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Thread: T5 Nerfed

  1. #61
    Player
    Evtrai's Avatar
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    Jul 2011
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    203
    Character
    Yukari Hana
    World
    Balmung
    Main Class
    Summoner Lv 60
    Quote Originally Posted by Zarzak View Post
    Because not everyone has the WoW mentality of "It isn't top tier so its worthless"
    Never said or implied that it's worthless, the people that seems uppity about these nerfs are the ones that don't want anyone else to have allagan weapons pretty much unless on the same terms as them or they just want bragging rights.
    (2)

  2. #62
    Player
    Zezlar's Avatar
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    Mar 2011
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    1,618
    Character
    Athalia Hartfell
    World
    Excalibur
    Main Class
    Lancer Lv 85
    Quote Originally Posted by Kikosho View Post
    OF Post by Yoshida

    T2 and T5 had unintended changes so it'll be reverted back soon.
    Good, now they need to work on QA...because it was terrible for this patch.
    (0)

  3. #63
    Player
    Orophin's Avatar
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    Mar 2011
    Location
    Limsa Lominsa
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    3,446
    Character
    Orophin Calmcacil
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    T5 was pretty aggravating for me tonight, but I guess those that wanted more randomness will rejoice.

    - First adds don't turn towards who they're casting Liquid Hell on
    - Timing of Fireballs seemed more random than before. Prior to the patch it seemed to go Fireball > Conflag > Fireball > Fast Conflag. We had fireballs appearing at exactly the same time and after the Fast Conflags appeared
    (1)

  4. #64
    Player
    Kikosho's Avatar
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    Mar 2011
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    471
    Character
    Shanoa Varhara
    World
    Excalibur
    Main Class
    Samurai Lv 90
    If your fireball timing is "off", you are pushing Twintania into Conflag phase faster or slower than you normally do. It has nothing to do with the bugged changes that are currently hitting T5 right now.
    (0)

  5. #65
    Player
    Pinworms's Avatar
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    Sep 2013
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    640
    Character
    Wiggly Pinworms
    World
    Diabolos
    Main Class
    Thaumaturge Lv 60
    Just did t5 tonight and twin kept auto attacking our tank right on death sentence and killing our tank. Did they make this happen more often or something? So the HP for conflags and snakes are not staying? Why even revert them back if they are just changing again in 2.2?
    (1)

  6. #66
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,966
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Pinworms View Post
    Just did t5 tonight and twin kept auto attacking our tank right on death sentence and killing our tank. Did they make this happen more often or something? So the HP for conflags and snakes are not staying? Why even revert them back if they are just changing again in 2.2?
    What I got out of it is that the changes were adjustments for 2.2 but weren't ready or finished bug testing yet they got put in the 2.16 build by accident, they are reverting them back to 2.15, but they will be put back in once 2.2 is ready.
    (0)

  7. #67
    Player
    Blazer's Avatar
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    Aug 2013
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    157
    Character
    Blazer Willz
    World
    Cactuar
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Pinworms View Post
    Just did t5 tonight and twin kept auto attacking our tank right on death sentence and killing our tank. Did they make this happen more often or something? So the HP for conflags and snakes are not staying? Why even revert them back if they are just changing again in 2.2?
    Messed with t5 tonight to see the changes...

    Honestly felt like conflags are exactly the same. Feels like snakes might have less hp though.
    (0)
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  8. #68
    Player
    Naunet's Avatar
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    Aug 2013
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    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Blazer View Post
    Honestly felt like conflags are exactly the same. Feels like snakes might have less hp though.
    We were working on t5 tonight as well, and none of us noticed a difference in conflag HP. I do, however, like the larger markers. My eyesight is pretty horrible, so the larger size helped a lot. I hope that's not one of the things they revert. :/
    (2)

  9. #69
    Player
    Hitome's Avatar
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    Sep 2013
    Location
    Ul'dah
    Posts
    210
    Character
    Hito Yu
    World
    Midgardsormr
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Alkimi View Post
    Bads will still die to divebombs, get one-shotted by DS and trap half their party in conflags. All these small nerfs are doing is lowering the dps checks a bit.

    I wouldn't worry about terrible players getting Allagan weapons just yet.
    I thought we had discovered, in another thread, that you had not actually beaten it yet.

    Quote Originally Posted by juniglee View Post
    Yeah we noticed these changes last night. My group usually has the MT run into Conflag whenever it's up, so they're having to adjust to the MT eating Death Sentence during Conflags now.

    OT: How are you guys dealing with the 2 healers in Conflag problem now? Do you have the MT run in if Death Sentence appears, and the OT walk over to MT's position?
    Assuming this isn't reverted soon, you could just have your tanks..I don't know..use their one-shot prevention abilities instead of being lazy in the last phase with liquid hell.
    (1)

  10. #70
    Player
    Davionx's Avatar
    Join Date
    Sep 2013
    Posts
    128
    Character
    Davion Crismorn
    World
    Gilgamesh
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Headl3anger View Post
    Yes. Difficult content should be difficult. Lesser players reaping the rewards for the most difficult content makes those rewards less prestigious. I can think of a number of players who are bad DPS that will probably complete T5 this week when they never would have been capable before.

    instanced casual mmo with GCD and giant red indicators for ae's

    I doubt anyone could make a difficult encounter in such a game in the first place.
    (3)

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