Orbs in ultima are mitigated by more people it just at once meaning less healing over time. Looking at every example you give, you only "saved the day" because you ran with horrible players. There is no excuse for a high voltage going off or hellfire being full power. The people in charge of making sure this doesn't happen were doing it wrong.
By doing what you're doing, people won't learn from their mistakes. You're essentially giving everybody a trophy for participating, it's doing more harm then good. If DPS don't kill the nails, it doesn't matter if people have Allagan or not. The group as a whole failed to disrupt a mechanic they should have learned at level 22. It's a group effort. You would not feel the need to pump out so much vit if your groups worked together and did their roles better. If you wipe, then respawn, talk with the group, find out what went wrong, why it went wrong and try again. If any advice falls on deaf ears, then god help them.
/end rant. Sorry for coming off as harsh but this is the cold truth. It's never pleasant hearing stuff like this, but there's so many threads about stuff like this (E.g. the ACN > SMN thread that was mentioned a few posts back) that it's agitating. Why I continue to prowl these forums is a mystery even to me.
Unfortunately this game was built with Cookie Cutter in mind considering how much it takes from WoW. Having a Spell Speed WHM or Determination WHM could be related to having a Shadow Priest and/or (whatever the healer priest is called, I forget)


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omg r u that legend tank whm? If so awesome! 

