Never said or implied that it's worthless, the people that seems uppity about these nerfs are the ones that don't want anyone else to have allagan weapons pretty much unless on the same terms as them or they just want bragging rights.



Good, now they need to work on QA...because it was terrible for this patch.



T5 was pretty aggravating for me tonight, but I guess those that wanted more randomness will rejoice.
- First adds don't turn towards who they're casting Liquid Hell on
- Timing of Fireballs seemed more random than before. Prior to the patch it seemed to go Fireball > Conflag > Fireball > Fast Conflag. We had fireballs appearing at exactly the same time and after the Fast Conflags appeared
If your fireball timing is "off", you are pushing Twintania into Conflag phase faster or slower than you normally do. It has nothing to do with the bugged changes that are currently hitting T5 right now.


Just did t5 tonight and twin kept auto attacking our tank right on death sentence and killing our tank. Did they make this happen more often or something? So the HP for conflags and snakes are not staying? Why even revert them back if they are just changing again in 2.2?


What I got out of it is that the changes were adjustments for 2.2 but weren't ready or finished bug testing yet they got put in the 2.16 build by accident, they are reverting them back to 2.15, but they will be put back in once 2.2 is ready.Just did t5 tonight and twin kept auto attacking our tank right on death sentence and killing our tank. Did they make this happen more often or something? So the HP for conflags and snakes are not staying? Why even revert them back if they are just changing again in 2.2?
Messed with t5 tonight to see the changes...Just did t5 tonight and twin kept auto attacking our tank right on death sentence and killing our tank. Did they make this happen more often or something? So the HP for conflags and snakes are not staying? Why even revert them back if they are just changing again in 2.2?
Honestly felt like conflags are exactly the same. Feels like snakes might have less hp though.
Craigslist Time Linkshell
Cactuar Server
We were working on t5 tonight as well, and none of us noticed a difference in conflag HP. I do, however, like the larger markers. My eyesight is pretty horrible, so the larger size helped a lot. I hope that's not one of the things they revert. :/

I thought we had discovered, in another thread, that you had not actually beaten it yet.
Assuming this isn't reverted soon, you could just have your tanks..I don't know..use their one-shot prevention abilities instead of being lazy in the last phase with liquid hell.Yeah we noticed these changes last night. My group usually has the MT run into Conflag whenever it's up, so they're having to adjust to the MT eating Death Sentence during Conflags now.
OT: How are you guys dealing with the 2 healers in Conflag problem now? Do you have the MT run in if Death Sentence appears, and the OT walk over to MT's position?

Yes. Difficult content should be difficult. Lesser players reaping the rewards for the most difficult content makes those rewards less prestigious. I can think of a number of players who are bad DPS that will probably complete T5 this week when they never would have been capable before.
instanced casual mmo with GCD and giant red indicators for ae's
I doubt anyone could make a difficult encounter in such a game in the first place.
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