they wont be locked out though
they are raising the capacity
problem solved
why talk about what "may be" in terms of numbers with "what is now" when "what is now" will not be so when the "may be" happens
My XIVPad: http://xivpads.com?2031148
Okay, but you still haven't addressed the stability issues. Even if they raise the cap by 20 per ward, the wards are still going to crash when they get near full.
My XIVPad: http://xivpads.com?2031148
Yes, I'm going to be waiting with bated breath to find out how they're going to improve stability while simultaneously increasing stress. . .
well on besaid i havent seen a crash in like 3 weeks now
and they implemented some stiff in 1.17c to address this
time will tell how it holds out, and im sure if the problems persist they will continue to add more stuff to try and stabilize it
My XIVPad: http://xivpads.com?2031148
I know they have more than one server. But my point is the wards are maxed put now and the servers need at least four times as many players for the game economy to flourish. I couldn't imagine going through five times as many retainers even if they could make it stable. And even more than that if we each get three retainers
Also they just need to realize how stupid 15,000 retainers is gonna look.
Geändert von syntaxlies (20.06.11 um 08:25 Uhr) Grund: Typo
Hi Twinkles,Just gonna throw my 2 gil into the mix.
Would be fine with SE keeping and improving the wards if....
- Show the specifics of an item, right now we have to guess based usually on price if an item is nq +1 +2 +3 etc...
- Update the search faster, so many times i search for an item and go to the npc that has it only to find out it is already sold(seems to take an hour in some cases to refresh).
- Give players the option to see past the cheapest 20 results..... often i search for things that have more than 20 entries and usually i'm looking for HQ stuff, so basically search limited results sorta cuts that off...
I think you summed up my feelings on what to do to make the current Market Wards more workable. They work fine for me, but there will be problems (more below) as server population increases. But to echo your sentiments:
- Ability to see HQ Items (+1, +2, +3) in Search - Good news is that one of the Community Reps already confirmed this is on the way. Excellent.
- Seeing more than the Cheapest 20 Items - Like you, I usually look for HQ items, so many of the categories I search for has far more than 20 Slots being sold, which means I can't see anything beyond #20.
- And the Faster Refresh on Search Results - This one's more minor (it only happened to me once), but I can imagine it getting worse with more people playing.
The above would make the current Market Wards be really useful for me (even now it's loads better than Day 1 of this game).
But as some have brought up, I do worry about increases to Retainers and # of Players. The Battle Ward is by far the worst right now (the most popular, packed wall-to-wall with Retainers). I can't imagine how bad it would be if they increased the limit of Retainers everyone gets; and when we have a healthy # of Players after SE straightens this game out (and when PS3 launches).
I like aspects of the Market Wards of going through a "bazaar / marketplace"-type feel, but at the same time, in the busier areas it's so flooded that you only see small area being drawn in front of you anyways.
Whatever the solution, I just hope SE puts in some measures in place to monitor potential Unfair Market Practices / "Bullying" in the Market, via RMT / Gil Selling Corps (in XI they could lowball some item / resource, and drive out the competition, then raise the price to astronomical figures after everyone else gave up / moved to another item to sell).
One suggestion for the above that I had was for SE to hire some GMs that were basically like the Square-Enix version of the SEC (Securities and Exchange Commission) watching over Anti-Competitive Practices and Monopolies. It sounds crazy, but there should be something in place to monitor this.
We'll see how SE handles the coming months.
The market wards were/are a nice idea for people to sell some of their stuff but the idea that it would replace or work the same as an actual Auction House wasn't going to work out and it hasn't and even if they tweak it some more, really just add an AH and tweak that to combat RMT and the like. I really like the idea of both Wards + AH together, right now it seems avoiding they are circling the issue.
Market wards were the worst idea SE has ever had... granted they do get some points for originality. But they are quickly subtracted for the massive failure of said idea.
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