

The variable in this is the poor infrastructure overall in the US. We only have a handful of companies here controlling the backbone and T1-T2 networks.
Now Comcast is even looking to buyout Time Warner... /chills

Thanks Clavaat. I wonder if you or anyone surmises that SE might actually had or did any testing/information as to what 'might' happen if/when they did the 0.3s change? I find it absolutely unbelievable that they had no inkling at all of the issues that would occur.
If in fact they didn't -- they just went ahead and did a little 'adjusting' without firm data or if they saw in the very next few weeks information which would provide that data -- why not change it back? Because of some forum POLLS????
...and from the Gridania forest mysts proceed the souls of warriors and heroes; among which I am honored to serve as part of the One.
I tried to do the TcpAck fix but I still have bad lag spikes so I know it is not on my end and I'm sick of this games lag BS that happens way to much and only SE's to get worse...
Seems* but SE's is funny and kinda works too.
Just wanted to necro this to make all of those on Verizon aware of what is really the issue (because the majority of complaints lately do seem to be from people using that service provider).
Check this article for some information on difficulties being experienced by Cogent and Verizon that can very well be affecting your ability to play FFXIV.

I know this thread is old but i seen some replies to what I was saying. You're absolutely right. everyone thinks the internet works like magic. "hey SE bump up your connection speeds and everything will be A-OK!" no. Servers are designed to only take up to a certain amount of peers and at a certain amount of speed.Glad you have some stable routing to the servers and can enjoy the game. (Not sarcasm) I use to and very rarely had any issues arise.
Can you perhaps share your input on one thing?
Can you explain to some of these folks how increasing the polling rate of a server isn't something the Internet just magically accepts.
That this change can in fact turn a stable route into a problematic route due to an increase in bandwidth which can / most likely is cost associated. Granted it could be a router issue along the route as well.
Or I am completely wrong. I will accept I am wrong at least, because I gain knowledge from it.
I am very surprised with the little updates that have done to to increase server stability with little 3 hour maintenance's have indeed improved the game's delay/lag issue quite a bit since launch. I can say if you're on Verizon's FIOS, take a moment and Google whats going on with FIOS. If you've called Verizon and they fed you some B.S. excuse its SE's fault at Level3 they are lying to your face. It's Verizon capping your speed when you get there. Source:neighbors play the game with me and have FIOS while I have Comcast.


Thanks for the response KyteStones.
Regardless of who the blame falls under. I still to this day continue opening tickets with Verizon every week as it is really all I can do.
There is one thing SE can do. Put data centers in North america.
Then American players would definitely see reduced latency.
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