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  1. #1
    Player
    T0rin's Avatar
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    Oct 2013
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    447
    Character
    Torin Escarpa
    World
    Sargatanas
    Main Class
    Summoner Lv 60
    Quote Originally Posted by Huntington View Post
    What gear is used on those results for both classes? Are you intentionally putting better gear on SMN and weakening ACN in the process? What enemies are you using it on?

    Gear stats break a lot of mechanics Square Enix said themselves, Fester didn't make a difference in my parse data, Pet Potency by itself is miniscule in the differences with Garuda and Carbuncle, Enkindle is an over-hyped move attached to a 5 minute cooldown, which means it's rarely going to get used and make a difference. Blood for Blood, and Internal Release, which I did not use in my ACN test so that should have then made it do less damage, also give more power to a Crit class.

    I would really prefer if people did not use acronyms, I haven't the faintest clue if BiS stands for Darklight, Crimson, Mythic gear, or otherwise.
    Best in Slot (BiS) for both classes.

    ACN: (449 accuracy)

    Allagan Grimoire of Casting
    Allagan Circlet of Casting
    Allagan Tunic of Casting
    Allagan Gloves of Casting
    Hero's Belt of Casting
    Allagan Breeches of Casting
    Allagan Boots of Casting
    Hero's Necklace of Casting
    Tremor Earring of Casting
    Hero's Bracelet of Casting
    Allagan Ring of Casting
    Vortex Ring of Casting


    SMN: (448 accuracy)

    Allagan Grimoire of Casting
    Allagan Circlet of Casting
    Summoner's Doublet
    Allagan Gloves of Casting
    Allagan Rope Belt of Casting
    Summoner's Trousers
    Allagan Boots of Casting
    Hero's Necklace of Casting
    Tremor Earring of Casting
    Hero's Bracelet of Casting
    Allagan Ring of Casting
    Vortex Ring of Casting

    It is a simulation, aka a fair, but virtual comparison (based on provable damage formulas and stat benefits) between two different sets of stats/gear/skills, using the same 'rotation' in order to prevent one side from have a benefit over another. They both maintain maximum potential DPS, and the SMN comes out like 18% ahead. And my simulation was using Blood for Blood and Internal release, as well as Aero, and maximizing the benefits with Contagion as well.

    SMN is not a "Crit class". BRD is a Crit class.


    Quote Originally Posted by Lyrinn View Post
    Are you accounting for Contagion? That alone seems like it would be a fair chunk of difference in damage. Also, he listed out exactly what he meant by BiS.
    Emerald Carbuncle gets Contagion too, it's just called Shining Emerald. Does the same thing, though.
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    Last edited by T0rin; 02-22-2014 at 11:51 AM.

  2. #2
    Player
    Huntington's Avatar
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    Feb 2014
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    532
    Character
    Dante Huntington
    World
    Shiva
    Main Class
    Marauder Lv 70
    Unfortunately I have neither the time nor actual gear on hand to accrue all of the Allagan gear and use it, I can only nod and take that as close to the chest as possible. I've done ACN on several Hard Mode Dungeons, and used it in nearly as many places as I've taken SMN, and still find ACN more favorable to use. Especially since SE decided to break up Jobs for some reason and give us Job-specific gear and the like.

    So Fester crit'ing for 1K when my average right now is around 700 isn't anything to show for that? A lot of the gear adds to the Crit, so you can do as much damage as possible when you use abilities like Energy Drain or Fester, just because it has DoT abilities doesn't mean it isn't a type of Crit class. Especially when ACN can raise it's Crit just as much as a Bard can. All in all, I don't have enough space to type out all that I want, my short time here showed me that I'll never be able to type as much as I want when limited to 1000 characters.
    (0)
    Quote Originally Posted by Megido View Post
    haha, this guy

    There are weird people, noobs, and then there are weird noobs. Huntington you are the super rare one-person-a-forum weird noob, made HQ by using low grade materials.

