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  1. #91
    Player
    Draven's Avatar
    Join Date
    Mar 2011
    Posts
    155
    Character
    Draven Pierce
    World
    Adamantoise
    Main Class
    Gladiator Lv 54
    Quote Originally Posted by Vanguard319 View Post
    Stop demanding they change things that already work great when there are plenty of other things that are obviously broken and need fixing.
    This^

    I swear there is no end to the amount of changes some people want in this game. If SE were to listen to every complaint and request here on the forums, this game will NEVER see an expansion pack. Just an endless amount of redesigns and patches.
    (6)

  2. #92
    Player
    Seif's Avatar
    Join Date
    Mar 2011
    Posts
    2,706
    Character
    Seif Dincht
    World
    Balmung
    Main Class
    Marauder Lv 72
    If only we had a real FF interface for casting spells like XI and every other FF game before it we wouldn't be limited to the crappy action bar and thus could have a lot more spells for specific purposes with different visuals.
    (0)

  3. #93
    Player
    Cutriss's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    369
    Character
    Beat Daisukenojo
    World
    Hyperion
    Main Class
    Conjurer Lv 51
    Quote Originally Posted by Wynn View Post
    This again?

    No, in my opinion AoE toggle does not need to go. Mage ability bars are cluttered enough without also having to deal with AoE versions of spells taking up space too.

    The only thing I agree with in this thread is the notion that AoE spells need to cost more MP.
    I'd also like it if the AOE indicator was always present onscreen for mages, and smaller so that it takes up less room. That way I can change my selection between casts instead of just before each one.
    (1)

  4. #94
    Player
    SeraviEdalborez's Avatar
    Join Date
    Mar 2011
    Posts
    1,558
    Character
    Seravi Edalborez
    World
    Hyperion
    Main Class
    Gladiator Lv 90
    Glad I went to sleep after I replied on page 2 or whatever. Didn't miss a thing. AOE toggle is fine. It works because of the slot system, equipping 2 different versions is clunky for everyone. Not to mention with the current system you may as well just use AOE spells all the time. Then people will continually moan about THAT.

    The action bar will be up all the time (I believe?) after the upcoming battle changes, so that takes one of your "precious time-wasting clicks" away.People act like one extra click is the end of their world. The sign of a bad game.

    Finally, and this is not specific to this topic, but I love how people use the word "need" very casually nowadays when they really mean "want".

    Edit: And re-seconding constant AOE indicator.
    (9)

    XI: Zeroblade, Titan Server

  5. #95
    Quote Originally Posted by Shauni View Post
    After they finish with the battle system revamp why they just don't add -ga spell for aoe (like FF XI) ?
    No more mistake, no more yellow mob kill, no more SP loss...

    And why an aoe and a single spells cost the same MP at this time? It's make a lot of people always cast AOE.
    Because they want this game like a western MMO, not like a FF game. FFXI you could have a nice spell list with AoE and single target spells, here you can't because people will bitch it's not like x MMO and becoming FFXI-2.
    (0)

  6. #96
    Player
    Tempestmoon's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    281
    Character
    Mataya Tempestmoon
    World
    Hyperion
    Main Class
    Gladiator Lv 70
    I am all for the toggle of AoE. Although they should get rid of the button. I just use the Keyboard and the "Z" key to toggle between single and AoE but it would be nice, if instead of the button it showed graphicly which targets, friendly and hostile are being targeted. Something like an indicator over their heads, Arrows annimated from caster to affected parties, something.
    (3)

  7. #97
    Player Andrien's Avatar
    Join Date
    Mar 2011
    Posts
    2,437
    Character
    Andrien Bellcross
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    nothing wrong with aoe toggle in my opinion, its just 1 click from on or off. perhaps they can put the aoe button somewhere else so it wont be needing to pop up each time.
    (3)

  8. #98
    Player
    Evangela's Avatar
    Join Date
    Mar 2011
    Location
    グリダニア
    Posts
    4,361
    Character
    Evangela Monterossa
    World
    Balmung
    Main Class
    Ninja Lv 90
    AND FOR THE GOD SAKE! Please let us claim more than 1 mob (1 group on quest)

    we deserve all SP and items from everything we kill, no matter how we kill it
    (5)

  9. #99
    Player
    normalforce's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    663
    Character
    Enyae Demetra
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Oh, wow! has the AoE toggle ever been useful for me. It all depends on the situation, of course, but I've had to toggle it off enough times to want it to stay. That's usually following by kicking off my macro'ed sacrifice which immediately casts the spell on me and no one else because I haven't added /aoe on to macro. >.> <.< I really need to fix that.

    But I do like how you don't have to worry about the AoE toggle when kicking off macros. d(^_^)b

    Not sure if someone pointed it out, but there is a button on the controller (I use the xbox 360 one) that can toggle AoE on and off. Like I said, use it often enough.
    (0)

  10. #100
    Player
    Monkey's Avatar
    Join Date
    May 2011
    Location
    Limsa
    Posts
    19
    Character
    Monkey Deicide
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Tibian View Post
    Finally. Single player console games cannot be compared to an MMO where communication and precision is important. Turn based toggles worked wonderfully in the FF games created nearly 15-20 years ago. Welcome to 2011.
    Sorry, didn't realize we were playing a MMOFPS...

    The toggle AoE is one of the few things that I believe to be innovative about this game. As mentioned before, the whole Fire (Single Target) and Fire (AoE) is unnecessary and too cumbersome. With the current game mechanic, skills cost action points in order to place them on the action bar. This is a necessary component of a game where cross class skills exist. If we were to add Spell(AoE), then mage classes would complain because they did not have enough Action point to place their skills. Then when provided enough action points by the devs, they would complain that they did not have enough abilities slot to place Spell, Spell(AoE), and other cross class skills.

    You're placing the devs in a catch 22; "messed up" if they don't, "messed up" if they do. Let's not let them worry about silly things like players being too lazy to press 'z'. They have more pressing matters on their hands, like I don't know, the fact that the FATE of Final Fantasy XIV rest in their hands. I'm just saying....
    (5)

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