




Or at the very least they can expand the size of each zones. The south shroud and coerthas is a nice example I can think of.
@Phe
Yup... not solved... DUUURRRRRRRHURRRRRRRR
@Richiealvian
Thanks for the warning but, I'm pretty badass so I think I'll be fine.
Because Yoshi-P said it a long time ago (over 2 years ago iirc). It has to do with compressing the texture map or something like that. Basically, being able to reuse patterns makes this easier to do and uses fewer system resources.


They don't need bigger zones, they need to stop the insta teleport everywhere. The zones are too accessible. Remember in 11 in order to get to King Arthro you'd either have to tele holla or take the airship to Sandy? Now you can insta tele to every single zone. When is the last time any one of you guys took an airship? The zones are big, and have a lot of cool things in them but your ease of access to them takes away from the awesomeness.


I think the biggest reason we got such small zones at 2.0 because time they rebuild game in 2yrs/money not enough time went into this area.



-raises hand-
Sometimes if I'm in Thanalan or Black Shroud, I just trek it back to Ul'dah or Gridania on foot, airship to Limsa, then aeth port to my house. It's a lot cheaper. Just time consuming, but I'm in no rush. :O
The technology, despite being 2014, is still fundamentally the same. Games still must load the game into ram and video memory and therefore loading screens are still beneficial. I'm sick of players using the "in a modern game" or "in 2014" as some sort of misplaced reason things shouldn't work that way. The ability to seamlessly load that way tends to require a lot of ram so that it can preload the next area while you're leaving the current area. As many people in this thread have said the ps3 had memory limitations. So yes, even in 2014, we need loading screens.
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