Quote Originally Posted by Gamemako View Post
Old MMO design was focused around not letting the player progress because the team couldn't produce that much content for players to burn through. If it were easy to level to 99 in the first few years of, say, Ragnarok Online, everyone would have quit early on for having nothing to at all to do.
Ok going with that logic... How is it different now exactly? You get 1-50 in (being silly) a month... You are full ilvl 90 in what 2 months only playing about 2 hours a week?

So after 1 month if your really slow you are down to playing 2-3 hours a week then being out of anything productive to do.