  3. #3
    Player
    T0rin's Avatar
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    Oct 2013
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    447
    Character
    Torin Escarpa
    World
    Sargatanas
    Main Class
    Summoner Lv 60
    Quote Originally Posted by Huntington View Post
    Unfortunately I have neither the time nor actual gear on hand to accrue all of the Allagan gear and use it, I can only nod and take that as close to the chest as possible. I've done ACN on several Hard Mode Dungeons, and used it in nearly as many places as I've taken SMN, and still find ACN more favorable to use. Especially since SE decided to break up Jobs for some reason and give us Job-specific gear and the like.
    I'm not saying you can't do any and all content in the game with ACN, you can, you just do 18% less damage in the process. When your job is to deal damage, why would you pick ACN over SMN? So you can heal yourself a little better every now and then, an activity you shouldn't even be doing in the first place?


    Quote Originally Posted by Huntington View Post
    So Fester crit'ing for 1K when my average right now is around 700 isn't anything to show for that? A lot of the gear adds to the Crit, so you can do as much damage as possible when you use abilities like Energy Drain or Fester, just because it has DoT abilities doesn't mean it isn't a type of Crit class. Especially when ACN can raise it's Crit just as much as a Bard can. All in all, I don't have enough space to type out all that I want, my short time here showed me that I'll never be able to type as much as I want when limited to 1000 characters.
    You can't raise it as much as BRD can, but you can get it pretty high with ACN gear.

    But you need to stop thinking about critial hits, or the critical hit chance stat, as some kind of magical ability. In the end, just like spell speed and determination, critical hit chance is simply another way to increase your damage. It isn't even the best way to increase your damage on a point for point basis.

    BRD gets special procs from crits, that have a substantial impact on their DPS output. SMN has no such thing. Our pet crits can proc a spell speed buff, that offers a very very very minor (0.01% ?) boost to your DPS. Nothing to write home about.
    (1)

  4. #4
    Player
    Huntington's Avatar
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    Feb 2014
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    532
    Character
    Dante Huntington
    World
    Shiva
    Main Class
    Marauder Lv 70
    I don't see the damage loss when I'm playing then, if you're going to say it's because I'm not using Fester, than that's negligible when I see what I do with an Energy Drain and a Ruin 2 in nearly the same amount of time, and can be used more often by the way as well. Which would mean that one Fester already got overpowered by 3 energy drains and otherwise in that ten-second cooldown, I had one that crit for 700 earlier, Energy Drain, doing 700, and giving me MP so I don't run out quick like Fester is loathe to add to. I told you in the other thread, I heal myself in pinch scenarios when I have a second if it's an emergency, otherwise I activate Convalescence and let the Healer do it.

    Yes. Criticals matter substantially in this game, XI NEVER placed that much importance on your critical hits. They were few and usually far between, they're really common now since you yourself said that there's a lot that can boost them frequently, and when the stat gains equipment gives, matters more than it would for Spell Speed since that's a useless stat really. Yes, they have Heavy Shot and Straight Shot, which gives you a base increased crit damage rate, then Heavy Shot which can give you a guaranteed crit if it activates, while keeping alive the before mentioned rate. I'm raising a Bard now, there isn't much that's too hard to understand about the class/blarg, it's Job abilities all weaken you and boost or improve something, and the Archer abilities are visible to everyone else easily.

    I also just did some more testing. Fester averaging around 670 to 700, Crits doing 980 to 1k and above. The standard three DoTs doing average of 243, Crits near 300, Miasma 2 being included doing 270's normally. ACN doing around 230 for the standard 3, 270s for crits. Aero then does an initial 110 or so, then bumps it up to 280 or averaging around there. Miasma 2 included does around 300 to 320. Aero does make a difference for it because it has a decent initial damage, this is also going in the Bio 2 > Miasma > Bio rotation as well. No buffs are being used here. Differences in other things are because of SMN's better gear right now, once ACN has a Crimson Robe to help up it, I foresee these being even more favorable for it.
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    Last edited by Huntington; 02-22-2014 at 12:33 PM.
    Quote Originally Posted by Megido View Post
    haha, this guy

    There are weird people, noobs, and then there are weird noobs. Huntington you are the super rare one-person-a-forum weird noob, made HQ by using low grade materials.

