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  1. #11
    Player
    SavageWolf's Avatar
    Join Date
    Aug 2013
    Posts
    172
    Character
    Deus Flac
    World
    Behemoth
    Main Class
    Gladiator Lv 50
    I actually really appreciate the new indicators. As a tank, they are much easier to see especially if the enemy is sumberged in water. The old indicator was sometimes too hard to see under certain circumstances.

    I really like them.
    (11)

  2. #12
    Player
    Johnist's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    839
    Character
    C'mohn Nunh
    World
    Coeurl
    Main Class
    Lancer Lv 60
    I really like the new indicators mainly for the fact that I CAN NOW SEE THE AOEs in Water-logged zones (Brayflox, Guildhests, etc).
    (12)

  3. #13
    Player
    Surian's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    468
    Character
    Surian Bedivere
    World
    Behemoth
    Main Class
    Gladiator Lv 90
    The new ones are really hard to see in certain situations too. Purple Poison? Yep, good luck with seeing the indicator there. Atleast the red one stood out in it.

    I really hate it too. I can understand it's for colorblind people, but there's no need to basicly screw everyone who isnt colorblind over with such an unwarranted change. I'm not saying to take it away, but atleast give us the OPTION of having the old ones back. My game looks more like a space-laser-opera with it than anything worthwhile. It's the little things that push people more and more away from enjoying this.

    Give us the NOT-ANOYING static red ones back with an option at the very least :/

    Why they wouldnt have made the yellow ones an option instead while keeping the red ones as default is beyond me, really...
    (2)

  4. #14
    Player
    RegnumMagik's Avatar
    Join Date
    Sep 2013
    Posts
    418
    Character
    Regnum Magik
    World
    Hyperion
    Main Class
    Warrior Lv 70
    They should allow us to change the color.
    (6)

  5. #15
    Player
    NorthernLadMSP's Avatar
    Join Date
    Jan 2014
    Location
    Limsa Lominsa
    Posts
    3,536
    Character
    Adore Mi
    World
    Jenova
    Main Class
    Dancer Lv 90
    I have no issue with the new AOE markers, in fact, I like them better.
    (10)

  6. #16
    Player
    Synapse's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah - Sargatanas
    Posts
    793
    Character
    Synaptic Striker
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    The bright orange stands out, i like it. Also a bit soft on the eyes.


    Tho i like the new changes, the pulses have no real benefit. Those patterns don't mean anything... for example, the tornado indicators is a ripple pattern from center, if it made sense, it would be a tornado that starts out in center and grows outwards, but that is not the case with the actual technique.
    (2)
    Last edited by Synapse; 02-26-2014 at 02:39 AM.
    Goodbye, Final Fantasy...

  7. #17
    Player
    KyteStones's Avatar
    Join Date
    Aug 2013
    Posts
    418
    Character
    Vergil Savickas
    World
    Leviathan
    Main Class
    Thaumaturge Lv 60
    I like it, a great feature. A lot more people are dodging now and not getting killed by stupid AoE. I'm glad it's here. now "Ready Check" in CT is a completely different story...
    (7)

  8. #18
    Player
    CruxisSeptentrion's Avatar
    Join Date
    Aug 2013
    Posts
    53
    Character
    Cruxis Septentrion
    World
    Adamantoise
    Main Class
    Arcanist Lv 50
    This thread is one of those examples that people will complain about literally everything in the game.

    I love the new indicators, especially for tanking. It makes a huge difference on Caduceus and ADS for example, and it's obviously helping since melee pugs we've had in our groups are dying far less than they used to.
    (8)

  9. #19
    Player
    Nutz's Avatar
    Join Date
    Jan 2014
    Posts
    1,140
    Character
    Monkey Nutz
    World
    Behemoth
    Main Class
    Pugilist Lv 60
    I'm annoyed by the new ones as well. They're not terrible or anything, but I prefer the red ones. Sometimes the color of the marker is close enough the the color of the landscape that it doesn't urge me to move immediately, and the pulsing the way it is now makes me unsure of the timing. I think the pulsing is a great idea if it starts either at the center or at the mob (depending on the attack) and reaches the edge at the end of the cast. If that were the case the ground marks would convey more useful information. The way it is now it tricks my brain into thinking the pulses relate to something, but they don't. In any case, an option to toggle between styles would be nice. Hell, while they're at it why not just have an array of colors we could choose form? I'm sure there are some people who would prefer blue, purple, orange, etc. Changing the color shouldn't be much of an issue and it would be a nice QoL addition.
    (3)

  10. #20
    Player
    Wyvernheart's Avatar
    Join Date
    Jul 2013
    Posts
    275
    Character
    Wyvern Heart
    World
    Balmung
    Main Class
    Lancer Lv 80
    I agree with thus other thread, this new change should be optional or give us the ability to change it's color our selves.
    (0)

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