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  1. #21
    Player
    KiriA500's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    2,434
    Character
    Doctor Beatbox
    World
    Excalibur
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Sunah View Post
    They also need to get rid of the retarded 20 second heavy on every damn mob.
    It's not on every mob, it's a percentage chance to hit. Also it only when you're on a chocobo. 100% way to avoid it is to not run past aggressive mobs on a chocobo! VICTORY!
    (6)

  2. #22
    Player
    Darko's Avatar
    Join Date
    Jul 2011
    Posts
    142
    Character
    Night Sky
    World
    Ragnarok
    Main Class
    Archer Lv 100
    Quote Originally Posted by Aegis View Post
    With this engine they can't make zones that size again with this resolution and the same number of unique artifacts.
    so you know that bc you're one of the developers? nice!
    (0)

  3. #23
    Player
    myahele's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    4,644
    Character
    Tonrak Totorak
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    Or at the very least they can expand the size of each zones. The south shroud and coerthas is a nice example I can think of.
    (3)

  4. #24
    Player
    Kyoskai's Avatar
    Join Date
    Dec 2013
    Posts
    132
    Character
    Kyoskai Darklaw
    World
    Ultros
    Main Class
    Marauder Lv 50
    @Phe
    Yup... not solved... DUUURRRRRRRHURRRRRRRR

    @Richiealvian
    Thanks for the warning but, I'm pretty badass so I think I'll be fine.
    (0)

  5. #25
    Player
    Aegis's Avatar
    Join Date
    Mar 2011
    Posts
    1,161
    Character
    Aegis Elisus
    World
    Balmung
    Main Class
    Armorer Lv 70
    Quote Originally Posted by Darko View Post
    so you know that bc you're one of the developers? nice!
    Because Yoshi-P said it a long time ago (over 2 years ago iirc). It has to do with compressing the texture map or something like that. Basically, being able to reuse patterns makes this easier to do and uses fewer system resources.
    (0)

  6. #26
    Player
    Nadrojj's Avatar
    Join Date
    Sep 2012
    Location
    Ul'dah
    Posts
    491
    Character
    Nadrojj Rolyatt
    World
    Siren
    Main Class
    Gladiator Lv 90
    They don't need bigger zones, they need to stop the insta teleport everywhere. The zones are too accessible. Remember in 11 in order to get to King Arthro you'd either have to tele holla or take the airship to Sandy? Now you can insta tele to every single zone. When is the last time any one of you guys took an airship? The zones are big, and have a lot of cool things in them but your ease of access to them takes away from the awesomeness.
    (0)

  7. #27
    Player
    ereskigal's Avatar
    Join Date
    Mar 2011
    Location
    Black shroud
    Posts
    193
    Character
    Ereskigal Irkalla
    World
    Excalibur
    Main Class
    Pugilist Lv 70
    I think the biggest reason we got such small zones at 2.0 because time they rebuild game in 2yrs/money not enough time went into this area.
    (1)

  8. #28
    Player
    whoopeeragon's Avatar
    Join Date
    Mar 2011
    Location
    Navigator's Glory
    Posts
    1,245
    Character
    Azarim Erro
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Nadrojj View Post
    When is the last time any one of you guys took an airship?
    -raises hand-

    Sometimes if I'm in Thanalan or Black Shroud, I just trek it back to Ul'dah or Gridania on foot, airship to Limsa, then aeth port to my house. It's a lot cheaper. Just time consuming, but I'm in no rush. :O
    (1)

  9. #29
    Player Tiggy's Avatar
    Join Date
    Aug 2013
    Posts
    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    Quote Originally Posted by Kule View Post
    I just wish there was seamless loading instead of loadscreens in 2014. In a few years time it's going to seem really outdated with new PC engines on the way that do it really well. :S
    The technology, despite being 2014, is still fundamentally the same. Games still must load the game into ram and video memory and therefore loading screens are still beneficial. I'm sick of players using the "in a modern game" or "in 2014" as some sort of misplaced reason things shouldn't work that way. The ability to seamlessly load that way tends to require a lot of ram so that it can preload the next area while you're leaving the current area. As many people in this thread have said the ps3 had memory limitations. So yes, even in 2014, we need loading screens.
    (0)

  10. #30
    Player
    Sunah's Avatar
    Join Date
    Nov 2013
    Posts
    138
    Character
    Sunah Yhisa
    World
    Siren
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by KiriA500 View Post
    It's not on every mob, it's a percentage chance to hit. Also it only when you're on a chocobo. 100% way to avoid it is to not run past aggressive mobs on a chocobo! VICTORY!
    Haha I didnt know that. And NO its on every mob! Even the SHEEP.
    (0)

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