so basically I just wasted my time reading though this forum there is nothing wrong with enrage method thanks for that

so basically I just wasted my time reading though this forum there is nothing wrong with enrage method thanks for that



There's nothing "wrong" with it, but it's not the intended method. I always find it hilarious reading the PF write ups about T2 Enrage. "T2 Enrage Strat, know or be booted"
It's so ironic since the strategy basically implies you have no idea how to actually do the fight properly.

I'm happy to see T2 forcing players to resort back to passing rot. Rot was the unique "hot potato" mechanic that made the turn fun and challenging to overcome, and honestly, I felt like "enrage" was just a cheap way of getting loot (especially for groups that had never cleared turn 2 the "original" way). It just feels weird when you talk about running turn 2 and some newer players to coil don't even know what "rot" is...I always felt like turn 2 was the turn to stop people in their tracks because the skilled players who understood the mechanics of the turn and jobs would be able to clear it easily and those who didn't would fail.
I've done rot with many different kinds of parties/strats, be it 2 BRDs for silence, 1 BRD/1 PLD, and even 2 Melees for passing rot, and nothing in terms of party composition is impossible to do as long as you have 2 people to take turns silencing. I think people just complain too much about difficulty of content that is intended to be difficult.
I am actually excited that Turn 2 finally got "buffed...." it seems like it was kind of long overdue. I've been wanting to run allagan rot again, because I remember doing it months ago with much less gear (full DL) and having a lot of fun beating it because it was a challenge. I pug coil sometimes, and having all of the party finders doing Turn 2 the enrage method was really boring.
I think we'll be seeing a lot of players, (the ones who only know enrage as Turn 2), struggling because they didn't want to learn the mechanics. Watch some youtube videos or something, but really, it's not that difficult.
Since so many players have their main classes and many secondary classes geared so well, you can kill ADS pretty quickly now. You probably have enough time to take out 4 nodes if you wanted instead of 3 and still beat ADS before you run out of clicks.
I think the general anger of it stems not from the buff, but that they decided not to put it in the patch notes, or notify players. Not the classiest move. Game on.

So solid answer, is enrage still possible currently, yes or no?


What I don't understand is why T2 has an enrage mode to begin with. If SE wants to buff it so that people don't resort to enrage tactics, it's indicating they don't want people to fight it through its enrage mode... so why is that mode even there to begin with then? Why not just do one of the usual insta-fail 9999 damage things a minute after the 0 click? Why give people the illusion/impression that such a thing is allowable and then ramp up the damage so it isn't? It's like they're saying "weeeell you still have a chance to win, but we really don't want you to do this, even though we're dangling it right in front of your face."
Not to mention this is another instance where you can't trust SE's word on anything, since they claimed just a short while ago that they had no plans to change it.
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"Well, it's no Vana'diel, but it'll have to do..."
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