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  1. #1
    Player
    Evangela's Avatar
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    Mar 2011
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    グリダニア
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    4,361
    Character
    Evangela Monterossa
    World
    Balmung
    Main Class
    Ninja Lv 90

    [dev 1038] Ability to engage more than 1 non-leve monster?

    We have a lot of useful AoE skills but we get nothing from killing a group of monsters even if they aggro us

    why SE doesn't allow us to engage more than 1 mob? Is it about mob-training prevent?

    maybe they can add "monster party system", ex: a group of 3 doblyns, a couple of dodos, etc

    or just allow us to engage as much as we want
    (1)
    Last edited by Evangela; 06-20-2011 at 04:25 AM.

  2. #2
    Player
    Arcell's Avatar
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    Mar 2011
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    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    From what I've heard, this was somewhat of a problem in FFXI. Parties claiming large numbers of monsters and leading them back to a group of mages who just AoE spammed them all to death. Something along those lines, I never actually saw one.
    (0)

  3. #3
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    Quote Originally Posted by Arcell View Post
    From what I've heard, this was somewhat of a problem in FFXI. Parties claiming large numbers of monsters and leading them back to a group of mages who just AoE spammed them all to death. Something along those lines, I never actually saw one.
    not rally mana and smn burn parties are in out of the way locations.

    i seen a few pulled for a few. even in abyssea we are pulling 2 mobs at a time. I'm surpised most abilities/spells are aoe but you get lil to no sp frpm killing a few mobs at a time. It was really not an issue unless the ga,e was full. But that was kinda fault of plauers for not really exploring the game or alt camps.
    (0)

  4. #4
    Quote Originally Posted by Arcell View Post
    From what I've heard, this was somewhat of a problem in FFXI. Parties claiming large numbers of monsters and leading them back to a group of mages who just AoE spammed them all to death. Something along those lines, I never actually saw one.
    It wasn't a problem in XI, what SE did with XI was eventually reduce the damage done by AoE spells vs amount of targets hit, it also reduced drop rates if you get AoE kills, but if it was EP+ you still got the XP for it, unlike here, which just falls back to the game being unfinished as the whole point to every ability being AoE or Conal is because the original tagline of XIV is:

    Many vs Many.
    (1)

  5. #5
    Player
    AlexiaKidd's Avatar
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    Mar 2011
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    1,455
    Character
    Alex Kidd
    World
    Spriggan
    Main Class
    Marauder Lv 90
    The problem in FFXI was people gathering huge amounts of mobs from all over the zone for Astral Burns. However this could never happen in FFXIV as mobs return to their territory so you could never gather these large amounts of mobs.

    That makes this extra restriction of only pulling 1 mob at a time in FFXIV ridiculous, the amount of mobs that could be gathered and AOE nuked would not be game breaking and it would also only be worthwhile if they were near enough to your level to yield SP in which case if you managed to pull 10 of them they would kick your ass.

    I really can't see why we can not be allowed to engage a few more at the same time, especially as they give us a whole load of AOE moves which seem pointless to use at the minute.
    (2)

  6. #6
    Player
    Kallera's Avatar
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    Mar 2011
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    Gridania
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    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    They need to expand the target system to include "subtargets", and have a group be able to claim multiple mobs. As it stands, they gain nothing if they take on add and have to deal with them in certain ways, likely immediately killing it. If multiple groups of targets are involved, like in behest, subtargets can also be toggled so that the group immediately locks on the next mob selected(look at, not attack). Have that role be part of a party leader, or a role they can designate, like the quartermaster role in ffxi.
    (0)

  7. #7
    Player
    Cairdeas's Avatar
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    Mar 2011
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    Limsa Lominsa
    Posts
    2,759
    Character
    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60
    To be honest, I'll kinda miss the ability to do trains.

    It was fun going into the Palbough Mines, hitting one Quadav and then running through the whole place up and down all over, aggro linking every Turtle in range. Then getting to the exit and killing them all with a massive AOE wS.
    (1)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  8. #8
    Player
    DurtiMonkeyToe's Avatar
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    Mar 2011
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    903
    Character
    Durti Monkeytoe
    World
    Cactuar
    Main Class
    Pugilist Lv 80
    I don't think this is a good idea to just go on a mass rampage. You'll have players going out and farming low level zones for crafting mats and making it hard for low-level players to grind on those mobs, a problem that already exists. A possible compromise could be 'parties' of mobs, the way they have them in guildleves. Why not have a pack of 4-6 wolves in one area that aggro as a group rather than as soloable mobs?
    (1)

  9. #9
    Player
    Evangela's Avatar
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    Mar 2011
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    グリダニア
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    Character
    Evangela Monterossa
    World
    Balmung
    Main Class
    Ninja Lv 90
    Quote Originally Posted by DurtiMonkeyToe View Post
    I don't think this is a good idea to just go on a mass rampage. You'll have players going out and farming low level zones for crafting mats and making it hard for low-level players to grind on those mobs, a problem that already exists. A possible compromise could be 'parties' of mobs, the way they have them in guildleves. Why not have a pack of 4-6 wolves in one area that aggro as a group rather than as soloable mobs?
    then just limit the rank to get items from low rank mobs
    (1)

  10. #10
    Player

    Join Date
    Mar 2011
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    Gridania
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    89
    If SE didn't want us to gather groups of mobs, why did they gave us the option of AOE in the 1st place????
    Except for heals, aoe spells are so fail right now its more like a needle in you're feet when newbies start aoe'ing the hell out of everything mostly in behest loosing half the SP it would normally give. The system is real fail right now
    (1)

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