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  1. #1
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    i also dissagree with the time limit, whats the point? whoes it hurting? why does it matter how long anything takes?
    what if you decide to completely change plans, classes (if possible... we dont know this yet) things like that can take time.

    also, what if a party member DC's or just leaves the group, i hope there is a system of re inviting or replacing that person. this is another thing that can take time.
    so why the 60 mins?
    they must be very small dungeons.
    (0)
    15 abilities each? what is this... Kindergarten?
    A jack of all trades WHM... what is this 1989?

  2. #2
    Player
    Munba's Avatar
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    Mar 2011
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    Limsa Lominsa
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    Munba Lunru
    World
    Ragnarok
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    Warrior Lv 60
    Quote Originally Posted by Dreadnought View Post
    so why the 60 mins?
    they must be very small dungeons.
    They could have many ways/paths to finish. And that would be nicer than have a very long one-way dungeon.
    (0)

  3. #3
    Player
    Rentahamster's Avatar
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    Mar 2011
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    Lindblum MRD50/THM50/LNC50
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    Renta Hamster
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    Sargatanas
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    Gladiator Lv 50
    Quote Originally Posted by Munba View Post
    They could have many ways/paths to finish. And that would be nicer than have a very long one-way dungeon.
    They do have multiple ways of completion. Yoshida mentioned this in a post last month.
    (2)
    ------------------------------------------------------------------------------------------------------

    My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread

  4. #4
    Player
    _C-a-e-r-i-t-h_'s Avatar
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    Jun 2011
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    San d'Oria
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    346
    Character
    Laura Palmer
    World
    Ultros
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    Archer Lv 50
    Quote Originally Posted by Dreadnought View Post
    i also dissagree with the time limit, whats the point? whoes it hurting? why does it matter how long anything takes?
    what if you decide to completely change plans, classes (if possible... we dont know this yet) things like that can take time.

    also, what if a party member DC's or just leaves the group, i hope there is a system of re inviting or replacing that person. this is another thing that can take time.
    so why the 60 mins?
    they must be very small dungeons.
    Why, in a nutshell:

    Instances take up server resources. The game can only offer so many instances of any given area at a time.

    Remember the BCNMs for the companion quests in FFXI? Or when people realized Splitting Heirs was profitable? Or primetime Nyzul and Salvage? Or anytime Limbus and Dynamis? If you did any of those, you probably spent some time waiting for the people inside to finish. Maybe you even lined up for it.

    Now imagine if those instances had no time limit. Want to do that BCNM? Got your people together for a KS99? Tough shit, somebody decided to have a picnic in there. Maybe come back tomorrow, they might be done.

    Time limits are necessary for instances. Otherwise you'd have idiots and trolls wasting everyone else's time by locking the instance.

    Kinda makes you wonder about the motivations of the people complaining about time limits.
    (8)

  5. #5
    Player
    Degradation's Avatar
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    Mar 2011
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    Ul'dah
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    6
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    Riordan Orlais
    World
    Leviathan
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    Pugilist Lv 50
    Why do people insist on defending these limitations...

    Regarding what was said about instances taking up server resources:

    It's 2011. We have computers in our pockets now. Word on the street is in the early half of the last decade (in MMOs besides FFXI): If you wanted to participate in said event/instance, you participated. There's absolutely no reason as to why such an established Dev/Publisher can't pull out the stops on... well.. most of their recent projects.
    (0)

  6. #6
    Player
    _C-a-e-r-i-t-h_'s Avatar
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    Laura Palmer
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    Ultros
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    Archer Lv 50
    Quote Originally Posted by Degradation View Post
    Why do people insist on defending these limitations...
    Because Second Life is a shitty "game."

    They're not limitations, they're rules. Games have rules. That's what makes them games.

    We have an OP here who hates rules and probably thinks the alphabet is sexist and then wishes that they made a game exactly like FFXI was (but he wouldn't know: he didn't play because he was too busy QQing about its "limitations" and what he thought it might be like because it had rules too).

