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  1. #11
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    89
    If SE didn't want us to gather groups of mobs, why did they gave us the option of AOE in the 1st place????
    Except for heals, aoe spells are so fail right now its more like a needle in you're feet when newbies start aoe'ing the hell out of everything mostly in behest loosing half the SP it would normally give. The system is real fail right now
    (1)

  2. #12
    Player
    Evangela's Avatar
    Join Date
    Mar 2011
    Location
    グリダニア
    Posts
    4,361
    Character
    Evangela Monterossa
    World
    Balmung
    Main Class
    Ninja Lv 90
    Still need to hear something from devs
    (1)

  3. #13
    Quote Originally Posted by Evangela View Post
    Still need to hear something from devs
    You mean the answer they already gave?
    (0)

  4. #14
    Player
    Evangela's Avatar
    Join Date
    Mar 2011
    Location
    グリダニア
    Posts
    4,361
    Character
    Evangela Monterossa
    World
    Balmung
    Main Class
    Ninja Lv 90
    gave? where?
    (0)

  5. #15
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    126
    You still get drops from yellow named mobs, just not exp/sp. So it has nothing to do with mat farming. They implemented this tactic to prevent astral/aoe burning. But basically because the mobs have a fairly small stray zone before they return back, they implemented a system that was not needed, and basically made aoeing useless outside of a few mobs in behest and leves. Just remove aoe attacks if you are that worried about someone killing 3 mobs at a time...
    (0)

  6. #16
    Player
    Evangela's Avatar
    Join Date
    Mar 2011
    Location
    グリダニア
    Posts
    4,361
    Character
    Evangela Monterossa
    World
    Balmung
    Main Class
    Ninja Lv 90
    No, I just want to kill everything in one shot
    (0)

  7. #17
    Player
    Greed's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    157
    Character
    Red Moon
    World
    Balmung
    Main Class
    Archer Lv 50
    at least let's us do that in behest
    ( for some reason in every behest I join there is someone
    who can't understand english and
    love to fight yellow mob >.......<)
    (0)
    Last edited by Greed; 06-20-2011 at 07:29 AM.

  8. #18
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Evangela View Post
    gave? where?
    i believe they said in the answers to battle questions, that one claim wasnt enough. Basically i think they always intended us to have aoe, they just had to solve the low amount of monster problem first
    (0)

  9. #19
    Player
    Kiara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,462
    Character
    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Punxsutawney View Post
    You still get drops from yellow named mobs, just not exp/sp. So it has nothing to do with mat farming. They implemented this tactic to prevent astral/aoe burning. But basically because the mobs have a fairly small stray zone before they return back, they implemented a system that was not needed, and basically made aoeing useless outside of a few mobs in behest and leves. Just remove aoe attacks if you are that worried about someone killing 3 mobs at a time...
    Hi Phil,

    Great points.

    The only thing I can think of that is a bit unfair if we had Multiple Claims via AOE are regular SP Parties. Specifically, during the ranks where you dominate an area, but still get good SP per Hour (i.e., you don't need to move on yet).

    So that'd be like the late R30's for Black Efts, or late R40's for Raptors. You *can* handle multiple Raptors if you're high 40's, so if you could claim multiple Raptors during Raptor Parties (when it's busy), then you could hog multiple mobs at once, driving out other Parties competing at the same time.

    But someone also mentioned in FF XI that they eventually reduced SP or Damage per Mob in AOEs so maybe there's a balance that way?
    (0)

  10. #20
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    778
    The AI that the mobs had in XI was awesome, they should do it with FFXIV, where mobs didn't de-aggro easily, helps with grind parties, and to make people have to be a bit sneaky to get where they want.

    Take the best from XI and slap it in XIV...XIV can still be its own game with similar mechanics to a predecessor.
    (1)

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