  5. #5
    Player
    Viridiana's Avatar
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    Mar 2011
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    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Huntington, nothing in your last post makes any sense. You can not use Energy Drain more often than Fester, as they're both limited to 3 per minute. If your Energy Drain is critting for 700, a Fester in its place would have crit for 1,400. That's 2,100 max damage in a minute compared to 4,200 max damage in a minute. Even if none of the three crit, that's 1,300 versus 2,700. And that's not counting the boosted stats from SMN or anything. . .
    (2)

  6. #6
    Player
    loldrg's Avatar
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    Oct 2013
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    Character
    Lol Drg
    World
    Sephirot
    Main Class
    Marauder Lv 30
    Quote Originally Posted by T0rin View Post

    SMN is not a "Crit class". BRD is a Crit class.
    If the ridiculous BiS list you posted for both ACN and SMN wasn't enough this line is the icing on the cake of the bad advice you're putting forward. I've had 100% accuracy with <400 accuracy on all extreme primals. The number you are posting only even matters for turn 5 snakes and even then it's too high post 2.1 since pet accuracy seems to be simply your accuracy and not the arbitrary 450 it was before. You aren't using food in your total # and if you are you should specify which you are using for those accuracy heavy fights. You are also making some ridiculous gear choices, completely abandoning any crit for most of your slots. Crit is Summoner's #1 most important secondary stat. I happen to think there's a certain cut off point once you're in the ~550 range where certain gear choices towards DET start to make sense because crit gear up to 600ish max SMN can hit doesn't seem to produce too noticeable of a crit increase in parsers vs staying in the 540-550 range and getting more DET. But, you aren't even remotely close to that # with gear choices like allagan circlet or caster ring (or myth legs + circlet + tremor earrings, etc.)

    SMN is more of a crit class than any job in the game besides Scholar. Bard has 2 DoTs who's crit rate matters for DPS increase (River of Blood trait and only 3 DoTs total) and even then it's only a 50% chance that the crit proc will trigger River of Blood ontop of certain fights like Atomos or Ifrit Extreme where 1/2 of the dots that matter for River of Blood can't be used.

    SMN can crit the following every 3 seconds: Bio II, Miasma, Bio, Shadowflare, (this is already a higher # of things that can crit than BRD's 2 DoTs + Flaming Arrow every 30sec), Ruin I/II, Pet attack, Auto Attack, and Miasma II if its Contagioned. That's 5 attacks that you should have up 100% of the time and 2 more (Miasma II and Auto attacks) that get used situationally. So that's 5-7 attacks that all can crit independent of eachother. And that's not even counting the spell speed trait when your pet crits or Fester/ED criting. SMN is a crit based job through simple probability.
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    Last edited by loldrg; 02-24-2014 at 04:24 AM.

  7. #7
    Player
    Ceveth's Avatar
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    Feb 2014
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    Character
    Ceveth Airen
    World
    Balmung
    Main Class
    Thaumaturge Lv 60
    I'm fairly certain Torin's own simulations lead to the fact that Determination is indeed better than equal amounts of Critical Hit Rating as a secondary stat.

    http://www.reddit.com/r/ffxiv/commen...e_simulations/
    Quote Originally Posted by Torin
    So, I've spent a couple weeks doing a lot of data gathering, math and programming/scripting to come up with some sort of proof as to what gear set(s) are BiS for SMN and why. This thread on the SE forums shows some work done modeling the damage formula around numerous sets of in-game data. (not parses)
    From there, I did some work to verify the formula (I did, about 30 times over with varying skills and gearsets at level 50), and documented my findings in this thread, also on the SE forums.
    In the process of this validating of the math, it became quickly evident that the actual stat priority was: WD > INT > DTR > CRT > SS
    (0)
    Last edited by Ceveth; 02-24-2014 at 04:51 AM.

  8. #8
    Player
    loldrg's Avatar
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    Oct 2013
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    41
    Character
    Lol Drg
    World
    Sephirot
    Main Class
    Marauder Lv 30
    Quote Originally Posted by Ceveth View Post
    I'm fairly certain Torin's own simulations lead to the fact that Determination is indeed better than equal amounts of Critical Hit Rating as a secondary stat.

    http://www.reddit.com/r/ffxiv/commen...e_simulations/
    Central flaw of the simulation he put forward that 'prove' DTR > CRT.
    - As he himself admits they are 'practically equal'. At the amount of damage he 'simulated' the few hundred damage difference between any of the 3 sets is not statistically significant. Nothing about his test was in any way conclusive in any of the directions he pointed to, especially since he 'simulated' it? The 'materials and methods' section of his paper requires a lot more information + providing the means for other interested parties to duplicate his findings. The baseline for statistical significance at an academic level is typically 1%-5%. Seeing as how he himself acknowledges all sets are within 0.5% of each other, his results don't really show anything that we can make definite conclusions about.