    I'm sorry you're all butthurt that you can't throw a fucking picnic in the raid dungeons.

    No wait that came out wrong. I'm not sorry you're all butthurt-- I'm sorry that you won't shut up about it.
    (0)

  7. #7
    Player

    Join Date
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    Uldah
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    Quote Originally Posted by _C-a-e-r-i-t-h_ View Post
    Why, in a nutshell:

    Instances take up server resources. The game can only offer so many instances of any given area at a time.

    Remember the BCNMs for the companion quests in FFXI? Or when people realized Splitting Heirs was profitable? Or primetime Nyzul and Salvage? Or anytime Limbus and Dynamis? If you did any of those, you probably spent some time waiting for the people inside to finish. Maybe you even lined up for it.

    Now imagine if those instances had no time limit. Want to do that BCNM? Got your people together for a KS99? Tough shit, somebody decided to have a picnic in there. Maybe come back tomorrow, they might be done.

    Time limits are necessary for instances. Otherwise you'd have idiots and trolls wasting everyone else's time by locking the instance.

    Kinda makes you wonder about the motivations of the people complaining about time limits.
    im confused then, how is that every other MMO is allowed to have as many instanced dungeons active at any given time with no time limit?
    (0)
    15 abilities each? what is this... Kindergarten?
    A jack of all trades WHM... what is this 1989?

  8. #8
    Player
    Rentahamster's Avatar
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    Mar 2011
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    Lindblum MRD50/THM50/LNC50
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    Renta Hamster
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    Sargatanas
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    Gladiator Lv 50
    Quote Originally Posted by Draco View Post
    I dont understand why whenever SE releases anything and I mean ANYTHING, they always have to put limits on it. Why not allow people to experience it at their own pace. I just cant for the life of me understand this.
    There are good limits and there are bad limits. An example of a bad limit is SP fatigue since it is arbitrary and promotes frustration rather than encourage good gameplay.

    A time limit is not necessarily a bad form of limit. It can be used (especially in repeatable content) as a gauge to determine how "good" any given group of players is by seeing how much they can do in those 60 minutes. Take a game like Pikmin, for example. The time limit in that game encouraged players to figure out more and more efficient ways to utilize the map and their pikmin to accomplish their goals before sunset.

    Another example of a time limit adding tension and replay value is the time limit for Mercenaries mode in Resident Evil 4 and 5.

    Now of course, there is always the possibility that the time limit mechanic will somehow be implemented badly, but we won't know that until we actually play the new patch. Until then, it's pretty much theorycrafting based on minimal information.

    (which is why I would like a test server, so that our discussions are based on fact more than speculation)
    (6)
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    My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread

  9. #9
    Player
    Cutriss's Avatar
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    Mar 2011
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    Gridania
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    Character
    Beat Daisukenojo
    World
    Hyperion
    Main Class
    Conjurer Lv 51
    Quote Originally Posted by Draco View Post
    SE reffering to these dungeons as raids is probably another issue in it's own.
    You can pin this one on the Japanese players. They consistently conflate the concepts of "dungeon" and "raid". They generally say レイドダンジョン.
    (0)

  10. #10
    Player
    Physic's Avatar
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    Bladed Arms
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    Balmung
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    Monk Lv 70
    they want the game to be more casual, i enjoyed dynamis overall, but after awhile, you hated time extensions, because it was like damn, we gonna be here an extra hour.

    Its possible the time limit is a challenge factor,
    Or its possible the dungeon is really large/variable and the hour time limit gives you reasons to come back to do different parts.

    Time limits are usually a pretty good challenge, mechanic, forcing people to play well, and maximize effeciency. Many people never learned how to play PSO till they added cmode, which had rewards for completing things as fast and as effeciently as possible.

    The key here is how replayable these dungeons will be.
    (4)

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