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Thread: Titan XM Advice

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  1. #1
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    kukurumei's Avatar
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    Quote Originally Posted by bokchoykn View Post
    What? Why would you Steel Cyclone on one add. That's an enormous waste of 5 Wrath stacks and builds less aggro than a combo'ed Butcher's Block.
    Depends. It's foolish to waste those stacks on a puny steel cyclone, but if your caster is set up to meteor adds, then yes, steel cyclone is pro, because the add phase comes with stomps, and healer aoe will pull those adds from you.

    Tomahawk Steel cyclone then quickly over power, is enough to keep the hate off healers with the stomp spam, and then meteor drops follow by a massive aoe burn. Very neat and clean and little to worry about those potato landslides.
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    Last edited by kukurumei; 02-25-2014 at 02:30 PM.

  2. #2
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    Traek's Avatar
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    Quote Originally Posted by kukurumei View Post
    Depends. It's foolish to waste those stacks on a puny steel cyclone, but if your caster is set up to meteor adds, then yes, steel cyclone is pro, because the add phase comes with stomps, and healer aoe will pull those adds from you.

    Tomahawk Steel cyclone then quickly over power, is enough to keep the hate off healers with the stomp spam, and then meteor drops follow by a massive aoe burn. Very neat and clean and little to worry about those potato landslides.
    There actually is no reason to Steel Cyclone one add, ever. Bokchoy is right. Even if you have no combo'd SS or BB ready for left add, a simple Heavy Swing + Brutal Swing will easily get the left add to the right add for a SS, where you can BB the first one, or simply Overpower spam a few times if you are nervous about healer. I'd argue in this situation that IB is better used anyways, as healers nor DPS are going to pull hate off you with a few Overpowers anyways. Healers are more stressed in this situation, and putting up some extra mitigation for them would be more appreciated then more unneeded threat.

    Not sure why you are bringing up caster LB, it has no threat associated with it. My favorite pickup methods that literally never fail is either combo's SS + Brutal Swing left add, then combo'd BB right add, followed by an overpower or two. Casters always start LB as soon as I get to the right, and it never fails. Another I do is Combo'd BB left add, then Brutal swing + spin around overpower second (hits 1st as well). Either one always works. No Steel Cyclone needed, and more mitigation for your healers so they can focus on MT. Most the time its needed. By far the most I see MT go down is during adds, because of the split heals and movement from landslide + bombs.

    Quote Originally Posted by Shneibel View Post
    why you got no like for this advice ?
    +1 for you
    lol Thanks.
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  3. #3
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    kukurumei's Avatar
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    Quote Originally Posted by Traek View Post
    There actually is no reason to Steel Cyclone one add, ever. Bokchoy is right. Even if you have no combo'd SS or BB ready for left add, a simple Heavy Swing + Brutal Swing will easily get the left add to the right add for a SS, where you can BB the first one, or simply Overpower spam a few times if you are nervous about healer. I'd argue in this situation that IB is better used anyways, as healers nor DPS are going to pull hate off you with a few Overpowers anyways. Healers are more stressed in this situation, and putting up some extra mitigation for them would be more appreciated then more unneeded threat.

    Not sure why you are bringing up caster LB, it has no threat associated with it. My favorite pickup methods that literally never fail is either combo's SS + Brutal Swing left add, then combo'd BB right add, followed by an overpower or two. Casters always start LB as soon as I get to the right, and it never fails. Another I do is Combo'd BB left add, then Brutal swing + spin around overpower second (hits 1st as well). Either one always works. No Steel Cyclone needed, and more mitigation for your healers so they can focus on MT. Most the time its needed. By far the most I see MT go down is during adds, because of the split heals and movement from landslide + bombs.



    lol Thanks.
    Because there around 1-3 seconds before your threat takes effect for the potatos come back to you. Any war worth his salt will know this problem, can be solved with a steel cyclone, because of it's non target component can pull hate right from the spawn point, which redirects threat completely to the warrior without that "rubber band hate effect".

    rubber band effect = Overpower miss! get it?

    This is the trick behind CT giant pulling as well. If you steel cyclone at the spawn point, they will not spend that couple of seconds wacking randomly line of sight targets. (Also useful for Turn4 to prevent rubber band phase 5)

    It is not an issue if there is no caster LB scheduled for adds. but if there is, the blms usually pre casts very early, because they need the maximum time allowed to do an aoe burn rotation before the landslide-cross bomb pattern starts.

    There's a reason for everything, don't mock the usefulness of a steel cyclone.
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    Last edited by kukurumei; 02-27-2014 at 12:33 AM.

  4. #4
    Player
    Traek's Avatar
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    Quote Originally Posted by kukurumei View Post
    Because there around 1-3 seconds before your threat takes effect for the potatos come back to you. Any war worth his salt will know this problem, can be solved with a steel cyclone, because of it's non target component can pull hate right from the spawn point, which redirects threat completely to the warrior without that "rubber band hate effect".

    rubber band effect = Overpower miss! get it?

    This is the trick behind CT giant pulling as well. If you steel cyclone at the spawn point, they will not spend that couple of seconds wacking randomly line of sight targets. (Also useful for Turn4 to prevent rubber band phase 5)

    It is not an issue if there is no caster LB scheduled for adds. but if there is, the blms usually pre casts very early, because they need the maximum time allowed to do an aoe burn rotation before the landslide-cross bomb pattern starts.

    There's a reason for everything, don't mock the usefulness of a steel cyclone.
    What are you even talking about? You make yourself sound so horrible when you type these things. SC on single target = BAD. Simple. Don't do it. *Any Warrior worth their salt knows this*. Nice little jab though. There is also no reason to use SC on giant in CT. I exclusively tank Iron Giant in CT, because so many tanks are terrible at it, and I never use SC, and he never moves from his spawn except for North one which I drag out. On KB fight, Titan EX, T4, and everything it is extremely easy to have a combo'd SS or BB ready for any wave or add spawn. If you are really that bad at targeting/camera positioning to not know how to tab target an add sitting right in front of you, then you have other issues.

    So again, SC in your situations especially, just makes you sound like a bad tank/warrior. There is no reason to use it. I don't think I've been in a group without caster LB for Titan EX adds either. The adds don't move from their designated locations with both methods I described. Also, Overpower has range on it, and you can hit the second add before you even get to it if you so desire. SC's only real use is to gain TP when hovering at uncomfortable levels, as Overpower is a drain. Most the time Flash will suit this need however, and again IB is a better use of Wrath by far. Do you even Warrior?

    Quote Originally Posted by Lemon8or View Post
    Anyone confirms this? I have never seen add landslide happening too fast. They always come around time the second bomb blows up and right after. I've been doing this for weeks with different groups and have not seen it happen at a different time.
    Edit: Looking at Shinra's 3:52 Titan kill, I'm pretty sure it's time based since the adds didn't even have time to use Landslide before they die.
    It is time based. I do adds 95% of the time, and they always happen at the same time within a second or two. Also with an LB2 going off it drains their health, and they don't landslide right away. It happens the same time as an LB1 compared to an LB2. I always run North from the East bomb, then South to the East bomb. This points the landslides straight downward at no one and works well. They always start in the smoke of the first/second bomb, and I time my run out of them as well.
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