    More Problems I see with his test
    - All of the gear sets he tested rest on the assumption that 100% accuracy for Garuda is equal to maximized damage. He needs to prove this. If you're at 98% accuracy but you're doing 3% more damage per action then you are actually doing more damage than being at 100% accuracy with lower damage per hit. And since the difference between accuracy #s at the gear he's talking about vs gear with crit is at most 1-2 missed hits for the entire fight he needs examine other gear sets with less accuracy but more determination, crit, etc. Because don't forget you're already at a higher accuracy % than Garuda is and that crit/determination value applies to more than just your Garuda's auto attack.

    - He's not counting food which again since this whole test is based around Turn 5 BiS he should taking account of since that is one of the few situations in game where you 100% should be using food and that changes the gear sets around significantly to hit his '448' number. If he is using food in the simulation he needs to actually tell us what food it is, because again the point of these kinds of tests outside of XIV is that other researchers can replicate it to verify your findings.
    (1)
    Last edited by loldrg; 02-24-2014 at 06:05 AM.

  9. #9
    Player
    Viridiana's Avatar
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    Mar 2011
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    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by loldrg View Post
    SMN can crit the following every 3 seconds: Bio II, Miasma, Bio, Shadowflare, (this is already a higher # of things that can crit than BRD's 2 DoTs + Flaming Arrow every 30sec), Ruin I/II, Pet attack, Auto Attack, and Miasma II if its Contagioned. That's 5 attacks that you should have up 100% of the time and 2 more (Miasma II and Auto attacks) that get used situationally. So that's 5-7 attacks that all can crit independent of eachother. And that's not even counting the spell speed trait when your pet crits or Fester/ED criting. SMN is a crit based job through simple probability.
    Not counting your auto-attack, that's approximately 116 chances to crit. Windbite, Venomous Bite, Flame Arrow, all our OGCD abilities, our GCD abilities, and our auto-attack add up to somewhere around 110 for BRD, depending on RoB procs. What's your argument, again?
    (1)

  10. #10
    Player
    loldrg's Avatar
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    Oct 2013
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    41
    Character
    Lol Drg
    World
    Sephirot
    Main Class
    Marauder Lv 30
    Quote Originally Posted by Viridiana View Post
    Not counting your auto-attack, that's approximately 116 chances to crit. Windbite, Venomous Bite, Flame Arrow, all our OGCD abilities, our GCD abilities, and our auto-attack add up to somewhere around 110 for BRD, depending on RoB procs. What's your argument, again?
    Torin stated he considers Bard to be a crit based class and SMN not to be. My argument is that if SMN has more actions that can crit independently of each other every GCD / 3 seconds then Summoner should also be considered a crit based class. The more things that can independently crit per GCD, the more importance crit should logically have to you.

    Last time I checked 116 > 110 (assuming your #s are correct? What is the time period you are even measuring?) which means that SMN has more actions that crit, which means that if BRD is a CRIT based class, SMN should be considered to be one too.

    Just as an aside, you should also count auto attacks. SMN(and SCH) have drastically higher STR(70 STR on my character) than other mage jobs (BLM/WHM). You can be in melee auto attack range for every 'endgame' fight in game with the exception of T2 ADS (because of rot passing), parts of Garuda Ex, and nail phases on Ifrit Ex, and post snake phase in Turn 5. You can definitely melee the nails on Ifrit if you're suicidal, during sisters phases in Garuda Extreme if you're confident in your Wicked Wheel dodging skills, but that's just a tangent to this aside. The point is is that Ruin II + book auto attacks are a net DPS gain equivalent to another dot tick over using Ruin I exclusively and any MP issues you might have doing this resolved themselves in 2.1 once we lost Thunder. So technically the 116 vs 110 # should be even larger because you can get in an auto attack every GCD where you aren't reapplying dots.
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    Last edited by loldrg; 02-24-2014 at 06:24 AM.

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