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  1. #11
    Player
    Ninix's Avatar
    Join Date
    Aug 2013
    Posts
    381
    Character
    Talim Amariyo
    World
    Balmung
    Main Class
    Arcanist Lv 60
    To be honest I think the last thing this game needs is more colored circles on the ground, but I could see this being useful if it were only visible to the casting healer (and toggle-able).

    Almost every MMO I've played has these kinds of centered-on-player AoE healing spells, and none of them have any indicator for them (except Wildstar I guess, which also happens to be an example of a game with way too many shapes on the ground). It's just one of those things you get a feel for after playing the game for a while.
    (1)
    Last edited by Ninix; 02-26-2014 at 06:12 AM.

  2. #12
    Player
    LordBelialX's Avatar
    Join Date
    Sep 2013
    Posts
    18
    Character
    Lynx Kuromori
    World
    Zalera
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Ninix View Post
    To be honest I think the last thing this game needs is more colored circles on the ground, but I could see this being useful if it were only visible to the casting healer (and toggle-able).

    Almost every MMO I've played has these kinds of centered-on-player AoE healing spells, and none of them have any indicator for them (except Wildstar I guess, which also happens to be an example of a game with way too many shapes on the ground). It's just one of those things you get a feel for after playing the game for a while.
    I think being able to toggle this display would solve any issues! And if you ask me there aren't a lot of colored circles; we all see enemy aoe ranges; and our own floor-target shapes. Why would a simple blue-green ring around a caster prove too much?
    (0)

  3. #13
    Player
    Mikedizzy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,028
    Character
    Rain Arrows
    World
    Behemoth
    Main Class
    Bard Lv 60
    It would totally be a nice touch but well tuned or even averagely tuned players have this range down pat by now....don't they?????? I am good with this either way. When you have schizo players running around with their heads cut off this would remind them that they are going to miss their heal if they do not get their butts back to the healers range.
    (2)

    Server: BEHEMOTH
    FC: CASCADIA
    Playing since Beta phase 3

  4. #14
    Player
    LordBelialX's Avatar
    Join Date
    Sep 2013
    Posts
    18
    Character
    Lynx Kuromori
    World
    Zalera
    Main Class
    Thaumaturge Lv 50
    @Mikedizzy

    Hehe, I had to LoL at the last part! And yes, many well-tuned players are able to stick around for heals; but sometimes things get a little hectic, especially when AoEs are tossed around. To sum up so far:

    * Its a relatively simple addition (I believe) that can only benefit; and this is something that can easily be toggled off (whether you see the ring or not).
    * For those who just hit Lv50, 8-man content is new and often intimidating (I fumbled over my controller during my first Titan HM as a healer! >_< ) This visual will greatly assist players new to 8-man parties.
    * Turquoise-colored so its color-blind friendly (OR, perhaps color-coded to the skill? Pink for Med I / II, Blue for Cure III, Yellow for Succor?) Okay, that's a new suggestion, not a summary, lol. (I'm rambling at this point, forgive me.)
    (0)

  5. #15
    Player
    givemeraptors's Avatar
    Join Date
    Jan 2014
    Location
    Limsa Lominsa
    Posts
    481
    Character
    Felendis Vreer
    World
    Leviathan
    Main Class
    Arcanist Lv 60
    I like the idea, but don't mind if it's not implemented. It's one thing DPS have to be aware of. If I notice I'm getting too far from the healer I'll make sure to stick a bit closer. Knowing where your teammates are is important.
    (0)

  6. #16
    Player
    ruskie's Avatar
    Join Date
    Aug 2013
    Posts
    1,966
    Character
    Asny Rak'nys
    World
    Cerberus
    Main Class
    Bard Lv 70
    I'd like this. And I'd like it to be party visible at that. That way I can make the healers job that much easier not to mention it would mean I can run in there when I see them casting it.

    I'd put it like a VR ring around not a ground aoe.
    (2)

  7. #17
    Player
    AldoVonAlexandros's Avatar
    Join Date
    Sep 2013
    Posts
    444
    Character
    Aldo Von'alexandros
    World
    Leviathan
    Main Class
    Arcanist Lv 70
    I would like this, circles for sch, eos and whm
    (0)

  8. #18
    Player
    Waeksyn's Avatar
    Join Date
    Aug 2013
    Posts
    584
    Character
    Waekswys Styrmwyn
    World
    Leviathan
    Main Class
    Bard Lv 60
    I think this is a fantastic suggestion! It would apply only during casting for all beneficial effects that have an AOE. Include Ballad. This helps the party know that it's being cast and what the range is. It disappears after casting is complete so doesn't clutter up the battle field (even when still in effect, such as for the ballad).
    (0)
    Last edited by Waeksyn; 02-28-2014 at 10:28 PM.

  9. 02-28-2014 11:38 PM

  10. #19
    Player
    Kako0404's Avatar
    Join Date
    Sep 2013
    Posts
    91
    Character
    Kakoo Onionhead
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    No thanks. Part of the skill of a AOE healer is to be able to approximate and position yourself to maximize. For Cure III you need to advise people to hug you since it's so small circles would be useless anyways. It's more on the healee's part to not stray away from your range imo so it forces you to communicate.
    (0)

  11. #20
    Player
    LordBelialX's Avatar
    Join Date
    Sep 2013
    Posts
    18
    Character
    Lynx Kuromori
    World
    Zalera
    Main Class
    Thaumaturge Lv 50
    Waeksyn - I think a radius for Bard songs could be implemented, too (showing around them perhaps).

    Kako0404 - Sure, a healer can position themselves, but can other party members do the same? There are fights like Ultima HM where people tend to scatter (lasers). Sometimes the healer is advised to stand in one spot and use Med. We can't be held accountable for other players that ignore the healer's position because they're engaged in avoiding damage. Again, one point of this feature is the ability to toggle it off.

    Vivi_Bushido - A debuff for Cure might not be as useful as the range on Cure / Cure II is much greater than the Med/Succ skills. There are lots of buffs/debuffs during fights and that might add to the clutter.
    (0)

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