basically guildleves) and some NMs. These dungeons are the first real thing we'll see from him, aren't they?

    It's a bit underwhelming, but at least it's something.
    (2)

  6. #56
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    994
    i also dissagree with the time limit, whats the point? whoes it hurting? why does it matter how long anything takes?
    what if you decide to completely change plans, classes (if possible... we dont know this yet) things like that can take time.

    also, what if a party member DC's or just leaves the group, i hope there is a system of re inviting or replacing that person. this is another thing that can take time.
    so why the 60 mins?
    they must be very small dungeons.
    (0)
    15 abilities each? what is this... Kindergarten?
    A jack of all trades WHM... what is this 1989?

  7. #57
    Player
    Drex's Avatar
    Join Date
    Apr 2011
    Posts
    120
    Character
    Schism Drexar
    World
    Ragnarok
    Main Class
    Lancer Lv 50
    Quote Originally Posted by darkstarpoet1 View Post
    can you name one thing yoshi and his group has released that could qualify as a challenge? ok now take it a step further. can you name one thing in this game that is challenging? now take the answers of no and no and wonder why people are skeptical that this will have any kind of challenge to it. most feel this is nothing more than an instanced leve. you get a party and rush your leves because the time limits are so high that even the most unskilled party could complete it. if they can a decent group could complete it in half the time and a good group could do it in a few minutes.

    they may release it and change the opinions, but at this point i do not blame anyone for being skeptical.
    So true...

    If the new dungeon will be hardcore like they say, i bet that 99% of the players will be owned for weeks...

    and you all can say "thank you Leves"... the worst thing I have ever seen in a game....

    Its absolutely incredible how those fantastic leves teach you how to unlearn to play a game...

    My figers are so crossed, for the 1st challeging content, that I have trouble to type......
    (0)

  8. #58
    Player
    Join Date
    Mar 2011
    Location
    リムサ ロミンサ
    Posts
    1,084
    Quote Originally Posted by darkstarpoet1 View Post
    can you name one thing yoshi and his group has released that could qualify as a challenge? ok now take it a step further. can you name one thing in this game that is challenging? now take the answers of no and no and wonder why people are skeptical that this will have any kind of challenge to it. most feel this is nothing more than an instanced leve. you get a party and rush your leves because the time limits are so high that even the most unskilled party could complete it. if they can a decent group could complete it in half the time and a good group could do it in a few minutes.

    they may release it and change the opinions, but at this point i do not blame anyone for being skeptical.
    I could name off stuff I find challenging, but then again you could counter saying that stuff isn't challenging, so why bother it's pretty much subjective. Anyway what you typed doesn't go against what I said, there will be people that coordinate and strategize and if the dungeons weren't timed there would be people that would zerg through them anyway.
    (0)

  9. #59
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Draco View Post
    I dont understand why whenever SE releases anything and I mean ANYTHING, they always have to put limits on it. Why not allow people to experience it at their own pace. I just cant for the life of me understand this.
    There are good limits and there are bad limits. An example of a bad limit is SP fatigue since it is arbitrary and promotes frustration rather than encourage good gameplay.

    A time limit is not necessarily a bad form of limit. It can be used (especially in repeatable content) as a gauge to determine how "good" any given group of players is by seeing how much they can do in those 60 minutes. Take a game like Pikmin, for example. The time limit in that game encouraged players to figure out more and more efficient ways to utilize the map and their pikmin to accomplish their goals before sunset.

    Another example of a time limit adding tension and replay value is the time limit for Mercenaries mode in Resident Evil 4 and 5.

    Now of course, there is always the possibility that the time limit mechanic will somehow be implemented badly, but we won't know that until we actually play the new patch. Until then, it's pretty much theorycrafting based on minimal information.

    (which is why I would like a test server, so that our discussions are based on fact more than speculation)
    (6)
    ------------------------------------------------------------------------------------------------------

    My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread

  10. #60
    Player
    Munba's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,395
    Character
    Munba Lunru
    World
    Ragnarok
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Dreadnought View Post
    so why the 60 mins?
    they must be very small dungeons.
    They could have many ways/paths to finish. And that would be nicer than have a very long one-way dungeon.
    (0)

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